Re: [Python-Dev] draft PEP: virtual environments

2011-11-08 Thread Nick Coghlan
On Sat, Oct 29, 2011 at 4:37 AM, Carl Meyer c...@oddbird.net wrote:

 Why not modify sys.prefix?
 - --

 As discussed above under `Backwards Compatibility`_, this PEP proposes
 to add ``sys.site_prefix`` as the prefix relative to which
 site-package directories are found. This maintains compatibility with
 the documented meaning of ``sys.prefix`` (as the location relative to
 which the standard library can be found), but means that code assuming
 that site-packages directories are found relative to ``sys.prefix``
 will not respect the virtual environment correctly.

 Since it is unable to modify ``distutils``/``sysconfig``,
 `virtualenv`_ is forced to instead re-point ``sys.prefix`` at the
 virtual environment.

 An argument could be made that this PEP should follow virtualenv's
 lead here (and introduce something like ``sys.base_prefix`` to point
 to the standard library and header files), since virtualenv already
 does this and it doesn't appear to have caused major problems with
 existing code.

 Another argument in favor of this is that it would be preferable to
 err on the side of greater, rather than lesser, isolation. Changing
 ``sys.prefix`` to point to the virtual environment and introducing a
 new ``sys.base_prefix`` attribute would err on the side of greater
 isolation in the face of existing code's use of ``sys.prefix``.

I'm actually finding I quite like the virtualenv scheme of having
sys.prefix refer to the virtual environment and sys.real_prefix
refer to the interpeter's default environment. If pyvenv used the same
naming scheme, then a lot of code designed to work with virtualenv
would probably just work with pyvenv as well.

Cheers,
Nick.

-- 
Nick Coghlan   |   ncogh...@gmail.com   |   Brisbane, Australia
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Re: [Python-Dev] draft PEP: virtual environments

2011-11-08 Thread Carl Meyer
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On 11/08/2011 05:43 PM, Nick Coghlan wrote:
 I'm actually finding I quite like the virtualenv scheme of having
 sys.prefix refer to the virtual environment and sys.real_prefix
 refer to the interpeter's default environment. If pyvenv used the same
 naming scheme, then a lot of code designed to work with virtualenv
 would probably just work with pyvenv as well.

Indeed. I've already been convinced (see my reply to Chris McDonough
earlier) that this is the more practical approach. I've already updated
my copy of the PEP on Bitbucket
(https://bitbucket.org/carljm/python-peps/src/0936d8e00e5b/pep-0404.txt)
to reflect this switch, working (slowly) on an update of the reference
implementation.

Carl
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Re: [Python-Dev] draft PEP: virtual environments

2011-11-03 Thread VanL

For what its worth

On 11/1/2011 11:43 AM, Paul Moore wrote:

On 1 November 2011 16:40, Paul Moorep.f.mo...@gmail.com  wrote:

On 1 November 2011 16:29, Paul Moorep.f.mo...@gmail.com  wrote:

On 31 October 2011 20:10, Carl Meyerc...@oddbird.net  wrote:

For Windows, can you point me at the nt scripts? If they aren't too
complex, I'd be willing to port to Powershell.


For what its worth, there have been a number of efforts in this direction:

https://bitbucket.org/guillermooo/virtualenvwrapper-powershell
https://bitbucket.org/vanl/virtualenvwrapper-powershell

(Both different implementations)

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Re: [Python-Dev] draft PEP: virtual environments

2011-11-01 Thread Martin v. Löwis

 Not a zip file specifically - just a binary stream which organises scripts to 
 be
 installed. If each class in a hierarchy has access to a binary stream, then
 subclasses have access to the streams for base classes as well as their own
 stream, and can install selectively from base class streams and their own 
 stream.
 
 class Base:
 scripts = ... # zip stream containing scripts A, B
 
 def install_scripts(self, stream):
 # ...
 
 def setup_scripts(self):
 self.install_scripts(self.scripts)
 
 class Derived:
 scripts = ... # zip stream containing modified script B, new script C
 
 def setup_scripts(self):
 self.install_scripts(Base.scripts) # adds A, B
 self.install_scripts(self.scripts) # adds C, overwrites B

I'm not sure how many scripts you are talking about, and how long they
are. Assuming there are free, and assuming they are short, I'd not make
them separate source files again, but put them into string literals instead:

scripts = {
  'start':'''\
#!/bin/sh
echo start
''',
  'stop':'''\
#!/bin/sh
echo stop
'''
}}}

Then, your install_scripts would take a dictionary filename:script
contents. That's just as easily extensible.

