I hadn't known that attributes can be passed through the `ls` command.
However that trick only works when only one instance of the character
is in the scene. I know there is a way to do it with mel because the
morpheus rig can be referenced multiple times and still all of it's
scriptNodes work, so
except that you don't have to use name spaces to reference...
They did do some updates that speed up some things with referencing
using name spacing but in the end its pretty much the same.
-s
On 4/29/11, Judah Baron judah.ba...@gmail.com wrote:
It sounds like your scripts need to be
Have you tried applying the space switching to the original rig before it gets
referenced? Then when it is in the shot it can pass its long name to your
script.
On Apr 29, 2011, at 4:58 AM, stephenkmann stephenkm...@gmail.com wrote:
except that you don't have to use name spaces to
It sounds like he is talking about a parent constraint with mulitple
offsets firing at a particular frame, do that sound right?
On Apr 26, 9:54 am, Shawn Patapoff spatap...@bluecastlegames.com
wrote:
Doesn't a parent constraint do all this all ready for you?
On Sun, Apr 24, 2011 at 6:14 PM,