[PyMOL] Question about ray tracing, set_view, surface smoothness

2012-02-27 Thread Gudrun Lotze
Dear all,

I wish to ray trace my object so it looks nice. I have chosen a mesh as surface 
representation.

I did 
viewport 1024, 768
ray 1024, 768

But the mesh is black afterwards and not anymore blue.
Is there a chance to keep the color and have less dominant lines for the mesh?

Is there a chance to view the object in question for example in the XY, YZ 
plane? Are there somewhere easy rotation matrix available?
I tried to bring my object manually into the YZ plane view, for example, but it 
works only halfhearted. 
It would be nice to be able to tell pymol in a very easy way which view I would 
like to see the object.

Thank you for your patience.
Kind regards
Gudrun

 
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Re: [PyMOL] Question about ray tracing, set_view, surface smoothness

2012-02-27 Thread Pete Meyer
Hi Gudrun,

 But the mesh is black afterwards and not anymore blue.

You may want to check your light position, or try a slighter blue.

 Is there a chance to keep the color and have less dominant lines for the mesh?

I'm not artistically skilled enough to know about less dominant lines, 
but the mesh_width setting can be used to make thinner (or thicker) lines.

 Is there a chance to view the object in question for example in the XY, YZ 
 plane? Are there somewhere easy rotation matrix available?
 I tried to bring my object manually into the YZ plane view, for example, but 
 it works only halfhearted. 
 It would be nice to be able to tell pymol in a very easy way which view I 
 would like to see the object.

The turn/rotate commands can be used fairly easily for 90 degree turns; 
but I'm not sure if that's what you're asking about.

Pete


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