Regards,
Martin
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Re: [Python-Dev] draft PEP: virtual environments

2011-11-01 Thread Vinay Sajip
Martin v. Löwis martin at v.loewis.de writes:

 I'm not sure how many scripts you are talking about, and how long they
 are. Assuming there are free, and assuming they are short, I'd not make
 them separate source files again, but put them into string literals instead:
 
 scripts = {
   'start':'''\
 #!/bin/sh
 echo start
 ''',
   'stop':'''\
 #!/bin/sh
 echo stop
 '''
 }}}
 
 Then, your install_scripts would take a dictionary filename:script
 contents. That's just as easily extensible.

True, but while the default scripts are not *too* long, third party scripts
might be not amenable to this treatment. Plus, there can be binary executables
in there too: at the moment, the pysetup3 script on Windows is shipped as a stub
executable pysetup3.exe and a script pysetup3-script.py (since we can't rely on
the PEP 397 launcher being available, this is the only way of being sure that
the correct Python gets to run the script).

I've changed the implementation now to use a directory tree, and the API takes
the absolute pathname of the directory containing the scripts.

Regards,

Vinay Sajip

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Re: [Python-Dev] draft PEP: virtual environments

2011-11-01 Thread Carl Meyer
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On 10/31/2011 09:57 PM, Stephen J. Turnbull wrote:
 That's fine, but either make sure it works with a POSIX-conformant
 /bin/sh, or make the shebang explicitly bash (bash is notoriously
 buggy in respect of being POSIX-compatible when named sh).

It has no shebang line, it must be sourced not run (its only purpose is
to modify the current shell environment).

Carl
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Re: [Python-Dev] draft PEP: virtual environments

2011-11-01 Thread Paul Moore
On 31 October 2011 20:10, Carl Meyer c...@oddbird.net wrote:
 For Windows, can you point me at the nt scripts? If they aren't too
 complex, I'd be willing to port to Powershell.

 Thanks! They are here:
 https://bitbucket.org/vinay.sajip/pythonv/src/6d057cfaaf53/Lib/venv/scripts/nt

The attached should work. Untested at the moment, I'm afraid, as I
don't have access to a PC with the venv branch available. But they
aren't complex, so they should be fine.

Paul.


Deactivate.ps1
Description: Binary data


Activate.ps1
Description: Binary data
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Re: [Python-Dev] draft PEP: virtual environments

2011-11-01 Thread Paul Moore
On 1 November 2011 16:29, Paul Moore p.f.mo...@gmail.com wrote:
 On 31 October 2011 20:10, Carl Meyer c...@oddbird.net wrote:
 For Windows, can you point me at the nt scripts? If they aren't too
 complex, I'd be willing to port to Powershell.

 Thanks! They are here:
 https://bitbucket.org/vinay.sajip/pythonv/src/6d057cfaaf53/Lib/venv/scripts/nt

 The attached should work. Untested at the moment, I'm afraid, as I
 don't have access to a PC with the venv branch available. But they
 aren't complex, so they should be fine.

By the way, these do not need to be dot-sourced to activate/deactivate
the venv, but they do need to be dot-sourced to enable the prompt
change. As the prompt is more of a cosmetic thing, I'm not sure how
crucial that is...

Paul.
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Re: [Python-Dev] draft PEP: virtual environments

2011-11-01 Thread Paul Moore
On 1 November 2011 16:40, Paul Moore p.f.mo...@gmail.com wrote:
 On 1 November 2011 16:29, Paul Moore p.f.mo...@gmail.com wrote:
 On 31 October 2011 20:10, Carl Meyer c...@oddbird.net wrote:
 For Windows, can you point me at the nt scripts? If they aren't too
 complex, I'd be willing to port to Powershell.

 Thanks! They are here:
 https://bitbucket.org/vinay.sajip/pythonv/src/6d057cfaaf53/Lib/venv/scripts/nt

 The attached should work. Untested at the moment, I'm afraid, as I
 don't have access to a PC with the venv branch available. But they
 aren't complex, so they should be fine.

 By the way, these do not need to be dot-sourced to activate/deactivate
 the venv, but they do need to be dot-sourced to enable the prompt
 change. As the prompt is more of a cosmetic thing, I'm not sure how
 crucial that is...

... and of course, to prove that anything untested is wrong, here's a
minor fix to deactivate.ps1 :-)

Paul.


Deactivate.ps1
Description: Binary data
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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Vinay Sajip
Antoine Pitrou solipsis at pitrou.net writes:


 I don't understand why a zip file makes this easier (especially the
 update selectively part).

