black and white text editor would seem a bit harsh.
Thanks for any insights, suggestions, comments, or reference links.
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On Tue, 8 Feb 2005 17:59:46 -0500, Bob Ippolito <[EMAIL PROTECTED]> wrote:
>
> On Feb 8, 2005, at 5:46 PM, Troy Rollins wrote:
> > cohesive toolset. There are thousands of individual parts and pieces,
> > lots of semi-working IDEs and debuggers...
>
> Welcome to f
erminal syntax for most of our lives! While I love the
fact that we have a unix terminal now, I still don't know my way
around it very well yet. Now Lingo... that I know. ;-)
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vailable modules, fo instance to determine function calls
and syntax?
Frankly, the language itself looks a lot simpler than maintaining the
installation and keeping track of what you have to work with. ;-)
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_
and do not reflect the way a Mac user
would develop anything, never mind a GUI designer. For the most part,
I think it is going to take a tool which originates on the Mac to be
one which actually looks and behaves like Mac users would expect....
which I suppose is what PyObjC is all
had an IDE ! I know, it isn't
required, but I LIKE them. Especially for apps which have a GUI. I
plan to have a look at Eclipse next.
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http:
'm talking about
is simply the careful layout and consideration of design, not the "by
the book GUI".)
The concept of an environment like REALbasic, Mac-like GUI designer,
editor, debugger, but which uses Python as the language sounds just
wonderful to me. That is an environment I cou
ll probably turn out to be a text
editor!!)
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tors, and allow even
those of us who are new to Python to manage the layout of a basic
x-plat GUI. Still would like to compare it to boa constructor, but it
certainly beats the others I've tried (wxGlade, XRCed) in terms of
usability and interface design.
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one of the most important aspects of
maintaining and furthering the language... new developers. Many of
which would prefer to get started (at least) within the relative
controlled environment of an IDE.
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On Sun, 13 Feb 2005 16:12:13 +, Michael Hudson <[EMAIL PROTECTED]> wrote:
> Troy Rollins <[EMAIL PROTECTED]> writes:
>
> > I for one, don't care to think of myself in the context of "begger",
> > but more so in the context of uninitiated contribu
mentioned. They all work pretty
buggy in my experience. (Not PyObjC or PyQt... those I have not
tried.)
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elf out to other potential "markets" beyond
the "pioneer crowd" it currently enjoys.
Cheers.
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ng to 2.3.5? Keep using Apple's install otherwise is
the recommendation?
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development that
comes with it. Open source, and volunteer efforts are great, but not
for the tools that we drive the company on.
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ty rough traveling for a
newbie.
So, thanks for these efforts!
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I know Bob is creating and setting up a pyGame installer package to be
housed at < http://pythonmac.org/packages/> can we assume that Twisted
for OSX will make its way there as well?
Thanks!
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terfaces, you are pretty much going to do it with wx, and code. All
of the graphical design tools for doing it are otherwise too buggy or
unfinished to be productive. (pyObjC being the exception, but this
isn't x-plat.)
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table." And
then it offers only to close, but will not complete running the
installer.
By the way, where then does one get the missing pyOpenGL? (I feel like
Python could be the new Pokemon. Gotta collect all the right pieces!)
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say, since over
the last few years I have converted my entire company to OSX.
Time to make room for some Linux boxes, as Linux has commercial tools
available. I think many of us want open-source, but commercial tool
kits, with commercial refinements and support.
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erface is required.
If I've missed an OSX solution which is even a shadow of something
like Komodo, I'd love to see it.
Thanks again for listening in, offering suggestions, etc.
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ng theKompany doesn't go belly up in the
> interim...)
Black adder would be a great route. But it can't build for OSX. Am I
wrong in thinking that the Tk GUIs created with Komodo on Linux shold
be buildable for OSX delivery? Even still, I'll likely use hand-coded
wx more often anyway
e I agree that much of the MacPython experience
> feels alpha or beta quality, I don't agree that it is fixed at that
> level. It has gotten Much, Much better over the last few years, and I
> expect to see it keep improving.
Ooops. If I implied that it would never get better on O
t; advocate anyway.
We'll see. I'm quite happy on OSX generally, but Linux has some appeal
as well. At this point, Python is a given, the rest of it is up in the
air. ;-)
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On Apr 15, 2006, at 2:43 PM, Daniel Lord wrote:
> The recommended approach (and it used to be the default on install
> for MacPython--I beleive it may still be but is optional now) is to
> install MacPython in /usr/local/bin leaving Apple's Python 2.3
> intact. Then you put /usr/local/bin in your
On Apr 15, 2006, at 5:57 PM, Bob Ippolito wrote:
> Is there any particular reason to change it in
> MacOSX.environment.plist? What applications do you use that aren't
> started from the shell, yet look in $PATH for Python? I've never
> seen one, but then again I don't use GUI text editors
On Apr 17, 2006, at 1:22 PM, Trent Mick wrote:
> ActivePython 2.4.3 should most certainly be considered an install
> target
> for an extension looking for a "python 2.4.3" to install to.
>
> And, yes, ActivePython is a framework build/install of Python, just as
> are the Apple Python and MacPyt
On Apr 17, 2006, at 2:44 PM, Trent Mick wrote:
> wxPython on the Mac seems to be painful right now.
>
> 1. You need to get the correct build for your version of Python. For
>ActivePython 2.4.x or MacPython 2.4.x that means getting one of the
>builds with "-py24" in the package name.
Than
On Apr 21, 2006, at 12:50 AM, Daniel Lord wrote:
> I have to say: I really like these. Visually distinct, crisp, and
> clear. Great work to all of you who have put talents I wish I had in
> graphic design to work and produced an outstanding set of icons the
> Mac Python community should be proud
On May 16, 2006, at 11:49 PM, Daniel Lord wrote:
> Komodo is a commercial product I know but I bought Photoshop and I
> figured I get more use out of Komodo so I might as well buy it. No
> regrets.
I have to agree. Komodo is a pretty sweet IDE. Eclipse is kind of a
pig on the Mac, Komodo flies
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