Hi Hendrik
Did you work out how to do this ? I’m also interested.
Kr
Stephen
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Is there a way to paste a pixel map (such as a .png ?) to
a face of one of the objects in pict3d? If so, I haven't found it.
I'd like to paint the objects with interesting textures.
-- hendrik
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T
awesome thanks.
On Fri, Feb 19, 2016 at 3:05 AM Matthew Flatt wrote:
> Thanks for the info!
>
> The problem was not specific to 10.11 (obviously) and not related to GL
> bitmaps. It was in the way Pict3D creates and hides a frame to get a
> screen-compatible GL context. Between v6.3 and v6.4, I
Thanks for the info!
The problem was not specific to 10.11 (obviously) and not related to GL
bitmaps. It was in the way Pict3D creates and hides a frame to get a
screen-compatible GL context. Between v6.3 and v6.4, I changed the way
`racket/gui` hides a frame on OS X, and the new way destroys the
I'm running 10.10 Yosemite. (should I do a bug report to capture machine
details?)
macosx "Darwin Miriams-MacBook-Pro.local 14.5.0 Darwin Kernel Version
14.5.0: Tue Sep 1 21:23:09 PDT 2015; root:xnu-2782.50.1~1/RELEASE_X86_64
x86_64" (x86_64-macosx/3m) (get-display-depth) = 32
thanks,
S.
On
I see the same problem on my machine with v6.4 and 6.4.0.8, and not
with v6.3.
Using `pict3d/universe` works for me in all versions, but the Pict3D
snip that's shown in DrRacket doesn't. So, I think the problem must be
due to a change since v6.3 in `racket/gui` related to GL bitmaps. I'll
investig
On Tuesday, January 12, 2016 at 12:08:18 PM UTC-7, Jay McCarthy wrote:
> Great. In case Alex's email wasn't clear, you should be able to
> reinstall (remove and install again) and it will work on your older
> version (unless it doesn't work because of a problem that has been
> fixed since we moved
Great. In case Alex's email wasn't clear, you should be able to
reinstall (remove and install again) and it will work on your older
version (unless it doesn't work because of a problem that has been
fixed since we moved on from v6.2.1).
Jay
On Tue, Jan 12, 2016 at 2:07 PM, wrote:
> On Tuesday,
On Tuesday, January 12, 2016 at 8:32:13 AM UTC-7, Jay McCarthy wrote:
> Can you say what version of Racket you are using?
>
> `racket --version`
>
> will tell you
>
> Jay
>
> On Tue, Jan 12, 2016 at 10:25 AM, wrote:
> > Trying to run some of the default tests from pict3d (spaceship.rkt)
> >
On Tuesday, January 12, 2016 at 10:03:54 AM UTC-7, Alex Knauth wrote:
> I just added version exceptions for earlier versions of racket, pointing to a
> version that doesn't require racket/struct. So this should be fixed now.
>
> > On Jan 12, 2016, at 10:36 AM, Alex Knauth wrote:
> >
> > This is
I just added version exceptions for earlier versions of racket, pointing to a
version that doesn't require racket/struct. So this should be fixed now.
> On Jan 12, 2016, at 10:36 AM, Alex Knauth wrote:
>
> This is because pict3d requires racket/struct, which was only added in racket
> version
This is because pict3d requires racket/struct, which was only added in racket
version 6.3. If you have an older version, you'll get this error.
There should probably be a version exception for older versions that doesn't
require racket/struct. Or would it be better to change pict3d to not rely
Can you say what version of Racket you are using?
`racket --version`
will tell you
Jay
On Tue, Jan 12, 2016 at 10:25 AM, wrote:
> Trying to run some of the default tests from pict3d (spaceship.rkt) resulted
> in this error. When I downloaded the pict3d package to Racket I got a lot of
> the
Trying to run some of the default tests from pict3d (spaceship.rkt) resulted in
this error. When I downloaded the pict3d package to Racket I got a lot of the
same (if I remember correctly) directory errors. Is this most likely from how I
installed racket to begin with? Ubuntu 14.04 LTS
-Thanks
1) pict3d is Totally magnificent. Think I said this before.
2) New OS X mouse controls are excellent.
3) Doc bug (I think). You write
"Shapes: visible 2D surfaces in 3D space. Surfaces are visible on only one
side.”
I believe the first word and the first word of the second sentence should be
th
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