Not a zip file specifically - just a binary stream which organises scripts to be
installed. If each class in a hierarchy has access to a binary stream, then
subclasses have access to the streams for base classes as well as their own
stream, and can install selectively from base class streams and their own 
stream.

class Base:
scripts = ... # zip stream containing scripts A, B

def install_scripts(self, stream):
# ...

def setup_scripts(self):
self.install_scripts(self.scripts)

class Derived:
scripts = ... # zip stream containing modified script B, new script C

def setup_scripts(self):
self.install_scripts(Base.scripts) # adds A, B
self.install_scripts(self.scripts) # adds C, overwrites B

I'm not saying you couldn't do this with e.g. directory trees; it just seems
neater to have the scripts in a black box once they're deployed, with a zip file
representing that black box.

Regards,

Vinay Sajip


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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Carl Meyer
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 10/28/2011 05:10 PM, Chris McDonough wrote:
 Why not modify sys.prefix?
 - --

 As discussed above under `Backwards Compatibility`_, this PEP proposes
 to add ``sys.site_prefix`` as the prefix relative to which
 site-package directories are found. This maintains compatibility with
 the documented meaning of ``sys.prefix`` (as the location relative to
 which the standard library can be found), but means that code assuming
 that site-packages directories are found relative to ``sys.prefix``
 will not respect the virtual environment correctly.

 Since it is unable to modify ``distutils``/``sysconfig``,
 `virtualenv`_ is forced to instead re-point ``sys.prefix`` at the
 virtual environment.

 An argument could be made that this PEP should follow virtualenv's
 lead here (and introduce something like ``sys.base_prefix`` to point
 to the standard library and header files), since virtualenv already
 does this and it doesn't appear to have caused major problems with
 existing code.

 Another argument in favor of this is that it would be preferable to
 err on the side of greater, rather than lesser, isolation. Changing
 ``sys.prefix`` to point to the virtual environment and introducing a
 new ``sys.base_prefix`` attribute would err on the side of greater
 isolation in the face of existing code's use of ``sys.prefix``.
 
 It would seem to make sense to me to err on the side of greater
 isolation, introducing sys.base_prefix to indicate the base prefix (as
 opposed to sys.site_prefix indicating the venv prefix).  Bugs introduced
 via a semi-isolated virtual environment are very difficult to
 troubleshoot.  It would also make changes to existing code unnecessary.
 I have encountered no issues with virtualenv doing this so far.

I'm convinced that this is the better tradeoff. I'll begin working on a
branch of the reference implementation that does things this way. Thanks
for the feedback.

Carl
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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Antoine Pitrou
On Mon, 31 Oct 2011 07:50:24 + (UTC)
Vinay Sajip vinay_sa...@yahoo.co.uk wrote:
 Antoine Pitrou solipsis at pitrou.net writes:
 
  I don't understand why a zip file makes this easier (especially the
  update selectively part).
 
 Not a zip file specifically - just a binary stream which organises scripts to 
 be
 installed. If each class in a hierarchy has access to a binary stream, then
 subclasses have access to the streams for base classes as well as their own
 stream, and can install selectively from base class streams and their own 
 stream.

Isn't that overengineered? We're talking about a couple of files.
It's not even obvious that third-party tools will want to modify them,
instead of writing their own (if the venv API is stable, it should be
relatively easy).

 I'm not saying you couldn't do this with e.g. directory trees; it just seems
 neater to have the scripts in a black box once they're deployed, with a zip 
 file
 representing that black box.

I don't know why it's neater. After all, we install .py files in their
original form, not in a zipfile (even though Python supports the
latter).

Regards

Antoine.


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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Vinay Sajip
Antoine Pitrou solipsis at pitrou.net writes:

 Isn't that overengineered? We're talking about a couple of files.

We're not talking about a lot of code to do this, either - just the interface to
the existing code (which is needed anyway to install the minimal scripts in the
venv).

 It's not even obvious that third-party tools will want to modify them,
 instead of writing their own (if the venv API is stable, it should be
 relatively easy).

Well, virtualenvwrapper is pretty popular addon to virtualenv which delivers
additional scripts, even though virtualenv already supplies more scripts than
we're proposing to do in the stdlib.

Example use cases for such scripts might be things like environment manipulation
when environments are activated/deactivated (e.g. for LD_LIBRARY_PATH) - we
can't always predict all the different needs that arise, so I'm just leaving the
door open to third parties to be able to do what they need.

 I don't know why it's neater. After all, we install .py files in their
 original form, not in a zipfile (even though Python supports the
 latter).

Perhaps it's a matter of taste. The files we're talking about are actually data
in the context we're discussing.

Regards,

Vinay Sajip

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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Carl Meyer
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On 10/30/2011 04:47 PM, Vinay Sajip wrote:
 Antoine Pitrou solipsis at pitrou.net writes:
 It would be even simpler not to process it at all, but install the
 scripts as-is (without the execute bit) :)
 Sure, but such an approach makes it difficult to provide a mechanism which is
 easily extensible; for example, with the current approach, it is 
 straightforward
 for third party tools to either easily replace completely, update selectively 
 or
 augment simply the scripts provided by base classes.

