Well, my initial question certainly seems to have stirred some interest.
Thanks to everyone for the input. I think what I can draw from all this is
that:
1. The hourglass/busy icon is useful to give users an indication of when the
application is busy 'grinding' away at something and user input is
Just one more note on this. Having tinkered a little with ppygui, I decided
that although it is a very fine package, it would not really help with what
I am aiming for - mainly because it is event based, whereas pygame apps
would tend to need 'real-time' interaction, rather than waiting for the use
Hello,
I would like to ask a little advice. Already several days I am trying to
figure out the following problem using ppygui: How to move the cursor in the
edit field to the top of that field.
In my code I create the frame and then Edit control:
Self.text_entry = gui.Edit(multiline=True)
Igor,
From what you say, I don't see what you could have done wrong.
can you send me the full source code so I can give a try ?
Alexandre
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