Re: [Rosegarden-user] Encouragement

2013-01-28 Thread S. Christian Collins
Perhaps some more encouragement, I did the music for the iPhone video game Star Rangers back in 2009 using Rosegarden for everything until the mastering stage. My orchestral SoundFonts at the time were pretty awful, but it was my first time doing a game soundtrack, and my first project using only

Re: [Rosegarden-user] Encouragement

2013-01-27 Thread Lorenzo Sutton
On 26/01/13 19:35, Holger Marzen wrote: On Sat, 26 Jan 2013, Abrolag wrote: [...] I encounter that's made with Rosegarden or other Open Source Software avoids instruments that need exact timings. Sure it's so general? Isn't this doable by setting JACK latency low? I thinking of Rosegarden

Re: [Rosegarden-user] Encouragement

2013-01-27 Thread Holger Marzen
On Sun, 27 Jan 2013, Lorenzo Sutton wrote: On 26/01/13 19:35, Holger Marzen wrote: On Sat, 26 Jan 2013, Abrolag wrote: [...] I encounter that's made with Rosegarden or other Open Source Software avoids instruments that need exact timings. Sure it's so general? Isn't this doable

Re: [Rosegarden-user] Encouragement

2013-01-26 Thread Holger Marzen
On Sat, 26 Jan 2013, Abrolag wrote: For Michael and the other long-suffering devs. I've just completed a project that uses Rosegarden to drive two instances of Yoshimi at a total of 32 different instruments for 8 minutes. It is intended to be a demo of Yoshimi's capabilities, but I