Re: graphics with python

2019-10-24 Thread Peter Pearson
On Thu, 24 Oct 2019 16:06:21 +0800, Maggie Q Roth wrote: [snip] > Can you show me the correct way to programming with graphics? > > I want to take some action detection, for instance, recognize dancing etc. That description of your goals is very vague. The more specific you can be a

graphics with python

2019-10-24 Thread Maggie Q Roth
Hello Can you show me the correct way to programming with graphics? I want to take some action detection, for instance, recognize dancing etc. Thanks, Maggie -- https://mail.python.org/mailman/listinfo/python-list

Re: Might be doing this wrong? (Turtle graphics)

2019-03-25 Thread MRAB
On 2019-03-25 22:38, Grant Edwards wrote: On 2019-03-25, Larry Martell wrote: On Mon, Mar 25, 2019 at 3:45 PM CrazyVideoGamez wrote: wait no nevermind im such an idiot Every programmer I have ever known has said that. And never saying that is a 100% reliable indicator that you really are

Re: Might be doing this wrong? (Turtle graphics)

2019-03-25 Thread Grant Edwards
On 2019-03-25, Larry Martell wrote: > On Mon, Mar 25, 2019 at 3:45 PM CrazyVideoGamez > wrote: >> wait no nevermind im such an idiot > > Every programmer I have ever known has said that. And never saying that is a 100% reliable indicator that you really are one... -- Grant Edwards

Re: Might be doing this wrong? (Turtle graphics)

2019-03-25 Thread Larry Martell
On Mon, Mar 25, 2019 at 3:45 PM CrazyVideoGamez wrote: > wait no nevermind im such an idiot Every programmer I have ever known has said that. -- https://mail.python.org/mailman/listinfo/python-list

Re: Might be doing this wrong? (Turtle graphics)

2019-03-25 Thread CrazyVideoGamez
On Wednesday, March 20, 2019, at 7:34:53 PM UTC-4, CrazyVideoGamez wrote: > So, I typed in code: > from turtle import * > forward(100) > right(120) > clear() > It didn't work! It kept on saying that there was an indent and the first line > was wrong. Help! wait no nevermind im such an idiot -- h

Re: Might be doing this wrong? (Turtle graphics)

2019-03-25 Thread CrazyVideoGamez
On Wednesday, March 20, 2019 at 8:29:42 PM UTC-4, MRAB wrote: > On 2019-03-21 00:12, DL Neil wrote: > > Jason, > > > > On 21/03/19 12:34 PM, jasonanyil...@gmail.com wrote: > >> So, I typed in code: > >> from turtle import * > >> forward(100) > >> right(120) > >> clear() > >> It didn't work! It kep

Re: Might be doing this wrong? (Turtle graphics)

2019-03-22 Thread Peter J. Holzer
On 2019-03-21 00:44:46 -0400, Terry Reedy wrote: > On 3/20/2019 7:34 PM, jasonanyil...@gmail.com wrote: > > So, I typed in code: > > from turtle import * > > forward(100) > > right(120) > > clear() > > It didn't work! It kept on saying that there was an indent and the first > > line was wrong. Hel

Re: Might be doing this wrong? (Turtle graphics)

2019-03-21 Thread Informatico de Neurodesarrollo
If you run on linux system? May be you are already installed for python 3, but not for python (python 2.7) or vice_versa . Checks this. (The code work fine, openSuSE Leap 15) El 20/03/19 a las 19:34, jasonanyil...@gmail.com escribió: So, I typed in code: from turtle import * forward(100) rig

Re: Might be doing this wrong? (Turtle graphics)

2019-03-20 Thread Terry Reedy
On 3/20/2019 7:34 PM, jasonanyil...@gmail.com wrote: So, I typed in code: from turtle import * forward(100) right(120) clear() It didn't work! It kept on saying that there was an indent and the first line was wrong. Help! that suggests that what you typed above is not what you ran. Did you run

Re: Might be doing this wrong? (Turtle graphics)

2019-03-20 Thread MRAB
On 2019-03-21 00:12, DL Neil wrote: Jason, On 21/03/19 12:34 PM, jasonanyil...@gmail.com wrote: So, I typed in code: from turtle import * forward(100) right(120) clear() It didn't work! It kept on saying that there was an indent and the first line was wrong. Help! It would be most helpful i

Re: Might be doing this wrong? (Turtle graphics)