I don't understand this point either. It seems to me too that having the
scripts installed as plain data files inside a package is just as easy
or easier for third-party tools to work with flexibly in all of the ways
you mention, compared to having them available in any kind of zipped format.

The current os.name-based directory structure can still be used, and we
can still provide the helper to take such a directory structure and
install the appropriate scripts based on os.name.

I don't see any advantage to zipping. If done at install-time (which is
necessary to make the scripts maintainable in the source tree) it also
has the downside of introducing another difficulty in supporting source
builds equivalently to installed builds.

Carl
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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Vinay Sajip
Carl Meyer carl at oddbird.net writes:

 I don't see any advantage to zipping. If done at install-time (which is
 necessary to make the scripts maintainable in the source tree) it also
 has the downside of introducing another difficulty in supporting source
 builds equivalently to installed builds.

That's true, I hadn't thought of that. So then it sounds like the thing to do is
make venv a package and have the code in venv/__init__.py, then have the scripts
in a 'scripts' subdirectory below that. The API would then change to take the
absolute pathname of the scripts directory to install from, right?

Regards,

Vinay Sajip



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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Carl Meyer
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On 10/31/2011 09:35 AM, Vinay Sajip wrote:
 That's true, I hadn't thought of that. So then it sounds like the thing to do 
 is
 make venv a package and have the code in venv/__init__.py, then have the 
 scripts
 in a 'scripts' subdirectory below that. The API would then change to take the
 absolute pathname of the scripts directory to install from, right?

That sounds right to me.

Carl
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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Carl Meyer
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On 10/30/2011 06:28 AM, Antoine Pitrou wrote:
 On Sun, 30 Oct 2011 12:10:18 + (UTC)
 Vinay Sajip vinay_sa...@yahoo.co.uk wrote:

 We already have Unix shell scripts and BAT files in the source tree. Is
 it really complicated to maintain these additional shell scripts? Is
 there a lot of code in them?

 No, they're pretty small: wc -l gives

 76 posix/activate (Bash script, contains deactivate() function)
 31 nt/activate.bat
 17 nt/deactivate.bat

 The question is whether we should stop at that, or whether there should be
 support for tcsh, fish etc. such as virtualenv provides.
 
 I don't think we need additional support for more or less obscure
 shells.
 Also, if posix/activate is sufficiently well written (don't ask me
 how :-)), it should presumably be compatible with all Unix shells?

I have no problem including the basic posix/nt activate scripts if no
one else is concerned about the added maintenance burden there.

I'm not sure that my cross-shell-scripting fu is sufficient to write
posix/activate in a cross-shell-compatible way; I use bash and am not
very familiar with other shells. If it runs under /bin/sh is that
sufficient to make it compatible with all Unix shells (for some
definition of all)? If so, I can work on this.

Carl
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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Tres Seaver
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On 10/31/2011 11:50 AM, Carl Meyer wrote:

 I have no problem including the basic posix/nt activate scripts if
 no one else is concerned about the added maintenance burden there.
 
 I'm not sure that my cross-shell-scripting fu is sufficient to
 write posix/activate in a cross-shell-compatible way; I use bash
 and am not very familiar with other shells. If it runs under
 /bin/sh is that sufficient to make it compatible with all Unix
 shells (for some definition of all)? If so, I can work on this.


I would say this is a perfect opportunity to delegate, in this case
to the devotees of other cults^Wshells than bash.


Tres.
- -- 
===
Tres Seaver  +1 540-429-0999  tsea...@palladion.com
Palladion Software   Excellence by Designhttp://palladion.com
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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Paul Moore
On 31 October 2011 16:08, Tres Seaver tsea...@palladion.com wrote:
 On 10/31/2011 11:50 AM, Carl Meyer wrote:

 I have no problem including the basic posix/nt activate scripts if
 no one else is concerned about the added maintenance burden there.

 I'm not sure that my cross-shell-scripting fu is sufficient to
 write posix/activate in a cross-shell-compatible way; I use bash
 and am not very familiar with other shells. If it runs under
 /bin/sh is that sufficient to make it compatible with all Unix
 shells (for some definition of all)? If so, I can work on this.


 I would say this is a perfect opportunity to delegate, in this case
 to the devotees of other cults^Wshells than bash.

For Windows, can you point me at the nt scripts? If they aren't too
complex, I'd be willing to port to Powershell.

Paul.
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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Carl Meyer
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On 10/31/2011 10:28 AM, Paul Moore wrote:
 On 31 October 2011 16:08, Tres Seaver tsea...@palladion.com wrote:
 On 10/31/2011 11:50 AM, Carl Meyer wrote:

 I have no problem including the basic posix/nt activate scripts if
 no one else is concerned about the added maintenance burden there.

