In message , Francois
Lanciault writes
Hi Francois,
Sounds like you have a great idea.
Wire frame line drawing will be good on any computer platform. So no
reason not to be good on the QL.
I am not a regular games player, but anything new and especially
'graphical' is very welcome or the
... if it works on a Spectrum it should work also on a QL ... (?)
http://www.youtube.com/watch?v=3v7cFGneuaw&feature=related
Thorsten
>
> Excellent and exciting news especially the 30fps part. I cannot wait to see
> this running, hopefully on YouTube first.
> (dreams of a "decent" DOOM
> [Snip] That is when I got 30 frame per second...
>
> BTW when I am done with this, I will put the 3D engine in the public domaine,
> if anyone wants to play with it.
>
Excellent and exciting news especially the 30fps part. I cannot wait to see
this running, hopefully on YouTube first.
(drea
Dear Francois,
thank you for your answer - and no, it's not too long but to short :-)
It's very interesting what you are going thru and I think it is of interest of
many other QL users too. Your 3D engine and game development could be a series
of articles in the Quanta and QL Today magazines and
Francois Lanciault wrote, on 25/Sep/12 04:03 | Sep25:
Hi Thorsten,
I had the idea for this project after designing a gimbal for an antenna on a
satellite at work. I had to work with 3D transformation matrices for the beam
pointing, especially rotation matrices. Having this renewed knowledge of
Hi Thorsten,
I had the idea for this project after designing a gimbal for an antenna on a
satellite at work. I had to work with 3D transformation matrices for the beam
pointing, especially rotation matrices. Having this renewed knowledge of all
the mathematics involved in 3D transformation I fe
I tried writing a game over the past few months - a block pushing
puzzle game - but unfortunately the range of different performing
systems out there, I couldn't assure it would work on all, or on any
original hardware. This was a big problem for me so I shelved it.
I will support this game by get
After many years of trying unsuccessfully to have fun writing software for
other computers,
I recently realized that I missed writing QL programs, especially 68000
assembly. I know
that to maximize my motivation a project has to be challenging, as writing
a chess
program from scratch for the QL
Great! It's great to see this for the QL! I just wrote a considerable extension
for QUANTA Library's original 1986 Towers of Hanoi.
Doug LaVerne 37830 USA
Sent from my U.S. Cellular® Android phone
Francois Lanciault wrote:
>Hello QL community,
>
>After many years of trying unsuccessfully to ha
Hi Francois,
compliments and please keep on going your project. Any more details you can let
us know about? May about the 3D engine .. how did you achieve it?
Very curious and keen to find out more ...
cheers,
th
__
>From: Francois Lanciault
>To: ql-us...@q-v-d.com
>Sent: Monday, 24 September 2012, 2:18
>Subject: [Ql-Users] New game for the QL under development
>
>Hello QL community,
>
>After many years of trying unsuccessfully to have fun writ
Hello QL community,
After many years of trying unsuccessfully to have fun writing software for
other computers, I recently realized that I missed writing QL programs,
especially 68000 assembly. I know that to maximize my motivation a project has
to be challenging, as writing a chess program fro
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