2019-03-20 Thread DL Neil
Jason, On 21/03/19 12:34 PM, jasonanyil...@gmail.com wrote: So, I typed in code: from turtle import * forward(100) right(120) clear() It didn't work! It kept on saying that there was an indent and the first line was wrong. Help! It would be most helpful if you gave us the exact error msg, in

Re: Might be doing this wrong? (Turtle graphics)

2019-03-20 Thread CrazyVideoGamez
On Wednesday, March 20, 2019, at 7:34:53 PM UTC-4, CrazyVideoGamez wrote: > So, I typed in code: > from turtle import * > forward(100) > right(120) > clear() > It didn't work! It kept on saying that there was an indent and the first line > was wrong. Help! I'm a beginner by the way. -- https://

Might be doing this wrong? (Turtle graphics)

2019-03-20 Thread jasonanyilian
So, I typed in code: from turtle import * forward(100) right(120) clear() It didn't work! It kept on saying that there was an indent and the first line was wrong. Help! -- https://mail.python.org/mailman/listinfo/python-list

Re: Generating SVG from turtle graphics

2018-01-15 Thread Abdur-Rahmaan Janhangeer
https://image.online-convert.com/convert-to-svg On 15 Jan 2018 02:55, "Niles Rogoff" wrote: > On Sun, 14 Jan 2018 16:32:53 +0400, Abdur-Rahmaan Janhangeer wrote: > > > maybe save to .png then use another tool to svg > > PNG is a bitmap format[1], so you can't covert it to an SVG (a vector > form

Re: Generating SVG from turtle graphics

2018-01-15 Thread Anssi Saari
Peter Otten <__pete...@web.de> writes: > Then convert to SVG with an external tool. It looks like ghostscript can do > that: > > $ gs -dBATCH -dNOPAUSE -sDEVICE=svg -sOutputFile=tmp_turtle.svg tmp_turtle.ps And if not (I at least don't have svg output on three ghostscripts I tried), pstoedit can

Re: Generating SVG from turtle graphics

2018-01-14 Thread Niles Rogoff
On Sun, 14 Jan 2018 16:32:53 +0400, Abdur-Rahmaan Janhangeer wrote: > maybe save to .png then use another tool to svg PNG is a bitmap format[1], so you can't covert it to an SVG (a vector format) without guessing things like the start/end points of the lines, their slopes, etc... not to mention

Re: Generating SVG from turtle graphics

2018-01-14 Thread Serhiy Storchaka
11.01.18 13:03, Steven D'Aprano пише: I'd like to draw something with turtle, then generate a SVG file from it. Is this possible? If not, is there something I can do which lets me plot lines, shapes and curves and output to SVG? You can translate the following Tcl/Tk recipe to Python/Tkinter:

Re: Generating SVG from turtle graphics

2018-01-14 Thread Abdur-Rahmaan Janhangeer
maybe save to .png then use another tool to svg On 11 Jan 2018 15:06, "Steven D'Aprano" < steve+comp.lang.pyt...@pearwood.info> wrote: > I'd like to draw something with turtle, then generate a SVG file from it. > > Is this possible? > > If not, is there something I can do which lets me plot lines

Re: Generating SVG from turtle graphics

2018-01-14 Thread Peter Otten
Steven D'Aprano wrote: > I'd like to draw something with turtle, then generate a SVG file from it. > > Is this possible? If this is a one-off job consider creating Postscript from the underlying Canvas: >>> import turtle >>> for i in range(12): ... turtle.forward(100) ... turtle.left(1

Re: Generating SVG from turtle graphics

2018-01-12 Thread Thomas Jollans
lt.savefig('/tmp/test.svg') ### - and this gave a reasonable-looking SVG - ### http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd";

Re: Generating SVG from turtle graphics

2018-01-11 Thread Lele Gaifax
Steven D'Aprano writes: > Ideally, I'd like to draw a figure pixel by pixel, and then have the SVG > library fit a bezier curve to it. Uhm, dunno if it is a good approach, it really depends on the kind of "figures" you are going to draw. Anyway, in the past I used http://pyx.sourceforge.net/ t