 I'm not sure that my cross-shell-scripting fu is sufficient to
 write posix/activate in a cross-shell-compatible way; I use bash
 and am not very familiar with other shells. If it runs under
 /bin/sh is that sufficient to make it compatible with all Unix
 shells (for some definition of all)? If so, I can work on this.


 I would say this is a perfect opportunity to delegate, in this case
 to the devotees of other cults^Wshells than bash.

Good call - we'll stick with what we've got until such devotees show up :-)

Hey devotees, if you're listening, this is what you want to test/port:
https://bitbucket.org/vinay.sajip/pythonv/src/6d057cfaaf53/Lib/venv/scripts/posix/activate

For reference, here's what virtualenv ships with (includes a .fish and
.csh script):
https://github.com/pypa/virtualenv/tree/develop/virtualenv_support

 For Windows, can you point me at the nt scripts? If they aren't too
 complex, I'd be willing to port to Powershell.

Thanks! They are here:
https://bitbucket.org/vinay.sajip/pythonv/src/6d057cfaaf53/Lib/venv/scripts/nt

Carl
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Re: [Python-Dev] draft PEP: virtual environments

2011-10-31 Thread Stephen J. Turnbull
Carl Meyer writes:
   On 31 October 2011 16:08, Tres Seaver tsea...@palladion.com wrote:

   I would say this is a perfect opportunity to delegate, in this case
   to the devotees of other cults^Wshells than bash.
  
  Good call - we'll stick with what we've got until such devotees
  show up :-)

That's fine, but either make sure it works with a POSIX-conformant
/bin/sh, or make the shebang explicitly bash (bash is notoriously
buggy in respect of being POSIX-compatible when named sh).

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Re: [Python-Dev] draft PEP: virtual environments

2011-10-30 Thread Vinay Sajip
Nick Coghlan ncoghlan at gmail.com writes:

 All the core committers can actually publish PEPs via the PEP hg repo,
 so Vinay could probably handle pushing the updates to python.org.
 Submission via the PEP editors is mainly there as a backstop for cases
 where there's no current core dev directly involved in the PEP.

Added as PEP 404 - hope y'all can find it ;-)

Regards,

Vinay Sajip

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Re: [Python-Dev] draft PEP: virtual environments

2011-10-30 Thread Vinay Sajip
Antoine Pitrou solipsis at pitrou.net writes:


 Why would that be a problem? Do you plan to install several versions of
 Python in a single VE?

No, but some packages might install headers in /include and others in
/include/pythonX.Y. I wasn't sure whether this would cause a problem with files
not being found during build, though I realise this can be worked around with
specific -I flags to the compiler.

At present, we only create a /include in the venv, but not /include/pythonX.Y.


 We already have Unix shell scripts and BAT files in the source tree. Is
 it really complicated to maintain these additional shell scripts? Is
 there a lot of code in them?

No, they're pretty small: wc -l gives

76 posix/activate (Bash script, contains deactivate() function)
31 nt/activate.bat
17 nt/deactivate.bat

The question is whether we should stop at that, or whether there should be
support for tcsh, fish etc. such as virtualenv provides.

IMO, if we provide the above as a bare minimum + an easy way for third-party
tools to install replacements/additions, then we probably don't need to worry
too much about an additional support burden in the stdlib - third parties can
take up the responsibility for supporting additional shells or helper scripts.

Regards,

Vinay Sajip

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Re: [Python-Dev] draft PEP: virtual environments

2011-10-30 Thread Antoine Pitrou
On Sun, 30 Oct 2011 12:10:18 + (UTC)
Vinay Sajip vinay_sa...@yahoo.co.uk wrote:
 
  We already have Unix shell scripts and BAT files in the source tree. Is
  it really complicated to maintain these additional shell scripts? Is
  there a lot of code in them?
 
 No, they're pretty small: wc -l gives
 
 76 posix/activate (Bash script, contains deactivate() function)
 31 nt/activate.bat
 17 nt/deactivate.bat
 
 The question is whether we should stop at that, or whether there should be
 support for tcsh, fish etc. such as virtualenv provides.

I don't think we need additional support for more or less obscure
shells.
Also, if posix/activate is sufficiently well written (don't ask me
how :-)), it should presumably be compatible with all Unix shells?

Regards

Antoine.


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Re: [Python-Dev] draft PEP: virtual environments

2011-10-30 Thread Vinay Sajip
Antoine Pitrou solipsis at pitrou.net writes:

 We already have Unix shell scripts and BAT files in the source tree.

