If you could find a way to select them, without the hypershade, then I
would suggest opening up the hypershade with just the Work Area and hit
add to graph.
In Python, you could select via filter by doing something like
from maya import cmds
cmds.select(deselect=True)
for sel in
There is a node that all shaders are connected to defaultShaderList1.
It's this node that when you type ls -mat the connections are returned
from (you could connect any node to this and it would be returned as a
material). It's also this node that is used to show the materials in the
hypershade
VRay also has it's own toggle to disable thumbnail rendering. One that
persists between scene loads. For people like me who often forget to
hit a toggle before attempting to open the hypershade.
On Thu, Jan 23, 2014 at 4:00 PM, Ævar Guðmundsson
aevar.gudmunds...@gmail.com wrote:
Good one here
It's not the thumbnails -- it's the sheer quantity of nodes!
hoaf
On Fri, Jan 24, 2014 at 12:16 PM, Christopher Stewart
stonesoupdigi...@gmail.com wrote:
VRay also has it's own toggle to disable thumbnail rendering. One that
persists between scene loads. For people like me who often forget
Interesting
a)
just how many nodes are you using?
b)
Are they all active and used in the same scene?
c)
Do you have a lot of file references, textures etc. linked in and working on
a network server rather than a hard drive?
d)
How much memory does your machine have?
I'm asking since
I've found myself in a situation where I'm stuck with a whole lotta Maya
(V-Ray) materials in a scene.
Naturally, Maya grinds to a halt whenever I attempt to open the Hypershader
-- too many things to display, so I'm wondering if anybody has had any luck
finding a way to open the Hypershader with
Good one here on how to do this
http://mayastation.typepad.com/maya-station/2010/05/button-to-disable-thumbnails-update-in-hypershade-.html
Mostly it's just making sure to run maya.cmds.renderThumbnail to be on or off,
the thumbnail renders then get saved into .mayaSwatches on your hard drive