Generating SVG from turtle graphics

2018-01-11 Thread Steven D'Aprano
I'd like to draw something with turtle, then generate a SVG file from it. Is this possible? If not, is there something I can do which lets me plot lines, shapes and curves and output to SVG? Ideally, I'd like to draw a figure pixel by pixel, and then have the SVG library fit a bezier curve to

v2.0 released of: a Boulder Dash clone with retro graphics and sound

2017-09-10 Thread Irmen de Jong
On 06/09/2017 23:17, Irmen de Jong wrote: > > https://github.com/irmen/bouldercaves > My Boulder Dash clone is now at version 2.0 because a few important things that were lacking are now implemented: * authentic mode: The game is now displayed in a small screen that scrolls smoothly over the

Re: a Boulder Dash clone with retro graphics and sound

2017-09-06 Thread Irmen de Jong
On 05/09/2017 00:02, Irmen de Jong wrote: https://github.com/irmen/bouldercaves > There's just two things missing I think: > - high score table > - being able to play multiple sounds simultaneously, as the amoeba and > magic wall sounds are lacking at the moment. In version 1.2 sound mixing is i

a Boulder Dash clone with retro graphics and sound

2017-09-04 Thread Irmen de Jong
Hi, Yet another continuation of my graphics experiments with tkinter. In the previous project I've been using tkinter bitmaps to simulate a commodore-64 screen where I exploited the possibility to change the foreground and background color of the bitmap on the fly. This conveniently matche

Re: Turtle graphics under the console under Windows

2017-08-25 Thread Michael Torrie
On 08/25/2017 06:10 AM, Stefan Ram wrote: > Do I miss any means to make the turtle graphics window > behave more normally and at the same time be able to draw > graphics interactivley from the console, watching the result > of one move command and then interacticely typing in m

Re: I need help with a game in (turtle graphics - python)

2017-02-22 Thread Kasper
Thanks! This helped me! -- https://mail.python.org/mailman/listinfo/python-list

Re: I need help with a game in (turtle graphics - python)

2017-02-22 Thread Peter Otten
Kasper wrote: > How can i make the score stop blinking The following part > #draws the score on the screen > mypen.undo() > mypen.penup() > mypen.hideturtle() > mypen.setposition(-290, 310) > scorestring1 = (name1 + ": %s" + " points ") %score1 > scorestring2 = (nam

I need help with a game in (turtle graphics - python)

2017-02-22 Thread Kasper
Hi! How can i make the score stop blinking and how can i make a high score table, in this game made with python? (this game is made on a Macbook) (there are some files in the game that i don't haven't copied into this file! like pyth.GIF)

Re: Import graphics error

2016-04-05 Thread Steven D'Aprano
Since Dennis has X-No-Archive set on his posts, his very useful answer to Nicolae will be lost in a matter of days. So I'm going to repeat it. Nicolae, Dennis found the fix is to change the example code. Read the documentation here: http://mcsp.wartburg.edu/zelle/python/graphics/graphic

Re: Import graphics error

2016-04-05 Thread Steven D'Aprano
On Wed, 6 Apr 2016 06:05 am, Thomas 'PointedEars' Lahn wrote: > | >>> from email import ID10T > | Traceback (most recent call last): > | File "", line 1, in > | ImportError: cannot import name 'ID10T' > > Why oh why can't somebody write "H

Re: Import graphics error

2016-04-05 Thread Ned Batchelder
On Tuesday, April 5, 2016 at 4:06:02 PM UTC-4, Thomas 'PointedEars' Lahn wrote: > | >>> from email import ID10T > | Traceback (most recent call last): > | File "", line 1, in > | ImportError: cannot import name 'ID10T' This is uncalled for. You don't have to participate in this thread if you d

Re: Import graphics error

2016-04-05 Thread Michael Selik
t is the python location? What exactly did you copy? How did you copy? What is the exact path where Python is installed, where these graphics modules are, and where the code is that you're working on? > On Tue, Apr 5, 2016 at 11:19 AM, Nicolae Morkov > wrote: > >> # This pro

Re: Import graphics error

2016-04-05 Thread Thomas 'PointedEars' Lahn
AppData/Local/Programs/Python/Python35/pythonK/pr.py", > line 1, in > from graphics import GraphicsWindow > ImportError: cannot import name 'GraphicsWindow' | >>> from email import ID10T | Traceback (most recent call last): | File "", line 1, in | Impo

Import graphics error

2016-04-05 Thread Nicolae Morkov
*Import graphics error* I copied the code below from Python for Everyone page 67. # This program creates a graphics window with a rectangle. It provides the 3 # template used with all of the graphical programs used in the book. 4 # 5 6 from graphics import GraphicsWindow 7 8 # Create the

