On Mon, Nov 18, 2013 at 05:37:20PM +0100, Paolo Bonzini wrote:
> Il 18/11/2013 16:03, Stefan Hajnoczi ha scritto:
> > As of today, there are still two vring implementations in
> > hw/virtio/virtio.c and hw/virtio/dataplane/vring.c. This means it isn't
> > clean and easy to integrate into a new dev
On Mon, Nov 18, 2013 at 08:18:47AM -0800, Anthony Liguori wrote:
> On Nov 18, 2013 7:05 AM, "Stefan Hajnoczi" wrote:
> >
> > On Mon, Nov 18, 2013 at 02:52:53PM +1000, Dave Airlie wrote:
> > > So after talking to a few people at kvm forum I think the GPU code
> > > should probably use the dataplane
Il 18/11/2013 16:03, Stefan Hajnoczi ha scritto:
> As of today, there are still two vring implementations in
> hw/virtio/virtio.c and hw/virtio/dataplane/vring.c. This means it isn't
> clean and easy to integrate into a new device yet. Existing dataplane
> devices basically take advantage of the
On Nov 18, 2013 7:05 AM, "Stefan Hajnoczi" wrote:
>
> On Mon, Nov 18, 2013 at 02:52:53PM +1000, Dave Airlie wrote:
> > So after talking to a few people at kvm forum I think the GPU code
> > should probably use the dataplane stuff from the outset,
> >
> > The main advantages I think this gives me i
On Mon, Nov 18, 2013 at 02:52:53PM +1000, Dave Airlie wrote:
> So after talking to a few people at kvm forum I think the GPU code
> should probably use the dataplane stuff from the outset,
>
> The main advantages I think this gives me is being able to dequeue
> objects from the vq from a thread an
Hi,
So after talking to a few people at kvm forum I think the GPU code
should probably use the dataplane stuff from the outset,
The main advantages I think this gives me is being able to dequeue
objects from the vq from a thread and send irq vectors from there as
well.
Though since it appears th