Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2008-03-21 Thread Gregory P. Smith
I'm following up on this thread without checking if there were other following negating a need to respond... If so, ignore as needed. +1 from me. Always build on windows into an architecture specific PCBuild/XXX directory. A bonus if the directory name matches the return value of

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2008-01-22 Thread Mark Hammond
Hi Martin, Way back on Monday, 21 May 2007, you wrote: This is an issue to be discussed for Python 2.6. I'm personally hesitant to have the official build infrastructure deviate from the layout that has been in-use for so many years, as a lot of things depend on it. I don't find the

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-29 Thread Kristján Valur Jónsson
-Original Message- From: Martin v. Löwis [mailto:[EMAIL PROTECTED] Just imagine the a school teacher who in good faith wants to introduce his pupils to the wonderful programming language of Python, but when he installs it, all kinds of scary looking warnings drive him off.

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-29 Thread Tony Nelson
At 1:14 PM + 5/29/07, Kristján Valur Jónsson wrote: -Original Message- Microsoft's command line cannot cope with two pathnames that must be quoted, so if the command path itself must be quoted, then no argument to the command can be quoted. There are tricky hacks that can work

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-29 Thread Martin v. Löwis
One feature that is easily addable and will certainly make installing python on vista nicer, is to add authenticode signing to the install. This I question very much. I experimented with authenticode before 2.4, and found it an unacceptable experience. When the MSI file starts running,

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-28 Thread Martin v. Löwis
It doesn't need to, and reluctance is not wrt. to the proposed new layout, but wrt. changing the current one. Tons of infrastructure depends on the files having exactly the names that they have now, and being located in exactly the locations where they are currently located. Any change to

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-28 Thread Martin v. Löwis
Development tools used on windows already have to cope with this. Spaces are not going away, so why not bite the bullet and deal with them? Moving forward sometimes means crossing rivers. But in a safe path, step by step. People continue to report problems with spaces in file names, even

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-28 Thread Martin v. Löwis
Supporting both kinds (country and western) on the same machine might be helpful to people for this very reason. A lot of legacy modules are only avaible in 32 bit mode. But people may want to do contemporary development using the new 64 bit mode. Of course, people who really want that

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-26 Thread Kristján Valur Jónsson
-Original Message- From: Martin v. Löwis [mailto:[EMAIL PROTECTED] It doesn't need to, and reluctance is not wrt. to the proposed new layout, but wrt. changing the current one. Tons of infrastructure depends on the files having exactly the names that they have now, and being

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-26 Thread Kristján Valur Jónsson
-Original Message- From: Alexey Borzenkov [mailto:[EMAIL PROTECTED] Sent: Wednesday, May 23, 2007 20:36 To: Kristján Valur Jónsson Cc: Martin v. Löwis; Mark Hammond; [EMAIL PROTECTED]; python- [EMAIL PROTECTED] Subject: Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-26 Thread Kristján Valur Jónsson
-Original Message- I personally think that if hostile users can replace DLLs on your system, you have bigger problems than SxS installation of pythhonxy.dll, but perhaps that's just me. An end user application on an end-user's machine is always voulnerable to reverse engineering.

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-26 Thread Tony Nelson
At 12:20 PM + 5/26/07, Kristján Valur Jónsson wrote: -Original Message- From: Alexey Borzenkov [mailto:[EMAIL PROTECTED] Sent: Wednesday, May 23, 2007 20:36 To: Kristján Valur Jónsson Cc: Martin v. Löwis; Mark Hammond; [EMAIL PROTECTED]; python- [EMAIL PROTECTED] Subject: Re:

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-24 Thread Kristján Valur Jónsson
-Original Message- though, not cygwin (a la bsmedberg's new MozillaBuild stuff). I just wish there were an autoconf alternative that wasn't as painful as autoconf. I have a few attempts for my purposes that are written in Python (an obvious bootstrapping problem for building Python

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-23 Thread Kristján Valur Jónsson
-Original Message- From: Martin v. Löwis [mailto:[EMAIL PROTECTED] That couldn't work for me. I try avoid building on a network drive, and with local drives, I just can't have a Windows build and a Linux build on the same checkout - they live on separate file systems, after all

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-23 Thread Trent Mick
[MarkH] I'm guessing vsextcomp doesn't use the Visual Studio 'ReleaseAMD64' configuration - would it be OK for me to check in changes to the PCBuild projects for this configuration? [Martin v. Löwis] Please don't. It exclusively relies on vsextcomp, and is only useful if you have that

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-23 Thread Trent Mick
It seems the best thing might be to modify the PCBuild8 build process so the output binaries are in the ../PCBuild' directory - this way distutils and others continue to work fine. Does that sound reasonable? I think Kristjan will have to say a word here: I think he just likes it the way it is

