I have an object that has constrained channels (translateXYZ and
rotateXYZ), I set the blendParent to a value of 1 at a specified frame,
while setting it to 0 for its first key of animation. Between these 2
blendParents, I have set them into 'step' mode.
This is so that, I can extend the
Adding on, sometimes I get a 'hit-or-miss' where the value of the
`blendParent` attribute gets set back to 0 even thought I did not code in
anything that makes it does that...
--
You received this message because you are subscribed to the Google Groups
"Python Programming for Autodesk Maya"
If I use the following MEL command:
global proc bakeAnimation()
{
for ($bone in `ls -sl`)
{
bakeResults -t (`playbackOptions -q -min` + ":" + `playbackOptions
-q -max`) -sm true -hi both -at t -at r $bone ;
}
}
bakeAnimation()
It is able to bake in the channels at each
I have created a test case:
names = ['A01', 'A02', 'B01', 'B02']
def test_bakeResults(test_grp):
if test_grp == 'A':
loc01_name = names[0]
loc02_name = names[1]
else:
loc01_name = names[2]
loc02_name = names[3]
loc01 =