Do we have a blessed location in the stdlib for data files in general? Although
we're talking in this instance about scripts, they're just data as far as the
venv module is concerned. While it's not uncommon for data which is included
with packages to be installed in the source tree for that package(e.g.
packaging's test data), I'm not sure what one would do with data which belongs
to a top-level module. At the moment it's in the source as a base64-encoded
string, but I'm not sure that's ideal - it's workable only because the data is
so small. I don't really want to add a Lib/scripts.zip adjacent to venv.py,
which venv accesses via os.path.dirname(__file__), because if every module did
this, it would be a tad untidy.

The other alternative would be to make venv a package with all its code in
venv/__init__.py and a scripts.zip adjacent to that. Does that seem like a
better solution? Can anyone suggest better alternatives? Sorry if this has come
up before and I've missed something obvious.

Regards,

Vinay Sajip

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Re: [Python-Dev] draft PEP: virtual environments

2011-10-30 Thread Antoine Pitrou
On Sun, 30 Oct 2011 12:35:20 + (UTC)
Vinay Sajip vinay_sa...@yahoo.co.uk wrote:
 The other alternative would be to make venv a package with all its code
 in venv/__init__.py and a scripts.zip adjacent to that. Does that seem
 like a better solution?

Please don't make it a zip file. We want code to be easily trackable
and editable.

Regards

Antoine.


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Re: [Python-Dev] draft PEP: virtual environments

2011-10-30 Thread Tres Seaver
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On 10/30/2011 08:35 AM, Vinay Sajip wrote:
 Antoine Pitrou solipsis at pitrou.net writes:
 
 We already have Unix shell scripts and BAT files in the source
 tree.
 
 Do we have a blessed location in the stdlib for data files in
 general? Although we're talking in this instance about scripts,
 they're just data as far as the venv module is concerned. While
 it's not uncommon for data which is included with packages to be
 installed in the source tree for that package(e.g. packaging's test
 data), I'm not sure what one would do with data which belongs to a
 top-level module. At the moment it's in the source as a
 base64-encoded string, but I'm not sure that's ideal - it's
 workable only because the data is so small. I don't really want to
 add a Lib/scripts.zip adjacent to venv.py, which venv accesses via
 os.path.dirname(__file__), because if every module did this, it
 would be a tad untidy.
 
 The other alternative would be to make venv a package with all its
 code in venv/__init__.py and a scripts.zip adjacent to that. Does
 that seem like a better solution? Can anyone suggest better
 alternatives? Sorry if this has come up before and I've missed
 something obvious.

+1 to making it a package and keeping the data in the package.

- -1 to a zip file:  each scripts should be a noraml, version-controlled
entity.



Tres.
- -- 
===
Tres Seaver  +1 540-429-0999  tsea...@palladion.com
Palladion Software   Excellence by Designhttp://palladion.com
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Re: [Python-Dev] draft PEP: virtual environments

2011-10-30 Thread Vinay Sajip
Antoine Pitrou solipsis at pitrou.net writes:

 Please don't make it a zip file. We want code to be easily trackable
 and editable.

Of course. I was thinking of a directory tree in the source, subject to our
normal revision control, but processed during make or installation to be
available as a zip file once deployed.

It was a general point about data that I was making; in this particular case,
that data just happens to be source code.

Regards,

Vinay Sajip




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Re: [Python-Dev] draft PEP: virtual environments

2011-10-30 Thread Antoine Pitrou
On Sun, 30 Oct 2011 15:42:11 + (UTC)
Vinay Sajip vinay_sa...@yahoo.co.uk wrote:
 Antoine Pitrou solipsis at pitrou.net writes:
 
  Please don't make it a zip file. We want code to be easily trackable
  and editable.
 
 Of course. I was thinking of a directory tree in the source, subject to our
 normal revision control, but processed during make or installation to be
 available as a zip file once deployed.

It would be even simpler not to process it at all, but install the
scripts as-is (without the execute bit) :)

Regards

Antoine.


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Re: [Python-Dev] draft PEP: virtual environments

2011-10-30 Thread Vinay Sajip
Antoine Pitrou solipsis at pitrou.net writes:

 
 It would be even simpler not to process it at all, but install the
 scripts as-is (without the execute bit) :)
 

Sure, but such an approach makes it difficult to provide a mechanism which is
easily extensible; for example, with the current approach, it is straightforward
for third party tools to either easily replace completely, update selectively or
augment simply the scripts provided by base classes.