Re: Import graphics error

2016-04-05 Thread Nicolae Morkov
I copied the code from Python from everyone page 67. Following the instructions The graphic modules by John Zelle I copied into the python lacation ,to be easier to find the path . On Tue, Apr 5, 2016 at 11:19 AM, Nicolae Morkov wrote: > # This program creates a graphics window wit

Re: Import graphics error

2016-04-05 Thread Steven D'Aprano
On Tue, 5 Apr 2016 08:19 pm, Nicolae Morkov wrote: > # This program creates a graphics window with a rectangle. It provides the > 3 # template used with all of the graphical programs used in the book. What book? > *This is the error I get* > > Traceback (most recent call

Import graphics error

2016-04-05 Thread Nicolae Morkov
# This program creates a graphics window with a rectangle. It provides the 3 # template used with all of the graphical programs used in the book. 4 # 5 6 from graphics import GraphicsWindow 7 8 # Create the window and access the canvas. 9 win = GraphicsWindow() 10 canvas = win.canvas() 11 12

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-04 Thread Grant Edwards
On 2015-10-04, Marko Rauhamaa wrote: > Grant Edwards : > >> Holy Cow. >> >> I'd like to build something just like the Brooklyn Bridge, only with >> more lanes. > > Failed grandiose attempts make you into a better software developer. > > Successful grandiose attempts even more so! > > Always playin

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-04 Thread Marko Rauhamaa
Grant Edwards : > Holy Cow. > > I'd like to build something just like the Brooklyn Bridge, only with > more lanes. Failed grandiose attempts make you into a better software developer. Successful grandiose attempts even more so! Always playing it safe condemns you to mediocrity. Not that mediocr

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-04 Thread Blake Garretson
-source program to do what you want. You mentioned vector graphics and logos, so I would recommend looking into Inkscape (http://inkscape.org) as a candidate for your project. Inkscape has add-ons that can be internal C++ extensions or external scripts in Python (or whatever). Look here: https

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-03 Thread Michael Torrie
was asking for a starting point. The 3d was to show you > I've learned hard stuff and it didn't scare me. I was building web > pages when I was in grade school late 90s. I had no idea how to build > an iPhone app but I created one, lol. > > I want to build a graphics pro

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread paul.hermeneutic
On Oct 2, 2015 12:31 PM, "Kenneth L" wrote: > I'm not sure about the plugin route. I'm not looking to build a plug, lol. Just a finger to point me where to go/start. Writing a plug-in for an existing open source project would be a good starting point to see how others h

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Terry Reedy
ram. Why, there are some features that I'd like to personally have. Example, randomizing the rotation, line height and sizing of text. You have to do this manually. It would be cool have a little program that is dedicated building logos. Not trying to reinvent the wheel. Just basic featurin

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Mark Lawrence
On 02/10/2015 19:25, Kenneth L wrote: Well 15 years ago when I was 15 I wanted to model cars in 3D. It took me 100 hours and 5-10 years but I can modeling a realistic vehicle and other objects in 3d. It was time consuming and challenging but it was worth it. And honestly I've used my 3d modeli

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Mark Lawrence
On 02/10/2015 18:39, Grant Edwards wrote: On 2015-10-02, Kenneth L wrote: I'm a graphic designer. I'm new to Python. I know html, css, alittle actioscript and little javascript. I actually build an iOS using Flash. I understand programming concepts I believe. I'd like to build a Illustrator

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Ian Kelly
lier than GIMP, and it sounds like you're only really interested in vector graphics anyway. Inkscape is also open source and also extensible with Python. -- https://mail.python.org/mailman/listinfo/python-list

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Bartc
On 02/10/2015 21:23, Kenneth L wrote: And I didn't get that by going basic. Keep your advice Bartc. OK, I will. Although I'm now curious as to what advice you /do/ want. -- Bartc -- https://mail.python.org/mailman/listinfo/python-list

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Kenneth L
x27;ve learned hard stuff and it didn't scare me. I was building web pages when I was in grade school late 90s. I had no idea how to build an iPhone app but I created one, lol. I want to build a graphics program or even a prototype. Maybe I can pass it over to a expert and hire then to build

