Re: [rspec-users] Game development: how to test interactions like an attack?

2012-02-02 Thread Matt Wynne
On 2 Feb 2012, at 09:50, Romain Tribes wrote: Hello, I'm writing webgames with Rails and I want to test my code (and even TDD) but I'm really stuck figuring what to test. I read a lot of articles on the subject but I still don't know what to do in my case: how to start? For instance,

Re: [rspec-users] Game development: how to test interactions like an attack?

2012-02-02 Thread Julian Leviston
I always find it's very good to start simply. Make the simplest spec you can imagine, then the next, and so on... What is a spec? Some of this stuff might seem so obvious... for example... when you start playing your game, you expect that it'll present you with something... write a test for

Re: [rspec-users] Game development: how to test interactions like an attack?

2012-02-02 Thread Justin Ko
On Feb 2, 2012, at 2:20 AM, Romain Tribes wrote: Hello, I'm writing webgames with Rails and I want to test my code (and even TDD) but I'm really stuck figuring what to test. I read a lot of articles on the subject but I still don't know what to do in my case: how to start? For

Re: [rspec-users] Game development: how to test interactions like an attack?

2012-02-02 Thread Romain Tribes
Thanks for your attention and your answers! I worked on that the whole afternoon: it's really timeconsuming when you are not used to test! My code is on GitHub : https://github.com/Sephi-Chan/LearnToTest As I said I read a lot of stuff about testing and TDD. Unfortunately, most of the time