glad it helped!
On Friday, February 23, 2018 at 9:18:07 AM UTC-5, Jason Huang wrote:
>
> Works like a charm, Zeth. I am able to add, delete, move order of python
> paths in a nice little GUI. Awesome! Thanks so much!
>
> -Jason
>
> On Wednesday, February 21, 2018 at 12
groups.com.
To view this discussion on the web visit
https://groups.google.com/d/msgid/python_inside_maya/d8f71a56-2a0a-405c-bd0e-0d127804077f%40googlegroups.com.
For more options, visit https://groups.google.com/d/optout.
#file: zbw_appendPath.py
#Author: zeth willi
at 3:58:24 PM UTC-4, zeth willie wrote:
>
> Just as an aside, since I know this a python for maya group and don't want
> to derail this into some kind of flame war, but stuff like this is
> ridiculously easy in Houdini as compared to Maya. Don't know if you're
> there yet, bu
Just as an aside, since I know this a python for maya group and don't want
to derail this into some kind of flame war, but stuff like this is
ridiculously easy in Houdini as compared to Maya. Don't know if you're
there yet, but at some point, it just becomes easier to say "f*** it" and
bite
I actually made a video about refactoring python for maya basics a little
while ago where I talk about some of that exact stuff! Never got around to
uploading it, I'll do that soon, maybe there will be something helpful in
it (depending on your coding prowess).
To echo Marcus, it's hard to be
I recently did a bunch of stuff scripting stuff into triple switches and
it's tricky largely bc of the area Andres is talking about. If all you're
doing is setting it up once, it's probably fine and not too hard, but all
of those index numbers start to get a little harder to manage if you're
I would look at message attributes. i.e. create a message attribute
somewhere on the rig (top level?) and plug the "message" attr of the shader
or shading group into that. Then it's persistent across maya sessions,etc.
Should be pretty easy to add to your script, too.
#create and connect
I wrote a little thing a while back called zbw_attributes that should do most
of what you want (http://www.williework.blogspot.com/p/downloads.html). I think
the problem is the color change is happeing on the shape node, not the
transform (shape node is typically a better way to do things).
Jeremy Ernst has a series of videos on vimeo about maya ui stuff. They're
very good. They start here: https://vimeo.com/42848594
--
view archives: http://groups.google.com/group/python_inside_maya
change your subscription settings:
http://groups.google.com/group/python_inside_maya/subscribe