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Bartc
orials but they don't really show you how to build an application. How does one build a graphics program? LOL where do you start? How do you draw graphics on the screen? In that case you're probably being over-ambitious. One problem with Python is that it can be quite slow when it needs t

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Random832
And right after I posted this I found all the stuff mentioning someone had hijacked the name and added spyware... sorry... On Fri, Oct 2, 2015, at 14:57, Random832 wrote: > On Fri, Oct 2, 2015, at 14:27, Kenneth L wrote: > > I tried to use gimp but as a photoshop user it was horrible. > > This is

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Random832
On Fri, Oct 2, 2015, at 14:27, Kenneth L wrote: > I tried to use gimp but as a photoshop user it was horrible. This is off-topic, but have you tried Gimpshop? -- https://mail.python.org/mailman/listinfo/python-list

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Kenneth L
I tried to use gimp but as a photoshop user it was horrible. I was trying to like it. That is a great idea tearing down gimp. that is how I learn html and css. Breakin down websites. -- https://mail.python.org/mailman/listinfo/python-list

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Kenneth L
Well 15 years ago when I was 15 I wanted to model cars in 3D. It took me 100 hours and 5-10 years but I can modeling a realistic vehicle and other objects in 3d. It was time consuming and challenging but it was worth it. And honestly I've used my 3d modeling skills to build displays and products

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Grant Edwards
On 2015-10-02, Kenneth L wrote: > I'm a graphic designer. I'm new to Python. I know html, css, alittle > actioscript and little javascript. I actually build an iOS using > Flash. I understand programming concepts I believe. > I'd like to build a Illustrator/Photoshop like program. Holy Cow. I'

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Laura Creighton
lly. It would be cool have a little program that is dedicated building logos. Not trying to reinvent the wheel. Just basic featuring of vector graphics program plus my enhancements. Do you know about GIMP? http://www.gimp.org/ You can script it with Python. http://www.gimp.org/docs/python/ No

Re: Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Chris Angelico
trying to > reinvent the wheel. Just basic featuring of vector graphics program plus my > enhancements. > Maybe this program could be base and it can export vector and bring into > Photoshop to add finishing touches. > > I heard Python is easy to learn. So my question is Python

Newbie: Designer Looking to Build Graphics Editor (PS/AI)

2015-10-02 Thread Kenneth L
hat I'd like to personally have. Example, randomizing the rotation, line height and sizing of text. You have to do this manually. It would be cool have a little program that is dedicated building logos. Not trying to reinvent the wheel. Just basic featuring of vector graphics program plus my enha

]beginer] what i need to code simple graphics?

2015-01-11 Thread fir
what i need to code simple graphic in python? Im totally new in python, though im moderately experienced in c 2d perpixel graphic probably, or other kind of graphic too -- https://mail.python.org/mailman/listinfo/python-list

Re: import graphics library; causes error

2014-11-17 Thread YBM
Le 17/11/2014 04:03, ryguy7272 a écrit : On Sunday, November 16, 2014 3:39:45 PM UTC-5, ryguy7272 wrote: These libraries drive me totally nuts. Sorry, just had to get it out there. Anyway, I open the cmd window, and typed this: 'easy_install python graphics'. So, it starts u

Re: import graphics library; causes error

2014-11-17 Thread Mark Lawrence
On 17/11/2014 03:03, ryguy7272 wrote: On Sunday, November 16, 2014 3:39:45 PM UTC-5, ryguy7272 wrote: These libraries drive me totally nuts. Sorry, just had to get it out there. Anyway, I open the cmd window, and typed this: 'easy_install python graphics'. So, it starts up and runs

Re: import graphics library; causes error

2014-11-17 Thread Steven D'Aprano
ryguy7272 wrote: > Python is by far the most backwards type > of technology that I can think of. Using it is completely > counter-productive. I can't take it serious. I have plenty of tools in > my toolbox. I'll keep learning Python, and keep reading books, and keep > using it...but strictly

Re: import graphics library; causes error

2014-11-16 Thread Ian Kelly
On Sun, Nov 16, 2014 at 1:39 PM, ryguy7272 wrote: > Anyway, I open the cmd window, and typed this: 'easy_install python > graphics'. So, it starts up and runs/downloads the appropriate library from > the web. I get confirmation (in the cmd window) that it finishes, then I

