Ive tried to post a certain message on this topic a number of times, but it
doesnt get through! It doesnt contain any obscene language or anything like
that (although the words size and large appear three times - could that be
the problem?)
I dont find this list server very reliable. Messages
Per wrote:
I thought Id have a go just to demonstrate:
100 s = SCR_BASE + SCR_LLEN + 4 : rem Start at top left of screen
110 xs = 100: ys = 10 : rem X/y size
150 POKE_L a, $2200020: rem Mode 32 sprite w alpha
channel
Per, this is
Wolfgang Uhlig writes:
I have two questions, though:
1) With the PVAL procedure (result%(10 and 11)) I can determine the origin
of a window.
How would I have to alter your line 100 when PVAL returns xorg%=500,
yorg%=300 (just to take an example)
As you will know by now, I sent you the
when you program with EasyPtr, it is very easy to create
dragdrop-routines
where you do as if you'd really move the contents of a menuitem by
setting
the
pointer to a sprite.
I have done this in Launchpad with the Icon Move routines.
If the contents of the menuitem is already a sprite, this
On 13 Mar 2004 at 11:59, Wolfgang Uhlig wrote:
Isn't there a possibility to make a sprite out of the string on the
fly?
Possibly with a background-system-colour?
I know that there is something like blobs and patterns but I have never
understood how this works.
I'd like that very much
@ Dilwyn
The easy alternative is to make a 'text' sprite which is made into the
pointer sprite when the item to be dragged is text. This could be as
simple as a sprite which looks like the letters 'TEXT' with a black
border around it! (This is what I do in my programs).
That's not what I mean. I
Wolfgang Uhlig wrote:
Do yo want to make a string into a sprite on the fly?
Yes, I thought, I wrote that ;-)
This would be a rather non trivial task!
That's what I was afraid of.
What would be the problem when trying to do this?
That I'd like to know, too ;-) Sounds rather trivial to me.