, John Allsup wrote:
What is needed for proper learning is near-absolute simplicity.
Even one toy too many to play with is an intolerable distraction,
but one too few massively hampers learning and induces boredom.
I want to be able to say:
1. Put a nice picture on the background.
2. Put
world work and energy) as possible.
Hope this starts to clarify the picture I have in my head.
All the best,
John
On 12/02/2014 07:42, Chris Angelico wrote:
On Wed, Feb 12, 2014 at 6:05 PM, John Allsup py...@allsup.co wrote:
1. Put a nice picture on the background.
2. Put a terminal
and, thus, ought to be
findable.
John
On 12/02/2014 08:09, Ben Finney wrote:
John Allsup py...@allsup.co writes:
What is needed for proper learning is near-absolute simplicity.
I think that's too simplistic :-) but I'll take it as merely a
preference on your part for simplicity at this time.
I want
What is needed for proper learning is near-absolute simplicity.
Even one toy too many to play with is an intolerable distraction,
but one too few massively hampers learning and induces boredom.
I want to be able to say:
1. Put a nice picture on the background.
2. Put a terminal window
Hi,
I'd agree with the advice that it's not the best idea: readability sucks
here, but consider the following:
import time
def somefunc(a,b,c,d): # dummy function
return {} - {} - {} : {}.format(a,b,c,d)
l = [(time.time(),name {}.format(n)) for n in range(100)] # dummy data
# the line
Hi,
This is my debut on this list.
In many languages, such as C, one can use assignments in conditionals
and expressions. The most common, and useful case turns up when you
have if/else if/else if/else constructs. Consider the following
non-working pseudoPython.
import re
r1 =
as happens with C).
This occurs further down in my original post (past the point where you
inserted your reply).
Another post suggested a workaround by defining a 'pocket' class, for
which I am grateful.
John
On 02/01/2014 19:27, Gary Herron wrote:
On 01/02/2014 09:20 AM, John Allsup wrote:
Hi