Re: import graphics library; causes error

2014-11-16 Thread Chris Angelico
On Mon, Nov 17, 2014 at 2:03 PM, ryguy7272 wrote: > Well, that's a damn good question. I thought, by defailt, everything was > downloaded to this folder: > 'C:\Python27\Lib\site-packages' > > In there, I have all kinds of things like: > 'setuptools-6.1.dist-info', 'pip-1.5.6.dist-info', etc. > A

Re: import graphics library; causes error

2014-11-16 Thread ryguy7272
On Sunday, November 16, 2014 3:39:45 PM UTC-5, ryguy7272 wrote: > These libraries drive me totally nuts. Sorry, just had to get it out there. > Anyway, I open the cmd window, and typed this: 'easy_install python > graphics'. So, it starts up and runs/downloads the appro

Re: import graphics library; causes error

2014-11-16 Thread Terry Reedy
On 11/16/2014 3:39 PM, ryguy7272 wrote: These libraries drive me totally nuts. Sorry, just had to get it out there. Anyway, I open the cmd window, and typed this: > 'easy_install python graphics'. In what directory? So, it starts up and runs/downloads the appropriate library

import graphics library; causes error

2014-11-16 Thread ryguy7272
These libraries drive me totally nuts. Sorry, just had to get it out there. Anyway, I open the cmd window, and typed this: 'easy_install python graphics'. So, it starts up and runs/downloads the appropriate library from the web. I get confirmation (in the cmd window) that it finish

[ANNC] pynguin-0.15 python turtle graphics application

2013-06-13 Thread Lee Harr
Pynguin is a python-based turtle graphics application.     It combines an editor, interactive interpreter, and     graphics display area. It is meant to be an easy environment for introducing     some programming concepts to beginning programmers. http://pynguin.googlecode.com/ This release

Re: [ANNC] pynguin-0.14 python turtle graphics application

2013-05-03 Thread Lee Harr
>>> Pynguin is a python-based turtle graphics application. >>> http://pynguin.googlecode.com/ >> I wonder why Pynguin does not get more traction in the teaching sector. >> Looks ideal for teaching kids. > I suggest that it's because Pynguin is not yet full

Re: [Edu-sig] [ANNC] pynguin-0.14 python turtle graphics application

2013-05-03 Thread Colin J. Williams
On 03/05/2013 12:01 PM, Jurgis Pralgauskis wrote: Hi, do you plan to make step/debug functionality as it is made in RurPLE? I generally like RurPLE-NG http://dev.lshift.net/paul/rurple/ I improoved it fore easier learning http://grokbase.com/t/python/edu-sig/129r2hkchm/rurple-ng-is-nice#20121

Re: [ANNC] pynguin-0.14 python turtle graphics application

2013-05-03 Thread Colin J. Williams
On 13/04/2013 8:10 PM, Miki Tebeka wrote: Pynguin is a python-based turtle graphics application. I wonder why Pynguin does not get more traction in the teaching sector. Looks ideal for teaching kids. Mili, I suggest that it's because Pynguin is not yet fully operational. I don't

Re: [Edu-sig] [ANNC] pynguin-0.14 python turtle graphics application

2013-05-03 Thread Jurgis Pralgauskis
just rows and columns is a bit boring -- Would it be hard to somehow merge code tracking with Pynguin? On Sun, Apr 14, 2013 at 2:24 AM, Lee Harr wrote: > Pynguin is a python-based turtle graphics application. > It combines an editor, interactive interpreter, and > graphics dis

Re: [ANNC] pynguin-0.14 python turtle graphics application

2013-04-13 Thread Miki Tebeka
> Pynguin is a python-based turtle graphics application. I wonder why Pynguin does not get more traction in the teaching sector. Looks ideal for teaching kids. -- http://mail.python.org/mailman/listinfo/python-list

[ANNC] pynguin-0.14 python turtle graphics application

2013-04-13 Thread Lee Harr
Pynguin is a python-based turtle graphics application.     It combines an editor, interactive interpreter, and     graphics display area. It is meant to be an easy environment for introducing     some programming concepts to beginning programmers. http://pynguin.googlecode.com/ This release

Re: pynguin-0.13 python turtle graphics application now uses python 3

2013-03-17 Thread rusi
On Mar 18, 3:28 am, Lee Harr wrote: > If you are a fan of turtle.py please give pynguin a try and let me > know what you think! Not a 'fan' per se -- just a teacher who has occasionally tried turtle to introduce programming. (which was not completely smooth; Ive forgotten all the hiccups) http:

