Re: [ql-users] use of new system sprites from C68?

2004-09-22 Thread Geogwilt
In a message dated 14/09/04 10:11:20 GMT Daylight Time, [EMAIL PROTECTED] writes: Has anyone used the new system sprites from C68? This would be using it in the window definition which was originally a pointer to a sprite file. My program SETW, which produces window definitions for

Re: [ql-users] use of new system sprites from C68?

2004-09-17 Thread James Hunkins
No problems - plenty of other code work to do over the weekend on QDT :) I appreciate your help! Cheers, jim On Sep 16, 2004, at 10:38 PM, Jérôme_Grimbert wrote: James Hunkins wrote: Jerome, Since no one else has jumped in with help on this yet, would you mind digging through for a sample of your

Re: [ql-users] use of new system sprites from C68?

2004-09-16 Thread James Hunkins
Jerome, Since no one else has jumped in with help on this yet, would you mind digging through for a sample of your 'C' code showing the proper use of the new system sprites. It would really help me a lot. Thanks, jim On Sep 14, 2004, at 2:30 AM, Jérôme_Grimbert wrote: James Hunkins wrote: Has

Re: [ql-users] use of new system sprites from C68?

2004-09-16 Thread Jérôme Grimbert
James Hunkins wrote: Jerome, Since no one else has jumped in with help on this yet, would you mind digging through for a sample of your 'C' code showing the proper use of the new system sprites. It would really help me a lot. Ok. You will have to wait till monday, but just be patient...

[ql-users] use of new system sprites from C68?

2004-09-14 Thread James Hunkins
Has anyone used the new system sprites from C68? This would be using it in the window definition which was originally a pointer to a sprite file. I have tried it by defining 2 bytes such as: unsigned short test_sprite = 0x0008; [ byte 0 = 0x00 for a system sprite 0x08 for the

Re: [ql-users] use of new system sprites from C68?

2004-09-14 Thread Jérôme Grimbert
James Hunkins wrote: Has anyone used the new system sprites from C68? This would be using it in the window definition which was originally a pointer to a sprite file. I have tried it by defining 2 bytes such as: unsigned short test_sprite = 0x0008;[ byte 0 = 0x00 for a system

Re: [ql-users] use of new system sprites from C68?

2004-09-14 Thread James Hunkins
Just did several different combinations with your array suggestion, including different pointer methods and all give me the red 'X' sprite. I am sure that it is something very simple that I am missing so if you do get a chance to dig up a sample of your working code, I would really appreciate