yes, that`s what I started from, my node is based on this proxy. But
it doesn`t seem to have implemented output attributes for translate/
rotate. I checked the example surface constraint too. There are only
some useful internal methods, but I guess you need to make your own
outputs.
But, I just
well, after double checking. Maya connected keyframes directly per
axis (TX, TY, TZ etc..) while pairBlend was going compound --
compound. But, if it works :)
On Aug 20, 8:46 pm, Jakub Krompolc syntet...@gmail.com wrote:
yes, that`s what I started from, my node is based on this proxy. But