im actually creating a tool which creates effects around the footprints
this includes a build up of geometry from the ground plane around the object
like mud build up
so the object which will be given will be the users object or character etc
so im not going to know the exact vertex i wanted to use
No worries Jon,
ive created a locator that has a geometry constraint to the object,
> i want it to always be located at the bottom of this object, so at its
> lowest y
In regards to this, it would be cleaner to just use the lowest vertex of the
sphere as your measuring point. i.e pSphere1.vtx[38
>
>
thats wicked thank you thats helped me get started
ive created a locator that has a geometry constraint to the object,
i want it to always be located at the bottom of this object, so at its
lowest y
im using the sphere to collide with the plane as a rigid body (sphere)
colliding with a soft
Hi,
Im not sure what you mean by " i need the one on the object to remain at the
bottom" , are you saying that you need to force the locator and/or sphere to
remain lower than the plane ? If so it would depend on what is driving the
sphere's animation.
In regards to calculating how far the sphere