Regards,

Vinay Sajip

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Re: [Python-Dev] draft PEP: virtual environments

2011-10-30 Thread Antoine Pitrou
On Sun, 30 Oct 2011 22:47:13 + (UTC)
Vinay Sajip vinay_sa...@yahoo.co.uk wrote:

 Antoine Pitrou solipsis at pitrou.net writes:
 
  
  It would be even simpler not to process it at all, but install the
  scripts as-is (without the execute bit) :)
  
 
 Sure, but such an approach makes it difficult to provide a mechanism which is
 easily extensible; for example, with the current approach, it is 
 straightforward
 for third party tools to either easily replace completely, update selectively 
 or
 augment simply the scripts provided by base classes.

I don't understand why a zip file makes this easier (especially the
update selectively part).

Regards

Antoine.


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Re: [Python-Dev] draft PEP: virtual environments

2011-10-29 Thread Antoine Pitrou
On Fri, 28 Oct 2011 12:37:35 -0600
Carl Meyer c...@oddbird.net wrote:
 What about include files?
 - -
 
 For example, ZeroMQ installs zmq.h and zmq_utils.h in $VE/include,
 whereas SIP (part of PyQt4) installs sip.h by default in
 $VE/include/pythonX.Y. With virtualenv, everything works because the
 PythonX.Y include is symlinked, so everything that's needed is in
 $VE/include. At the moment the reference implementation doesn't do
 anything with include files, besides creating the include directory;
 this might need to change, to copy/symlink $VE/include/pythonX.Y.
 
 As in Python there's no abstraction for a site-specific include
 directory, other than for platform-specific stuff, then the user
 expectation would seem to be that all include files anyone could ever
 want should be found in one of just two locations, with sysconfig
 labels include  platinclude.
 
 There's another issue: what if includes are Python-version-specific?
 For example, SIP installs by default into $VE/include/pythonX.Y rather
 than $VE/include, presumably because there's version-specific stuff in
 there - but even if that's not the case with SIP, it could be the case
 with some other package.

Why would that be a problem? Do you plan to install several versions of
Python in a single VE?

 Activation and Utility Scripts
 - --
 
 Virtualenv provides shell activation scripts as a user convenience,
 to put the virtual environment's Python binary first on the shell
 PATH. This is a maintenance burden, as separate activation scripts
 need to be provided and maintained for every supported shell.

We already have Unix shell scripts and BAT files in the source tree. Is
it really complicated to maintain these additional shell scripts? Is
there a lot of code in them?

Regards

Antoine.


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[Python-Dev] draft PEP: virtual environments

2011-10-28 Thread Carl Meyer
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Hash: SHA1

Hello python-dev,

As has been discussed here previously, Vinay Sajip and I are working on
a PEP for making virtual Python environments a la virtualenv [1] a
built-in feature of Python 3.3.

This idea was first proposed on python-dev by Ian Bicking in February
2010 [2]. It was revived at PyCon 2011 and has seen discussion on
distutils-sig [3], more recently again on python-dev [4] [5], and most
recently on python-ideas [6].

Full text of the draft PEP is pasted below, and also available on
Bitbucket [7]. The reference implementation is also on Bitbucket [8].
For known issues in the reference implementation and cases where it does
not yet match the PEP, see the open issues list [9].

In particular, please note the Open Questions section of the draft
PEP. These are areas where we are still unsure of the best approach, or
where we've received conflicting feedback and haven't reached consensus.
We welcome your thoughts on anything in the PEP, but feedback on the
open questions is especially useful.

We'd also especially like to hear from Windows and OSX users, from
authors of packaging-related tools (packaging/distutils2, zc.buildout)
and from Python implementors (PyPy, IronPython, Jython).

If it is easier to review and comment on the PEP after it is published
on python.org, I can submit it to the PEP editors anytime. Otherwise
I'll wait until we've resolved a few more of the open questions, as it's
easier for me to update the PEP on Bitbucket.

Thanks!

Carl


[1] http://virtualenv.org
[2] http://mail.python.org/pipermail/python-dev/2010-February/097787.html
[3] http://mail.python.org/pipermail/distutils-sig/2011-March/017498.html
[4] http://mail.python.org/pipermail/python-dev/2011-June/111903.html
[5] http://mail.python.org/pipermail/python-dev/2011-October/113883.html
[6] http://mail.python.org/pipermail/python-ideas/2011-October/012500.html
[7] https://bitbucket.org/carljm/pythonv-pep/src/
[8] https://bitbucket.org/vinay.sajip/pythonv/
[9] https://bitbucket.org/vinay.sajip/pythonv/issues?status=newstatus=open

PEP: XXX
Title: Python Virtual Environments
Version: $Revision$
Last-Modified: $Date$
Author: Carl Meyer c...@oddbird.net
Status: Draft
Type: Standards Track
Content-Type: text/x-rst
Created: 13-Jun-2011
Python-Version: 3.3
Post-History: 24-Oct-2011, 28-Oct-2011


Abstract


This PEP proposes to add to Python a mechanism for lightweight
virtual environments with their own site directories, optionally
isolated from system site directories.  Each virtual environment has
its own Python binary (allowing creation of environments with various
Python versions) and can have its own independent set of installed
Python packages in its site directories, but shares the standard
library with the base installed Python.


