- Original Message -
From: "Alex Wells" <[EMAIL PROTECTED]>
To: "dndsystems1" <[EMAIL PROTECTED]>
Sent: Wednesday, September 18, 2002 10:14 PM
Subject: Re: [ql-users] NEC Birmingham - 'Come on down'
> .
> >
> > Hi Alex, we don't have a Q40 to test it on (Derek has taken some
bits
> > o
On Fri, 20 Sep 2002 at 15:09:37, Tony Firshman wrote:
(ref: <[EMAIL PROTECTED]>)
>
>On Fri, 20 Sep 2002 at 11:23:29, Laurence Reeves wrote:
>(ref: <[EMAIL PROTECTED]>)
>
>
>>The sort of game that you'll find in the Minerva ROM, where every byte
>>saved on non-critical code meant another featur
On Fri, 20 Sep 2002 at 11:23:29, Laurence Reeves wrote:
(ref: <[EMAIL PROTECTED]>)
>The sort of game that you'll find in the Minerva ROM, where every byte
>saved on non-critical code meant another feature could be squeezed in,
One feature per byte is a mite better than even _you_ could manage
Fabrizio Diversi wrote:
>Ciao,
>Everything started due to my curiosity to understand
>why smsqe on latest HW platform (040 and 060) was so
>slow in PAN and SCROLL operation (both for high and Ql
>resolution).
>1 - SMSQE with GD2 using standard QL resolution use
>MOVEP instruction. There are no m
Ciao,
Everything started due to my curiosity to understand
why smsqe on latest HW platform (040 and 060) was so
slow in PAN and SCROLL operation (both for high and Ql
resolution).
1 - SMSQE with GD2 using standard QL resolution use
MOVEP instruction. There are no more than 20 MOVEP
references ins
Marcel Kilgus wrote:
> Fabrizio Diversi wrote:
>
>>I need some help to traslate Movep instruction, is it
>>correct what i did in the following example ?
>
>
> Yes.
I'll add that doing all those rotates is very inefficient and of course
affects the status register, which maybe it shouldn't (