Hi all,
does anyone have any sources or tutorial in any form (C, Turbo/S*Basic or
Assembly) for independent (or not) Sprite movement?
Re: independent sprite movement...
Did anybody do it with Basic?
I thought of a method involving a Thing that would govern the movements of
sprites without
At 08:04 ðì 13/2/2002 +0100, you wrote:
Marcel Kilgus makes some magical things to make me read
}
} What? That 32bit per pixel is far too memory consuming for a windowing
} system that does the saving of backgrounds itself? Nothing proprietary
} in this knowledge ;-)
}
} The PE was designed for
On 15 Feb 2002, at 1:41, Phoebus R. Dokos wrote:
As for compression of SCR, I am currently working on a modified variable=20
RLE model (3 bytes or 4 bytes long) with the following specs:
1 bit (RLE code / 0 for 128 repetitions and 1 for 128 repetitions.)
7 bits (repetitions) (if RLE=3D0) or
I have a funny feeling that Digital Precision dod a sprite editor/manager
system a long time ago.
I can't remember the name though - sorry.
HTH
Norman.
-
Norman Dunbar
Database/Unix administrator
Lynx Financial Systems Ltd.
mailto:[EMAIL PROTECTED]
Tel: 0113