Hello Friends
I have a problem here to call ToolContexts in maya.
for example there is a moveTool folder in C:\Program
Files\Autodesk\Maya2016\devkit\plug-ins\moveTool, i build it for maya in
windows mll and load its plugin to maya, but i don’t know how should i call
it.
in its docs has
hey Alok
Thanks I didn't see your second post in my mail.
But I saw it in google groups.Its maybe what I was looking for.
will go through it.
Thank you so much again.
Warm Regards to you.
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Hi Alok ,
Thank you for taking interest and helping me.
Yeah you are right I am going to use it to check if something has changed
in two data sets.I am also going to store vertex count along side each obj
name.
I intend to store this in the scene file with fileInfo command.
I am also going to add
Hey Everyone,
Just wanted to mention that Weta is hiring for devs in both New Zealand and
in Los Angeles:
http://www.wetafx.co.nz/jobs
Justin
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@river: Here's a gist that you might found helpful:
https://gist.github.com/hrldcpr/2012250
On Thu, Dec 15, 2016 at 6:19 AM, Justin Israel
wrote:
> Couple questions...
>
> Is it a problem to use a defaultdict vs a stdlib dict? The benefit is just
> simplifying the need
Couple questions...
Is it a problem to use a defaultdict vs a stdlib dict? The benefit is just
simplifying the need for checking if a key exists, so that you can freely
access it and have it create a child data structure as needed. But in that
example they are using files as leaf items and
Hey
On Wed, Dec 14, 2016 at 9:57 PM, wrote:
> hello,
>
> i got this concept working fine with python cmds. I am trying to see if i
> can get it working with api. So far with the thanks to Justin Israel, i got
> my code to this stage:
>
>
hello,
i got this concept working fine with python cmds. I am trying to see if i can
get it working with api. So far with the thanks to Justin Israel, i got my code
to this stage:
http://pastebin.ubuntu.com/23630582/
basically imagine there are 3 meshes:
1) a female neutral mesh named
I'm no rendering guru, but wouldn't vray standalone be the correct answer?
Just one thing I'm not clear on with your approach. Are you rendering
single frames from a bat file? Are you not better off clumping the renders
into buckets based on a ratio of render nodes to frames? This would then
Oh hey!
Thanks, I've just come across this website as well. That finally makes it
render!! yay!
Mel sintax was the answer all along!
It's good to have this documentation. Although the lack of an official
documentation leaves it still wrapped in a mystery.
It's funny how they say that most of
Hi Enrico,
I've never used Vray but just found this web site
https://github.com/BigRoy/mayaVrayCommandDocs/wiki/vrend
>From the looks of it you may need to associate the default render layer.
Hope this helps.
import maya.cmds as mc
currentLayer = mc.editRenderLayerGlobals(q=1,
Hi David,
thanks for your suggestion. I've just added your code, but yet nothing
changed...
I've also added this bit of code to set only one camera renderable (I had
it in another test script, but forgot to add it to the snippet in the
previous post).
import maya.standalone
Hi,
Try this
import maya.cmds as cmds
import maya.mel as mel
mel.eval("""setCurrentRenderer "arnold" """)
Cheers
On Wed, Dec 14, 2016 at 12:18 PM, Enrico Losavio
wrote:
> Hi everyone,
>
> I am struggling to optimize a batch rendering script of mine.
> Basically I've
Thanks Justin,
I did read this page. But i still find it hard to make sense of how things are
worded sometimes. Ill try and learn from this example
thanks,
Sam
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Hi everyone,
I am struggling to optimize a batch rendering script of mine.
Basically I've wrote a script that assigns a certain number of frames to
each computer in the studio, and then writes a batch render (bat) file per
pc.
In case of big scenes, the rendering is automatically split into
edit:
I almost had a solution here :
http://stackoverflow.com/questions/8484943/construct-a-tree-from-list-os-file-paths-python-performance-dependent?noredirect=1=1
But it is using default dict rather than a normal nested dictionary.
And i am not able to convert this nested defaultdict to a
hi,
I have a string , which is basically a list of maya objects in a scene with
their full path.Something like this
ch_mojo_Master
ch_mojo_Master|EyeBrow_grp
ch_mojo_Master|EyeBrow_grp|L_eyeblow_geo
ch_mojo_Master|EyeBrow_grp|L_eyeblow_geo|L_eyeblow_geoShape
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