does anyone know if it's possible to find a bone from a mesh vertex in
python?
I've found links to code for finding the polygons effected from a bone
http://polycount.com/discussion/140109/melscript-python-selecting-influenced-polygons-from-a-joint
but I'm having trouble finding the right comman
joint3'), nt.Joint(u
> 'joint4')]
> [0, 1, 2, 3]
> Vert: 16
> joint1 0.0163752022203
> joint2 0.933793770143
> joint3 0.0495594248894
> joint4 0.000271602747264
>
>
>
>
> On Thursday, 12 April 2018 05:23:52 UTC+10, Eugene Flormata wrote:
&