On Sat, Dec 22, 2018, 1:58 PM kiteh wrote:
> Instead of `class MyTabBar(QtGui.QTabBar)`, I created it as `class
> MyTabBar(QtGui.QMainWindow)` and a new variable solely for `QTabBar` and it
> works...
>
If you want a composable widget for use in other windows and dialogs then
you probably want
Adding on (hit the "Post" button too fast), I am trying to create a 2
layers of tabs, this is the first level of tabs that I am trying to create,
in which based on the creation, it will then populated a second sets of
tabs (which will be using QTabWidget)
Pardon the illustration, but
Instead of `class MyTabBar(QtGui.QTabBar)`, I created it as `class
MyTabBar(QtGui.QMainWindow)` and a new variable solely for `QTabBar` and it
works...
Even so, (as I am not sure) , generally, to use `QTabBar`, does it always
go along with the use of `QTabWidget`?
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On Sat, Dec 22, 2018, 1:37 PM kiteh wrote:
> Hi Justin,
>
> Just tried it, in which the first item that was populated is behind the
> 'add' button.
> Which is why I am adding in a hboxlayout... in hope that the tabs will
> appear right by the `add` button
>
You can't really cleanly change the
Hi Justin,
Just tried it, in which the first item that was populated is behind the
'add' button.
Which is why I am adding in a hboxlayout... in hope that the tabs will
appear right by the `add` button
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On Sat, Dec 22, 2018, 1:16 PM kiteh wrote:
> Hi Marcus, my bad on this. `hlay` actually refers to the `HBoxLayout()`
>
> I have updated the snippet - https://pastebin.com/raw/EYcMh5hq
>
This part from your snippet isn't correct, for multiple reasons:
self.setTabButton(
0,
Hi Marcus, my bad on this. `hlay` actually refers to the `HBoxLayout()`
I have updated the snippet - https://pastebin.com/raw/EYcMh5hq
When trying out your method where:
class MyTabBar(QtGui.QTabBar):
def __init__(self, parent=None):
super(MyTabBar, self).__init__(parent)
On Sat, Dec 22, 2018 at 11:15 AM wrote:
> On Friday, 21 December 2018 12:15:33 UTC-8, Justin Israel wrote:
> > On Sat, Dec 22, 2018, 7:33 AM wrote:
> > I have an animation that’s being generated in Maya. This animation cause
> attributes under a node to change over time. I want to access the
On Friday, 21 December 2018 12:15:33 UTC-8, Justin Israel wrote:
> On Sat, Dec 22, 2018, 7:33 AM wrote:
> I have an animation that’s being generated in Maya. This animation cause
> attributes under a node to change over time. I want to access the attributes
> (about 200 of them) for each
hi Michael!
I just used the default MItGeometry that was provide in the deform method
to set the final positions and everything works perfect now! My original
intention was to used a different way set the final result, but I guess I
was over complicated the code by doing this whole
On Sat, Dec 22, 2018, 7:33 AM wrote:
> I have an animation that’s being generated in Maya. This animation cause
> attributes under a node to change over time. I want to access the
> attributes (about 200 of them) for each frame and write that into a file.
> I’m currently using the OpenMaya
I have an animation that’s being generated in Maya. This animation cause
attributes under a node to change over time. I want to access the attributes
(about 200 of them) for each frame and write that into a file. I’m currently
using the OpenMaya MFnDependencyNode to find the required node and
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