bummer, that's a pain. I'd better make CMake work then.
El domingo, 2 de enero de 2022 a las 17:31:34 UTC+1, Marcus Ottosson
escribió:
> > hmmm...I guess there is no alternative way to complile plugins for mac
> from windows?
>
> Your only option is to build on MacOS, either on a real Mac, a
bummer, that's a pain. I'd better make CMake work then.
On Sunday, January 2, 2022 at 5:31:34 PM UTC+1 Marcus Ottosson wrote:
> > hmmm...I guess there is no alternative way to complile plugins for mac
> from windows?
>
> Your only option is to build on MacOS, either on a real Mac, a
>
> hmmm...I guess there is no alternative way to complile plugins for mac
from windows?
Your only option is to build on MacOS, either on a real Mac, a "Hackintosh"
or a virtual machine. There is no way to compile a Maya plug-in for Mac
using anything but MacOS. The same goes for all platforms.
hey,
yes I followed the same folders structure. I also added the devkit/include.
But when I run the cmd commands, it creates the folders inside the created
folder build.2018, but stops with the error mentioned before, and
build.2018\src\CMakeFiles is empty.
It seems that maya devkit isn't
hey,
yes I followed the same folders structure. I also added the devkit/include.
But when I run the cmd commands, it creates the folders inside the created
folder build.2018, but stops with the error mentioned before, and
build.2018\src\CMakeFiles is empty.
It seems that maya devkit isn't