On 4 Apr, 2013, at 1:12, Nat Echols wrote:
> Replying to my own post: after sending this, I read the section in the
> documentation about "alias mode". This seems to work fine, and
> produces an app that is 50KB instead of nearly 9MB. Since I'm running
> this script as part of a complicated bu
I am a Leap Developer trying to develop in Blender so I can move objects around
with hand/finger motions in the game engine.
This is sample of part of the LeapPython.so (.dynlib) I need to access in
Blender 2.66a Game Engine on my MacMini SnowLeopard 32 bit:
Possible C/C++ prototypes are:
Le
On Thu, Apr 4, 2013 at 5:46 AM, Ronald Oussoren wrote:
>> Replying to my own post: after sending this, I read the section in the
>> documentation about "alias mode". This seems to work fine, and
>> produces an app that is 50KB instead of nearly 9MB. Since I'm running
>> this script as part of a
On Thu, Apr 4, 2013 at 8:01 AM, Nat Echols wrote:
> On Thu, Apr 4, 2013 at 5:46 AM, Ronald Oussoren
> wrote:
>> An alias mode build contains symlinks to the python files in your
>> application, and is therefore not a useful way to deploy.
>
> It's still not totally clear to me if this is reall
Hi,
Not sure what "leap" is, but maybe this will be helpful...
> This is sample of part of the LeapPython.so (.dynlib) I need to access in
> Blender 2.66a Game Engine on my MacMini SnowLeopard 32 bit:
...
> This is the type of errors I am getting when there is a call like:
>
> __swig_destro
On 4 Apr, 2013, at 17:01, Nat Echols wrote:
> On Thu, Apr 4, 2013 at 5:46 AM, Ronald Oussoren
> wrote:
>>> Replying to my own post: after sending this, I read the section in the
>>> documentation about "alias mode". This seems to work fine, and
>>> produces an app that is 50KB instead of near