Re: pynguin-0.13 python turtle graphics application now uses python 3

2013-03-17 Thread Lee Harr
>> Pynguin is a python-based turtle graphics application. >>     It combines an editor, interactive interpreter, and >>     graphics display area. > > > What does pynguin have that the builtin python turtle does not? It is meant to be easier to get started with. You s

Re: pynguin-0.13 python turtle graphics application now uses python 3

2013-03-17 Thread rusi
On Mar 17, 5:12 am, Lee Harr wrote: > Pynguin is a python-based turtle graphics application. >     It combines an editor, interactive interpreter, and >     graphics display area. What does pynguin have that the builting python turtle does not? http://docs.python.org/2/library/tu

[ANNC] pynguin-0.13 python turtle graphics application now uses python 3

2013-03-16 Thread Lee Harr
Pynguin is a python-based turtle graphics application.     It combines an editor, interactive interpreter, and     graphics display area. It is meant to be an easy environment for introducing     some programming concepts to beginning programmers. http://pynguin.googlecode.com/ This release

Re: Pan/Zoom Line Plot in Coyote Graphics

2012-05-17 Thread David Fanning
David Fanning writes: > At my new job, we had a need to be able to zoom into a > lot of data very quickly and then pan around the data > to see what points are in the immediate vicinity. Aahhh! Darn it. I keep sending this to the wrong news group! Old fingers are hard to train, I guess. Sorry. I

Pan/Zoom Line Plot in Coyote Graphics

2012-05-17 Thread David Fanning
Folks, At my new job, we had a need to be able to zoom into a lot of data very quickly and then pan around the data to see what points are in the immediate vicinity. Python has a rudimentary capability like we wanted, but it's just a bit clunky and slow. You can pan IDL 8.1 graphics (some

Re: recommend a graphics library for plotting by the pixel?

2011-10-07 Thread Adam Funk
On 2011-10-05, Westley Martínez wrote: > On Wed, Oct 05, 2011 at 02:29:38PM +0100, Adam Funk wrote: >> I only know PyGame because we did an exercise in recreating the old >> breakout game and messing around with it at a local Python group. >> >> I was under the mistaken impression from that exer

Re: recommend a graphics library for plotting by the pixel?

2011-10-07 Thread Adam Funk
if someone can recommend the easiests one to learn for >> this purpose?  (The only python graphics library I've used is PyGame, >> which I don't think is the way to go here.) > > You could use wxPython. You'll need to create a custom control and > have it paint

Re: recommend a graphics library for plotting by the pixel?

2011-10-05 Thread Alec Taylor
Hehe, sure, why not? :P On Wed, Oct 5, 2011 at 2:24 PM, alex23 wrote: > On Oct 5, 12:53 am, Alec Taylor wrote: >> Sounds like a job for Processing... > > Don't you mean PyProcessing? :) > > http://code.google.com/p/pyprocessing/ > -- > http://mail.python.org/mailman/listinfo/python-list > -- h

Re: recommend a graphics library for plotting by the pixel?

2011-10-05 Thread Westley Martínez
On Wed, Oct 05, 2011 at 02:29:38PM +0100, Adam Funk wrote: > On 2011-10-04, Derek Simkowiak wrote: > > > If this is strictly for 2D pixel graphics, I recommend using PyGame > > (aka SDL). Why do you not think it's the way to go? It was built for > > this ty

Re: recommend a graphics library for plotting by the pixel?

2011-10-05 Thread Adam Funk
On 2011-10-04, Derek Simkowiak wrote: > If this is strictly for 2D pixel graphics, I recommend using PyGame > (aka SDL). Why do you not think it's the way to go? It was built for > this type of thing. I only know PyGame because we did an exercise in recreating the old bre

Re: recommend a graphics library for plotting by the pixel?

2011-10-04 Thread Derek Simkowiak
If this is strictly for 2D pixel graphics, I recommend using PyGame (aka SDL). Why do you not think it's the way to go? It was built for this type of thing. You may also want to use PIL (Python Imaging Library) for various image manipulation tasks, but PIL doesn't ha

Re: recommend a graphics library for plotting by the pixel?

