Re: [Maya-Python] Compiling plugins in Visual Studio for multiple maya versions and platforms

2022-01-02 Thread Rudi Hammad
bummer, that's a pain. I'd better make CMake work then. El domingo, 2 de enero de 2022 a las 17:31:34 UTC+1, Marcus Ottosson escribió: > > hmmm...I guess there is no alternative way to complile plugins for mac > from windows? > > Your only option is to build on MacOS, either on a real Mac, a

Re: [Maya-Python] Compiling plugins in Visual Studio for multiple maya versions and platforms

2022-01-02 Thread Rudi Hammad
bummer, that's a pain. I'd better make CMake work then. On Sunday, January 2, 2022 at 5:31:34 PM UTC+1 Marcus Ottosson wrote: > > hmmm...I guess there is no alternative way to complile plugins for mac > from windows? > > Your only option is to build on MacOS, either on a real Mac, a >

Re: [Maya-Python] Compiling plugins in Visual Studio for multiple maya versions and platforms

2022-01-02 Thread Marcus Ottosson
> hmmm...I guess there is no alternative way to complile plugins for mac from windows? Your only option is to build on MacOS, either on a real Mac, a "Hackintosh" or a virtual machine. There is no way to compile a Maya plug-in for Mac using anything but MacOS. The same goes for all platforms.

Re: [Maya-Python] Compiling plugins in Visual Studio for multiple maya versions and platforms

2022-01-02 Thread Rudi Hammad
hey, yes I followed the same folders structure. I also added the devkit/include. But when I run the cmd commands, it creates the folders inside the created folder build.2018, but stops with the error mentioned before, and build.2018\src\CMakeFiles is empty. It seems that maya devkit isn't

Re: [Maya-Python] Compiling plugins in Visual Studio for multiple maya versions and platforms

2022-01-02 Thread Rudi Hammad
hey, yes I followed the same folders structure. I also added the devkit/include. But when I run the cmd commands, it creates the folders inside the created folder build.2018, but stops with the error mentioned before, and build.2018\src\CMakeFiles is empty. It seems that maya devkit isn't