Motivation
==

The utility of Python virtual environments has already been well
established by the popularity of existing third-party
virtual-environment tools, primarily Ian Bicking's `virtualenv`_.
Virtual environments are already widely used for dependency management
and isolation, ease of installing and using Python packages without
system-administrator access, and automated testing of Python software
across multiple Python versions, among other uses.

Existing virtual environment tools suffer from lack of support from
the behavior of Python itself.  Tools such as `rvirtualenv`_, which do
not copy the Python binary into the virtual environment, cannot
provide reliable isolation from system site directories. Virtualenv,
which does copy the Python binary, is forced to duplicate much of
Python's ``site`` module and manually symlink/copy an ever-changing
set of standard-library modules into the virtual environment in order
to perform a delicate boot-strapping dance at every
startup. (Virtualenv copies the binary because symlinking it does not
provide isolation, as Python dereferences a symlinked executable
before searching for `sys.prefix`.)

The ``PYTHONHOME`` environment variable, Python's only existing
built-in solution for virtual environments, requires
copying/symlinking the entire standard library into every
environment. Copying the whole standard library is not a lightweight
solution, and cross-platform support for symlinks remains inconsistent
(even on Windows platforms that do support them, creating them often
requires administrator privileges).

A virtual environment mechanism integrated with Python and drawing on
years of experience with existing third-party tools can be lower
maintenance, more reliable, and more easily available to all Python
users.

.. _virtualenv: http://www.virtualenv.org

.. _rvirtualenv: https://github.com/kvbik/rvirtualenv


Specification
=

When the Python binary is executed, it attempts to determine its
prefix (which it stores in ``sys.prefix``), which is then used to find
the standard library and other key files, and by the ``site`` module
to determine the location of the 

Re: [Python-Dev] draft PEP: virtual environments

2011-10-28 Thread Chris McDonough
This is really very comprehensive, thank you!

 Why not modify sys.prefix?
 - --
 
 As discussed above under `Backwards Compatibility`_, this PEP proposes
 to add ``sys.site_prefix`` as the prefix relative to which
 site-package directories are found. This maintains compatibility with
 the documented meaning of ``sys.prefix`` (as the location relative to
 which the standard library can be found), but means that code assuming
 that site-packages directories are found relative to ``sys.prefix``
 will not respect the virtual environment correctly.
 
 Since it is unable to modify ``distutils``/``sysconfig``,
 `virtualenv`_ is forced to instead re-point ``sys.prefix`` at the
 virtual environment.
 
 An argument could be made that this PEP should follow virtualenv's
 lead here (and introduce something like ``sys.base_prefix`` to point
 to the standard library and header files), since virtualenv already
 does this and it doesn't appear to have caused major problems with
 existing code.
 
 Another argument in favor of this is that it would be preferable to
 err on the side of greater, rather than lesser, isolation. Changing
 ``sys.prefix`` to point to the virtual environment and introducing a
 new ``sys.base_prefix`` attribute would err on the side of greater
 isolation in the face of existing code's use of ``sys.prefix``.

It would seem to make sense to me to err on the side of greater
isolation, introducing sys.base_prefix to indicate the base prefix (as
opposed to sys.site_prefix indicating the venv prefix).  Bugs introduced
via a semi-isolated virtual environment are very difficult to
troubleshoot.  It would also make changes to existing code unnecessary.
I have encountered no issues with virtualenv doing this so far.

- C


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Re: [Python-Dev] draft PEP: virtual environments

2011-10-28 Thread Nick Coghlan
On Sat, Oct 29, 2011 at 4:37 AM, Carl Meyer c...@oddbird.net wrote:
 If it is easier to review and comment on the PEP after it is published
 on python.org, I can submit it to the PEP editors anytime. Otherwise
 I'll wait until we've resolved a few more of the open questions, as it's
 easier for me to update the PEP on Bitbucket.

It's best to get it posted, firstly so it has an assigned PEP number
(although some may argue having to call it the virtualenv PEP is a
feature!), secondly so that it's easy for people to get hold of a
formatted version.

All the core committers can actually publish PEPs via the PEP hg repo,
so Vinay could probably handle pushing the updates to python.org.
Submission via the PEP editors is mainly there as a backstop for cases
where there's no current core dev directly involved in the PEP.

Cheers,
Nick.

-- 
Nick Coghlan   |   ncogh...@gmail.com   |   Brisbane, Australia
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