2011-10-04 Thread Ian Kelly
by (x,y) coördinates.  (This is just for my own amusement, to > play with some formulas for generating fractals using random numbers.) > > There seems to be a large number of different python GUI libraries, > and I wonder if someone can recommend the easiests one to learn for > this p

Re: recommend a graphics library for plotting by the pixel?

2011-10-04 Thread Alec Taylor
iests one to learn for > this purpose?  (The only python graphics library I've used is PyGame, > which I don't think is the way to go here.) > > > -- > In the 1970s, people began receiving utility bills for > -£999,999,996.32 and it became harder to sust

recommend a graphics library for plotting by the pixel?

2011-10-04 Thread Adam Funk
th some formulas for generating fractals using random numbers.) There seems to be a large number of different python GUI libraries, and I wonder if someone can recommend the easiests one to learn for this purpose? (The only python graphics library I've used is PyGame, which I don't think is

Re: [Edu-sig] [ANNC] pynguin-0.11 python turtle graphics application

2011-08-11 Thread mokurai
The purely graphical Python version of turtle Graphics is Turtle Art/Turtle Blocks in the Sugar education software. http://activities.sugarlabs.org/en-US/sugar/addon/4027 You are welcome to adapt the tutorials at http:wiki.sugarlabs.org/go/Activities/TurtleArt/Tutorials to Pynguin or any other

[ANNC] pynguin-0.11 python turtle graphics application

2011-08-10 Thread Lee Harr
Pynguin is a python-based turtle graphics application.     It combines an editor, interactive interpreter, and     graphics display area. It is meant to be an easy environment for introducing     some programming concepts to beginning programmers. http://pynguin.googlecode.com/ This release

[ANNC] pynguin-0.10 python turtle graphics application

2011-06-25 Thread Lee Harr
Pynguin is a python-based turtle graphics application.     It combines an editor, interactive interpreter, and     graphics display area. It is meant to be an easy environment for introducing     some programming concepts to beginning programmers. http://pynguin.googlecode.com/ This release

[ANNC] pynguin-0.9 (python turtle graphics application)

2010-07-15 Thread Lee Harr
Pynguin is a python-based turtle graphics application.     It combines an editor, interactive interpreter, and     graphics display area. It is meant to be an easy environment for introducing     some programming concepts to beginning programmers. http://pynguin.googlecode.com/ This release

Re: [ANNC] pynguin-0.8 python turtle graphics application

2010-06-09 Thread Alan G Isaac
On 6/8/2010 6:59 PM, Lee Harr wrote: Pynguin is a python-based turtle graphics application. It combines an editor, interactive interpreter, and graphics display area. Do you start from scratch or make use of the very useful new (2.6) turtle module? I hope the latter, and that you

[ANNC] pynguin-0.8 python turtle graphics application

2010-06-08 Thread Lee Harr
Pynguin is a python-based turtle graphics application.     It combines an editor, interactive interpreter, and     graphics display area. It is meant to be an easy environment for introducing     some programming concepts to beginning programmers. http://pynguin.googlecode.com/ This release

Simple game like graphics

2010-04-27 Thread Vincent Davis
I am working on a simulation of a bicycle race. I would like a very simple real time graphic of the position of the bicycles during the simulation and a few of the key values. I will not be iterating with the simulation while it is running. I am not really sure where to start. Currently to watch t

Re: [Edu-sig] [ANNC] pynguin-0.7 (python turtle graphics application)

2010-04-11 Thread Edward Cherlin
On Sun, Apr 11, 2010 at 21:52, kirby urner wrote: > 2010/4/11 Lee Harr : >> >> Pynguin is a python-based turtle graphics application. >>     It combines an editor, interactive interpreter, and >>     graphics display area. >> > > I like the idea of using

Re: [Edu-sig] [ANNC] pynguin-0.7 (python turtle graphics application)

2010-04-11 Thread Edward Cherlin
2010/4/11 Lee Harr : > > Pynguin is a python-based turtle graphics application. >     It combines an editor, interactive interpreter, and >     graphics display area. > > It is meant to be an easy environment for introducing >     some programming concepts to beginning pr

Re: [Edu-sig] [ANNC] pynguin-0.7 (python turtle graphics application)

2010-04-11 Thread kirby urner
2010/4/11 Lee Harr : > > Pynguin is a python-based turtle graphics application. >     It combines an editor, interactive interpreter, and >     graphics display area. > I like the idea of using turtles to plot graphs. Replacing graphing calculators with Python is easier when t

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