Re: [Ql-Users] New game for the QL under development

2012-09-26 Thread Malcolm Cadman
In message , Francois Lanciault writes Hi Francois, Sounds like you have a great idea. Wire frame line drawing will be good on any computer platform. So no reason not to be good on the QL. I am not a regular games player, but anything new and especially 'graphical' is very welcome or the

[Ql-Users] New game for the QL under development

2012-09-25 Thread thorsten herbert
... if it works on a Spectrum it should work also on a QL ... (?) http://www.youtube.com/watch?v=3v7cFGneuaw&feature=related Thorsten > > Excellent and exciting news especially the 30fps part. I cannot wait to see > this running, hopefully on YouTube first. > (dreams of a "decent" DOOM

Re: [Ql-Users] New game for the QL under development

2012-09-25 Thread Neil Riley
> [Snip] That is when I got 30 frame per second... > > BTW when I am done with this, I will put the 3D engine in the public domaine, > if anyone wants to play with it. > Excellent and exciting news especially the 30fps part. I cannot wait to see this running, hopefully on YouTube first. (drea

[Ql-Users] New game for the QL under development

2012-09-25 Thread thorsten herbert
Dear Francois, thank you for your answer - and no, it's not too long but to short :-) It's very interesting what you are going thru and I think it is of interest of many other QL users too. Your 3D engine and game development could be a series of articles in the Quanta and QL Today magazines and

Re: [Ql-Users] New game for the QL under development

2012-09-24 Thread Tony Firshman
Francois Lanciault wrote, on 25/Sep/12 04:03 | Sep25: Hi Thorsten, I had the idea for this project after designing a gimbal for an antenna on a satellite at work. I had to work with 3D transformation matrices for the beam pointing, especially rotation matrices. Having this renewed knowledge of

Re: [Ql-Users] New game for the QL under development

2012-09-24 Thread Francois Lanciault
Hi Thorsten, I had the idea for this project after designing a gimbal for an antenna on a satellite at work. I had to work with 3D transformation matrices for the beam pointing, especially rotation matrices. Having this renewed knowledge of all the mathematics involved in 3D transformation I fe

Re: [Ql-Users] New game for the QL under development

2012-09-24 Thread Dave Park
I tried writing a game over the past few months - a block pushing puzzle game - but unfortunately the range of different performing systems out there, I couldn't assure it would work on all, or on any original hardware. This was a big problem for me so I shelved it. I will support this game by get

Re: [Ql-Users] New game for the QL under development

2012-09-24 Thread Dilwyn Jones
After many years of trying unsuccessfully to have fun writing software for other computers, I recently realized that I missed writing QL programs, especially 68000 assembly. I know that to maximize my motivation a project has to be challenging, as writing a chess program from scratch for the QL

Re: [Ql-Users] New game for the QL under development

2012-09-24 Thread DougL
Great! It's great to see this for the QL! I just wrote a considerable extension for QUANTA Library's original 1986 Towers of Hanoi. Doug LaVerne 37830 USA Sent from my U.S. Cellular® Android phone Francois Lanciault wrote: >Hello QL community, > >After many years of trying unsuccessfully to ha

[Ql-Users] New game for the QL under development

2012-09-24 Thread thorsten herbert
Hi Francois, compliments and please keep on going your project. Any more details you can let us know about? May about the 3D engine .. how did you achieve it? Very curious and keen to find out more ... cheers, th __

Re: [Ql-Users] New game for the QL under development

2012-09-24 Thread peet vanpeebles
>From: Francois Lanciault >To: ql-us...@q-v-d.com >Sent: Monday, 24 September 2012, 2:18 >Subject: [Ql-Users] New game for the QL under development > >Hello QL community, > >After many years of trying unsuccessfully to have fun writ

[Ql-Users] New game for the QL under development

2012-09-23 Thread Francois Lanciault
Hello QL community, After many years of trying unsuccessfully to have fun writing software for other computers, I recently realized that I missed writing QL programs, especially 68000 assembly. I know that to maximize my motivation a project has to be challenging, as writing a chess program fro