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-23 Thread Alexey Borzenkov
On 5/23/07, Kristján Valur Jónsson [EMAIL PROTECTED] wrote: Install in the ProgramFiles folder. Only over my dead body. *This* is silly. Bill doesn't think so. And he gets to decide. I mean we do want to play nice, don't we? Nothing installs itself in the root anymore, not since windows

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-23 Thread Martin v. Löwis
Very well, leaving linux aside, I don't see why this: /win32mount/trunk/PCbuild/ /x64mount/trunk/PCbuild/ Is any different from /winmount/trunk/PCBuild/win32 /winmount/trunk/PCBuild/x64 I don't understand this extraordinary reluctance to add a single extra directory. The windows

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-23 Thread Martin v. Löwis
I use this patch in ActivePython to get distutils to find the correct PCbuild dir (see attached). Would you like to commit this to 2.6? (or perhaps 2.5 even?) Regards, Martin ___ Python-Dev mailing list Python-Dev@python.org

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-23 Thread Martin v. Löwis
- Run the appropriate environment setup for the correct compiler. E.g., for the Platform SDK AMD64 compiler and with the current Platform SDK this is: C:\Program Files\Microsoft Platform SDK\SetEnv.Cmd /X64 /RETAIL - Run the solution file with devenv.com (IIRC, devenv.exe doesn't

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-23 Thread Mark Hammond
Very well, leaving linux aside, I don't see why this: /win32mount/trunk/PCbuild/ /x64mount/trunk/PCbuild/ Is any different from /winmount/trunk/PCBuild/win32 /winmount/trunk/PCBuild/x64 In the former case, assuming python is running from the 'trunk' directory, all architectures know how

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-23 Thread Trent Mick
Martin v. Löwis wrote: I use this patch in ActivePython to get distutils to find the correct PCbuild dir (see attached). Would you like to commit this to 2.6? (or perhaps 2.5 even?) Sure, if others think it is a good thing. Will do tomorrow unless I hear a -1 before then. Trent -- Trent

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-23 Thread Mark Hammond
Martin v. Löwis wrote: I use this patch in ActivePython to get distutils to find the correct PCbuild dir (see attached). Would you like to commit this to 2.6? (or perhaps 2.5 even?) Sure, if others think it is a good thing. Will do tomorrow unless I hear a -1 before then. I'm not

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-23 Thread Trent Mick
I'm not quite a '-1', but am a little confused about where this would leave us. To some extent, this would formalize PCBuild8 and VC6 directories. External tools would then slowly start growing support for these additional directories and the previous benefits of PCBuild is the canonical

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-22 Thread Mark Hammond
However, I think people ask much too often for a debugging build; in many cases, they could work happily with a release build that supports debugging. Depending on the problem you try to solve, you may or may not need debug information for pythonxy.dll as well, or just for your extension

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-22 Thread M.-A. Lemburg
Hi Mark, +1 from me. I think this is simply a bug introduced with the UCS4 patches in Python 2.2. unicodeobject.h already has this code: #ifndef PY_UNICODE_TYPE /* Windows has a usable wchar_t type (unless we're using UCS-4) */ # if defined(MS_WIN32) Py_UNICODE_SIZE == 2 # define

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-22 Thread Kristján Valur Jónsson
-Original Message- From: Martin v. Löwis [mailto:[EMAIL PROTECTED] Sent: Tuesday, May 22, 2007 05:33 To: Steve Holden Cc: Kristján Valur Jónsson; Mark Hammond; [EMAIL PROTECTED]; python-dev@python.org Subject: Re: Adventures with x64, VS7 and VS8 on Windows Addressing only the

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-22 Thread Kristján Valur Jónsson
-Original Message- Nobody proposed to ditch cross-compilation. I very much like cross-compilation, I do all Itanium and AMD64 in cross-compilation. I just want the *file structure* of the output to be the very same for all architectures, meaning that they can't coexist in a single

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-22 Thread Kristján Valur Jónsson
-Original Message- It seems the best thing might be to modify the PCBuild8 build process so the output binaries are in the ../PCBuild' directory - this way distutils and others continue to work fine. Does that sound reasonable? I think Kristjan will have to say a word

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-22 Thread Mark Hammond
Someone mentioned the idea to have a bat file do it. I like that idea. There is already a build.bat file which will build whatever configuration you choose (platform and configuration). Extending it to subsequently copy the resulting binaries up one level is easy. Perhaps this is an

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-22 Thread Martin v. Löwis
I'd be happy to install Windows and the latest VisualStudio on a 64-bit VMware image. I just can't be responsible for day-to-day administration of the buildslave; Windows requires too much attention for me to do that. Thanks for the offer. Perhaps Kristjan is interested in setting up a

