On 2/10/2014 10:01 PM, genius...@gmail.com wrote:
Is there a better way of drawing such as another modules
Logo is a drawing language designed for kids who do not know geometry
but can imagine walking around on a dirt field and occasionally turning
while dragging a stick or dripping paint. Pa
On Tuesday, February 11, 2014 5:19:52 AM UTC+2, geni...@gmail.com wrote:
> Going off-topic Which resource do you recommend for learning this
> wonderful language
My advice won't be good as mentioned before i never dealt with it.
You have chance to discover that country yourself or wait for advic
On Tuesday, February 11, 2014 5:06:11 AM UTC+2, geni...@gmail.com wrote:
> A better way to draw stuff on screen
It depends on particular case/figure you wish to draw.
Drawing is separate knowledge field with its own set of algorithms.
Geometry is field of wonders.
i never dealt with this stuff
Going off-topic Which resource do you recommend for learning this wonderful
language
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A better way to draw stuff on screen
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On Tuesday, February 11, 2014 5:01:33 AM UTC+2, geni...@gmail.com wrote:
> Is there a better way of drawing such as another modules
Could you please elaborate with question? What do you mean?
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Is there a better way of drawing such as another modules
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On Tuesday, February 11, 2014 4:51:56 AM UTC+2, geni...@gmail.com wrote:
> so does that mean i have to draw two separate triangles
If you need view of crossing triangles - yes, this is the simplest recipe.
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so does that mean i have to draw two separate triangles
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On Tuesday, February 11, 2014 4:13:16 AM UTC+2, geni...@gmail.com wrote:
> Well how about the star of david what are the angles
hexagon is not constructed similar to your program for pentagon
because crossing path can't jump from one triangle to another.
you have 60 degrees turn after 2 turns edg
Well how about the star of david what are the angles
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On Tuesday, February 11, 2014 2:23:11 AM UTC+2, Asaf Las wrote:
> On Tuesday, February 11, 2014 1:44:28 AM UTC+2, geni...@gmail.com wrote:
> > Hi
> >
> > can anyone help finding the angle to draw different polygons shapes
> > in this example
> > import turtle
> > wm = turtle.Screen()
> > alex =
On Tuesday, February 11, 2014 1:44:28 AM UTC+2, geni...@gmail.com wrote:
> Hi
>
> can anyone help finding the angle to draw different polygons shapes
> in this example
> import turtle
> wm = turtle.Screen()
> alex = turtle.Turtle()
> for i in range(5):
> alex.left(216)
> alex.forward(50
Hi
can anyone help finding the angle to draw different polygons shapes
in this example
import turtle
wm = turtle.Screen()
alex = turtle.Turtle()
for i in range(5):
alex.left(216)
alex.forward(50)
wm.exitonclick()
Why do we use 216
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