I can also recommend that tutorial series.
Florian
--
You received this message because you are subscribed to the Google Groups
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email
to python_inside_maya+unsubscr...@googl
Came to think of a more recent tutorial for Maya and PySide2 by a really
good pipeline enginner over at Sony Imageworks, Dhruv Govil.
https://www.udemy.com/python-for-maya/
--
You received this message because you are subscribed to the Google Groups
"Python Programming for Autodesk Maya" group.
I recently had to port all our stuff to support both PySide *&* PySide2,
ugh. Since this thread is along those lines, this is the solution I came
up with at the top of my modules since we have multiple versions of Maya
running:
Simple example import section:
> import maya.cmds as mc
> MAYA_VE
Yep, I would follow the tips Marcus provided. There are only a few
differences to be aware of, and once you know them you should be able to
apply any Qt tutorial.
On Tue, Mar 6, 2018, 7:44 PM Marcus Ottosson wrote:
> I think so.
>
> The most common error you should find is..
>
> Traceback (most
I think so.
The most common error you should find is..
Traceback (most recent call last):
File "", line 1, in
AttributeError: module 'QtGui' has no attribute 'QPushButton'
Where QPushButton is some widget you are trying to instantiate. When that
happens, try replacing QtGui with QtWidgets.
T