Re: [Maya-Python] results on Y direction after collision

2010-01-11 Thread Jon Mills
im actually creating a tool which creates effects around the footprints this includes a build up of geometry from the ground plane around the object like mud build up so the object which will be given will be the users object or character etc so im not going to know the exact vertex i wanted to use

Re: [Maya-Python] results on Y direction after collision

2010-01-10 Thread Beau Garcia
No worries Jon, ive created a locator that has a geometry constraint to the object, > i want it to always be located at the bottom of this object, so at its > lowest y In regards to this, it would be cleaner to just use the lowest vertex of the sphere as your measuring point. i.e pSphere1.vtx[38

Re: [Maya-Python] results on Y direction after collision

2010-01-10 Thread Jon Mills
> > thats wicked thank you thats helped me get started ive created a locator that has a geometry constraint to the object, i want it to always be located at the bottom of this object, so at its lowest y im using the sphere to collide with the plane as a rigid body (sphere) colliding with a soft

Re: [Maya-Python] results on Y direction after collision

2010-01-10 Thread Beau Garcia
Hi, Im not sure what you mean by " i need the one on the object to remain at the bottom" , are you saying that you need to force the locator and/or sphere to remain lower than the plane ? If so it would depend on what is driving the sphere's animation. In regards to calculating how far the sphere