Thanks for the replies. I should have been more clear. What I'm doing that
takes the time is instantiating 50k QIcons using file paths to 50k jpegs,
each 512x512 pixels. Creating items, telling the icons what size I want
them to display, adding them to my QStandardItemModel and displaying them
in m
If your dot is >0 in that code, and there are no mistakes, then you
shouldn't get a flip. If you're seeing a flip, my feeling is that you
should be looking for mistakes rather than worrying about the source of the
quaternions. You could print out some numbers.
- I'd expect you to get a dot < 0.0 fr
If you want to post a complete test, with test matrices (or objects) that
show the problem, is be happy to try it and see if I can figure it out.
Why don't you have access to slerp?
On 19 Sep. 2017 4:48 pm, "RĂ©mi Deletrain" wrote:
> I tried the Maya slerp but the problem is that I do not have a
Hey Ben,
I have to admit I can't follow the UV shell technique you described. I
would expect a 500 vert object with a seam up the middle to have 500 +
(number of verts in the seam) verts in the game. The technique I described
does that, by counting verts twice if they are on UV seams (or more than
In that case you'll need to figure how you want connect your points. I
guess you want to construct a bounding hull around them. I've never done
that, and it's far more complex that building the mesh in Maya will be
after you figure it out. However I expect there are algorithms on the web,
and possi
Ah thanks, that's good to know. I was misinterpreting dag. I put it there
because the node I was struggling with had no cycles of its own, but its
ancestors had some (dozens, if you believe cycleCheck). Without dag=True, I
got nothing, and with it, I got a page of text. Still, if this node doesn't
I'm off work for a couple of weeks so can't verify anything, but you can do
some checks to find out the cause.
Each time through your loop, instead of using polyColorPerVertex in the if
statement, assign its result to a variable, then print it out, then use it
in the if statement. Something like: