the only env var we use is MAYA_MODULE_PATH
the module then loads a few basic paths
PYTHONPATH+:=
MAYA_SHELF_PATH+:=maya\shelves
icons: maya\icons
presets: maya\presets
scripts: maya\scripts
plug-ins: maya\plug-ins
On Tue, 11 Jan 2022 at 18:32, Marcus Ottosson
wrote:
> QT_PREFERRED_BINDING is r
had the same happen when trying our setup with 2022
2022 by default uses python 3.
any chance there is something in your pipeline or env variables that is
python 2 and causing it to crash?
to check if this is the issue try launching 2022 in python 2 mode. if it
doesn't crash you know how to solv
. and set your path to
%MYICONFOLDER%/someImage.png
then if everyone sets their env var correctly it will load the icon
Kind Regards,
Hannes Delbeke
On Mon, 1 Nov 2021 at 23:55, Rudi Hammad wrote:
> Hello,
>
> we are a working in a project where every one is working locally. So
that's true when it stays separate, but when merging the 2 pieces together
including merging overlapping verts and vert UV, order for those merged
verts can change
On Tue, 22 Jun 2021 at 12:01, Alok Gandhi wrote:
> Nice!
>
> On Tue, Jun 22, 2021 at 4:30 PM Rudi Hammad wrote:
>
>> Actually I
match by vert id is impossible in that case because the vert ids cant ever
match, unless you somehow reorder the verts yourself from the mesh with the
most verts(the body)
what i suggest to do instead is match vert by world position, or if you
have unique UVs by UV position.
get the closest vert,
Adding to Marcus his point
installing from numpy wont work due to compile issues
however at a previous work place i asked the engineers to compile it for
the maya specific version and this kept erroring out
the result: i never managed to get numpy working in maya
so if people online talk about