[Maya-Python] Re: Creating a transform with multiple shared parents

2011-04-30 Thread notanymike
I hadn't known that attributes can be passed through the `ls` command. However that trick only works when only one instance of the character is in the scene. I know there is a way to do it with mel because the morpheus rig can be referenced multiple times and still all of it's scriptNodes work, so

Re: [Maya-Python] Re: Creating a transform with multiple shared parents

2011-04-29 Thread stephenkmann
except that you don't have to use name spaces to reference... They did do some updates that speed up some things with referencing using name spacing but in the end its pretty much the same. -s On 4/29/11, Judah Baron judah.ba...@gmail.com wrote: It sounds like your scripts need to be

Re: [Maya-Python] Re: Creating a transform with multiple shared parents

2011-04-29 Thread Geordie Martinez
Have you tried applying the space switching to the original rig before it gets referenced? Then when it is in the shot it can pass its long name to your script. On Apr 29, 2011, at 4:58 AM, stephenkmann stephenkm...@gmail.com wrote: except that you don't have to use name spaces to

[Maya-Python] Re: Creating a transform with multiple shared parents

2011-04-26 Thread Animatix
It sounds like he is talking about a parent constraint with mulitple offsets firing at a particular frame, do that sound right? On Apr 26, 9:54 am, Shawn Patapoff spatap...@bluecastlegames.com wrote: Doesn't a parent constraint do all this all ready for you? On Sun, Apr 24, 2011 at 6:14 PM,