On Tue, 06 Jan 2009 10:44:39 -0700, Joe Strout wrote:
Not that I have anything against Flash; I've started learning it just
last week, and apart from the nasty C-derived syntax, it's quite nice.
It has a good IDE, good performance, great portability, and it's easy to
use. It just surprises
On 1 Jan., 12:37, Tokyo Dan huff...@tokyo.email.ne.jp wrote:
If your were going to program a game in python what technologies would
you use?
The game is a board game with some piece animations, but no movement
animation...think of a chess king exploding. The game runs in a
browser
If your were going to program a game in python what technologies would
you use?
The game is a board game with some piece animations, but no movement
animation...think of a chess king exploding. The game runs in a
browser in a window of a social site built around the game. The social
site has
Kay Schluehr wrote:
There is no solution to this problem from a Python perspective. Do
what everyone does right now: use Flash for the game and manage your
site with Python if you like the language.
I know this has been discussed before, and the difficulties are many,
yadda yadda etc... But
On Jan 1, 9:37 pm, Tokyo Dan huff...@tokyo.email.ne.jp wrote:
If your were going to program a game in python what technologies would
you use?
pyglet[1], pygame[2], or pycap[3].
The game is a board game with some piece animations, but no movement
animation...think of a chess king exploding
Aaron Brady wrote:
On Jan 1, 2:55 pm, Chris Rebert c...@rebertia.com wrote:
On Thu, Jan 1, 2009 at 12:24 PM, excord80 excor...@gmail.com wrote:
On Jan 1, 2:37 pm, Kay Schluehr kay.schlu...@gmx.net wrote:
There is no solution to this problem from a Python perspective. Do
what everyone does
Tokyo Dan huff...@tokyo.email.ne.jp writes:
If your were going to program a game in python what technologies would
you use?
The game is a board game with some piece animations, but no movement
animation...think of a chess king exploding. The game runs in a
browser in a window of a social
On Jan 2, 3:02 pm, J Kenneth King ja...@agentultra.com wrote:
Tokyo Dan huff...@tokyo.email.ne.jp writes:
If your were going to program a game in python what technologies would
you use?
The game is a board game with some piece animations, but no movement
animation...think of a chess king
On Fri, 2 Jan 2009 09:44:55 -0800 (PST), Fuzzyman fuzzy...@gmail.com wrote:
On Jan 2, 3:02 pm, J Kenneth King ja...@agentultra.com wrote:
Tokyo Dan huff...@tokyo.email.ne.jp writes:
If your were going to program a game in python what technologies would
you use?
The game is a board game
On Jan 2, 6:16 pm, Jean-Paul Calderone exar...@divmod.com wrote:
On Fri, 2 Jan 2009 09:44:55 -0800 (PST), Fuzzyman fuzzy...@gmail.com wrote:
On Jan 2, 3:02 pm, J Kenneth King ja...@agentultra.com wrote:
Tokyo Dan huff...@tokyo.email.ne.jp writes:
If your were going to program a game
Jean-Paul Calderone wrote:
No, PyPy includes an RPython to JavaScript compiler. RPython and Python
are
different languages.
My impression from a few years ago is that RPython stands for Restricted
Python and that it was/is? a proper subset of Python. Has this changed?
--
On Jan 3, 12:02 am, J Kenneth King ja...@agentultra.com wrote:
Tokyo Dan huff...@tokyo.email.ne.jp writes:
If your were going to program a game in python what technologies would
you use?
The game is a board game with some piece animations, but no movement
animation...think of a chess
On 1 Sty, 12:37, Tokyo Dan huff...@tokyo.email.ne.jp wrote:
If your were going to program a game in python what technologies would
you use?
The game is a board game with some piece animations, but no movement
animation...think of a chess king exploding. The game runs in a
browser in a window
On Jan 1, 2:37 pm, Kay Schluehr kay.schlu...@gmx.net wrote:
There is no solution to this problem from a Python perspective. Do
what everyone does right now: [snip]
It still surprises me that no one has implemented the solution for
this yet.
Maybe it's harder than it seems, but it *seeems*
On Thu, Jan 1, 2009 at 12:24 PM, excord80 excor...@gmail.com wrote:
On Jan 1, 2:37 pm, Kay Schluehr kay.schlu...@gmx.net wrote:
There is no solution to this problem from a Python perspective. Do
what everyone does right now: [snip]
It still surprises me that no one has implemented the
On Jan 1, 8:55 pm, Chris Rebert c...@rebertia.com wrote:
On Thu, Jan 1, 2009 at 12:24 PM, excord80 excor...@gmail.com wrote:
On Jan 1, 2:37 pm, Kay Schluehr kay.schlu...@gmx.net wrote:
There is no solution to this problem from a Python perspective. Do
what everyone does right now: [snip]
On Jan 1, 2:55 pm, Chris Rebert c...@rebertia.com wrote:
On Thu, Jan 1, 2009 at 12:24 PM, excord80 excor...@gmail.com wrote:
On Jan 1, 2:37 pm, Kay Schluehr kay.schlu...@gmx.net wrote:
There is no solution to this problem from a Python perspective. Do
what everyone does right now: [snip]
On Jan 1, 10:24 pm, Aaron Brady castiro...@gmail.com wrote:
On Jan 1, 2:55 pm, Chris Rebert c...@rebertia.com wrote:
On Thu, Jan 1, 2009 at 12:24 PM, excord80 excor...@gmail.com wrote:
On Jan 1, 2:37 pm, Kay Schluehr kay.schlu...@gmx.net wrote:
There is no solution to this problem
On Thu, Jan 1, 2009 at 3:24 PM, excord80 excor...@gmail.com wrote:
On Jan 1, 2:37 pm, Kay Schluehr kay.schlu...@gmx.net wrote:
There is no solution to this problem from a Python perspective. Do
what everyone does right now: [snip]
It still surprises me that no one has implemented the
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