In a message dated 14/09/04 10:11:20 GMT Daylight Time, [EMAIL PROTECTED]
writes:
Has anyone used the new system sprites from C68? This would be using
it in the window definition which was originally a pointer to a sprite
file.
My program SETW, which produces window definitions for
No problems - plenty of other code work to do over the weekend on QDT :)
I appreciate your help!
Cheers,
jim
On Sep 16, 2004, at 10:38 PM, Jérôme_Grimbert wrote:
James Hunkins wrote:
Jerome,
Since no one else has jumped in with help on this yet, would you mind
digging through for a sample of your
Jerome,
Since no one else has jumped in with help on this yet, would you mind
digging through for a sample of your 'C' code showing the proper use of
the new system sprites. It would really help me a lot.
Thanks,
jim
On Sep 14, 2004, at 2:30 AM, Jérôme_Grimbert wrote:
James Hunkins wrote:
Has
James Hunkins wrote:
Jerome,
Since no one else has jumped in with help on this yet, would you mind
digging through for a sample of your 'C' code showing the proper use of
the new system sprites. It would really help me a lot.
Ok.
You will have to wait till monday, but just be patient...
Has anyone used the new system sprites from C68? This would be using
it in the window definition which was originally a pointer to a sprite
file.
I have tried it by defining 2 bytes such as:
unsigned short test_sprite = 0x0008; [ byte 0 = 0x00 for a system
sprite
0x08 for the
James Hunkins wrote:
Has anyone used the new system sprites from C68? This would be using it
in the window definition which was originally a pointer to a sprite file.
I have tried it by defining 2 bytes such as:
unsigned short test_sprite = 0x0008;[ byte 0 = 0x00 for a
system
Just did several different combinations with your array suggestion,
including different pointer methods and all give me the red 'X' sprite.
I am sure that it is something very simple that I am missing so if you
do get a chance to dig up a sample of your working code, I would really
appreciate