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-22 Thread Martin v. Löwis
While that is true in theory, I often find it is not the case in practice, generally due to the optimizer. Depending on what magic the compiler has done, it can be very difficult to set breakpoints (conditional or otherwise), inspect variable values, etc. It is useful in some cases, but

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-22 Thread Martin v. Löwis
Surely there are differences between architectures? PC uses MSI after all. Why can't linux be under trunk/linux and pc 86 under trunk/pcbuild8/win32PGO and 64 under trunk/pcbuild8/x64pgo? That couldn't work for me. I try avoid building on a network drive, and with local drives, I just can't

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-22 Thread Martin v. Löwis
If there are no technical and corporate difficulties, such as firewalls and security, I am sure that CCP can provide a VisualStudio2005 buildbot for our needs. Wasn't there some issue that each buildbot can only provide a single build? Yes, but you can have multiple buildbot slaves on a

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread Mark Hammond
Hi Martin, You are likely doing something wrong: a) I assume it's VS 7.1 (i.e. VS.NET 2003); VS 2002 is not supported at all b) you probably didn't install vsextcomp, but you should. In fact, you don't need all of it, but you do need the cl.exe and link.exe wrappers it comes with -

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread M.-A. Lemburg
On 2007-05-21 12:30, Kristján Valur Jónsson wrote: [Py_UNICODE being #defined as unsigned short on Windows] I'd rather make it a platform-specific definition (for platform=Windows API). Correct me if I'm wrong, but isn't wchar_t also available in VS 2003 (and even in VC6?). And doesn't it

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread Kristján Valur Jónsson
-Original Message- This was in C++, but the problem was really WCHAR, as used by much of the win32 API. I'd rather make it a platform-specific definition (for platform=Windows API). Correct me if I'm wrong, but isn't wchar_t also available in VS 2003 (and even in VC6?). And

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread Mark Hammond
Hi Kristján, First of all, I have put some work into pcbuild8 recently and it works well. It does! There are a few issues though, notably with distutils (and as mentioned before, any other tools what may assume PCBuild - see below) You quoting Martin: I don't find the need to have separate

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread Martin v. Löwis
I'm using the full-blown VS.NET 2003, as given to a number of python-dev people by Microsoft a number of years ago. This appears to come with the SDK and a 64bit compiler. Not sure what it makes it appear to you that way - it doesn't. VS.NET 2003 is x86 only I'm guessing vsextcomp doesn't

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread Martin v. Löwis
I don't find the need to have separate object directories convincing: For building the Win32/Win64 binaries, I have separate checkouts *anyway*, since all the add-on libraries would have to support multi-arch builds, but I think they don't. No they don't, but that doesn't mean that you need

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread Mark Hammond
Hi Marc-Andre, +1 from me. If think this is simply a bug introduced with the UCS4 patches in Python 2.2. unicodeobject.h already has this code: #ifndef PY_UNICODE_TYPE /* Windows has a usable wchar_t type (unless we're using UCS-4) */ # if defined(MS_WIN32) Py_UNICODE_SIZE == 2 #

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread Mark Hammond
Hi Martin, I'm using the full-blown VS.NET 2003, as given to a number of python-dev people by Microsoft a number of years ago. This appears to come with the SDK and a 64bit compiler. Not sure what it makes it appear to you that way - it doesn't. VS.NET 2003 is x86 only Yes - I was

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread Steve Holden
Kristján Valur Jónsson wrote: First of all, I have put some work into pcbuild8 recently and it works well. I am trying to drum up momentum for work on PCBuild8 next europython. See http://wiki.python.org/moin/EuroPython2007Sprints -Original Message- From: [EMAIL PROTECTED] I

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread Martin v. Löwis
Yes, that is correct. I agree it will be rarely used by Python user's, but believe it is a common scenario for people who maintain extensions or libraries, particularly those who want debugging builds. Ah, debugging builds. It's true that PCbuild does not support them for AMD64, and it's also

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread Martin v. Löwis
Addressing only the issues of PCBuild8 and 64-bit architectures, I have tried to establish free buildbot support for the 64-bit architectures without any real success. Should the PSF be considering paying for infrastructure that will support 64-bit build reporting? You can bring it up to

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-21 Thread Titus Brown
On Tue, May 22, 2007 at 07:32:42AM +0200, Martin v. L?wis wrote: - Addressing only the issues of PCBuild8 and 64-bit architectures, I - have tried to establish free buildbot support for the 64-bit - architectures without any real success. - - Should the PSF be considering paying for

Re: [Python-Dev] Adventures with x64, VS7 and VS8 on Windows

2007-05-20 Thread Martin v. Löwis
* In trying to build x64 from a 32bit VS7 (ie, cross-compiling via the PCBuild directory), the python.exe project fails with: pythoncore fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'AMD64' is this a known issue, or am I doing something wrong?