Re: [Maya-Python] make attribute not keyable

2021-07-26 Thread Marcus Ottosson
It would be fickle, because what does “keyable” mean? In Maya, an attribute of one node can connect to an attribute of another node. Sometimes, that other node is a animCurveTL which we then perceive as being “keyed”. But there’s nothing differentiating the animCurveTL.output attribute from a

Re: [Maya-Python] Texture path

2021-07-26 Thread Justin Israel
On Mon, Jul 26, 2021 at 4:19 AM DGFA DAG's GRAPHIC & FOTO ART < gerome@gmail.com> wrote: > Hi, > when I want to change the texture path I struggle on one point. > Let say the path is now > project/create/Maya/sourceimages/room/texture.exr > There could be a deeper sub folder structure like >

Re: [Maya-Python] make attribute not keyable

2021-07-26 Thread stephenkmann
I've been pushing for "un-keyable" to actually be un-keyable for years.. ( maybe even a decade?) I'm not exactly sure what the reasoning behind allowing un-keyable channels to still be keyed is. -=s On Mon, Jul 26, 2021 at 3:35 AM Marcus Ottosson wrote: > The solution whould be set

Re: [Maya-Python] make attribute not keyable

2021-07-26 Thread Marcus Ottosson
The solution whould be set connectable to False, but the problem is that if you close maya and open a new session it reverts it to keyable, so it doesn’t really save if you close your session. Ah that’s a bummer. Now that I think of it, that’s what happens to setNiceNameOverride too, even when