Re: [Ql-Users] uqlx-win32

2009-05-06 Thread Malcolm Cadman
In message <4a011edb.4060...@dokos-gr.net>, Phoebus R. Dokos 
 writes


Hi Phoebus,

I am sure that you are the person to do something with it ... but as you 
say it about having the time.


Anyway ... interesting times we live in ... :-)


Malcolm Cadman wrote:

The problem is that making a runtime version of cygwin is not entirely
straightforward as it used to be in the old days :-(
I am sure that If I sat down, I could probably find the way, but to be
honest with you I didn't have enough time as it were and didn't want to
mess with it.
As for the cygz11xxx.dll file, I will have to look at it. It seems to me
at first glance as a typo somewhere (X is close to Z on the keyboard)
but then again I could be wrong...
(That's not so uncommon you know ;-)

There is a live cd version of cygwin (I think from the University of
Indiana RACS) and that should work without any installation.

The proper solution for uQLx is for the graphics parts to be abstracted
and maybe use SDL or something along the same lines, something that will
enable native compilation under Windoze, MacOS etc.
With the newest sources from Richard it should be worth a try otherwise
it would be reinventing the wheel people. A fork of uQLx would be really
tough to maintain, plus sending upstream and reincorporating in the code
all the modifications that would be required, would make Richard's job
tougher I'd think...

Anyway,

I will try this weekend to make a step-by-step tutorial

Cheers,


Phoebus

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Malcolm Cadman
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Re: [Ql-Users] uqlx-win32

2009-05-06 Thread Phoebus R. Dokos
Norman Dunbar wrote:
> Evening Phoebus,
>
>   
Hi Norman,
QT would be a good choice for the higher level as would GTK (Qt though
just got stable bindings for mono... therefore I vote GTK -for the time
being-). Of course porting the graphics part is the least of one's
worries when porting to Windoze:-P )

Phoebus
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Re: [Ql-Users] uqlx-win32

2009-05-06 Thread Norman Dunbar
Evening Phoebus,

> The proper solution for uQLx is for the graphics parts to be abstracted
> and maybe use SDL or something along the same lines, something that will
> enable native compilation under Windoze, MacOS etc.
That would most likely be QT - in my opinion of course, other opinions
are available - but may be wrong! ;-)

http://www.qtsoftware.com
is the place to go for a free development system that works (natively)
on Windows, Mac, Linux and Unix.


Cheers,
Norman.
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