Perhaps some more encouragement, I did the music for the iPhone video
game Star Rangers back in 2009 using Rosegarden for everything until
the mastering stage. My orchestral SoundFonts at the time were pretty
awful, but it was my first time doing a game soundtrack, and my first
project using only
On 26/01/13 19:35, Holger Marzen wrote:
On Sat, 26 Jan 2013, Abrolag wrote:
[...]
I encounter that's made with Rosegarden or other Open Source
Software avoids instruments that need exact timings.
Sure it's so general? Isn't this doable by setting JACK latency low? I
thinking of Rosegarden
On Sun, 27 Jan 2013, Lorenzo Sutton wrote:
On 26/01/13 19:35, Holger Marzen wrote:
On Sat, 26 Jan 2013, Abrolag wrote:
[...]
I encounter that's made with Rosegarden or other Open Source
Software avoids instruments that need exact timings.
Sure it's so general? Isn't this doable
On Sat, 26 Jan 2013, Abrolag wrote:
For Michael and the other long-suffering devs.
I've just completed a project that uses Rosegarden to drive two instances of
Yoshimi at a total of 32 different instruments for 8 minutes. It is intended
to
be a demo of Yoshimi's capabilities, but I