[ql-users] Sprite movement and relative info.

2002-02-14 Thread Phoebus R. Dokos
Hi all, does anyone have any sources or tutorial in any form (C, Turbo/S*Basic or Assembly) for independent (or not) Sprite movement? Re: independent sprite movement... Did anybody do it with Basic? I thought of a method involving a Thing that would govern the movements of sprites without

PIC/SCR Compression (Was:Re: [ql-users] DISP_COLOUR)

2002-02-14 Thread Phoebus R. Dokos
At 08:04 ðì 13/2/2002 +0100, you wrote: Marcel Kilgus makes some magical things to make me read } } What? That 32bit per pixel is far too memory consuming for a windowing } system that does the saving of backgrounds itself? Nothing proprietary } in this knowledge ;-) } } The PE was designed for

Re: PIC/SCR Compression (Was:Re: [ql-users] DISP_COLOUR)

2002-02-14 Thread Wolfgang Lenerz
On 15 Feb 2002, at 1:41, Phoebus R. Dokos wrote: As for compression of SCR, I am currently working on a modified variable=20 RLE model (3 bytes or 4 bytes long) with the following specs: 1 bit (RLE code / 0 for 128 repetitions and 1 for 128 repetitions.) 7 bits (repetitions) (if RLE=3D0) or

RE: [ql-users] Sprite movement and relative info.

2002-02-14 Thread Norman Dunbar
I have a funny feeling that Digital Precision dod a sprite editor/manager system a long time ago. I can't remember the name though - sorry. HTH Norman. - Norman Dunbar Database/Unix administrator Lynx Financial Systems Ltd. mailto:[EMAIL PROTECTED] Tel: 0113