Any of you guys use an LCD TV with your SAM? I'm thinking that one of
those small little LCDs might make a nice SAM display but I'd be
concerned with picture quality, lag time etc.
Anyone have any experience?
Gavin
I`ve come across a little routine on an old disk magazine that provides four
8*8 pixel masked `sprites` via a MC interrupt routine, it seems pretty fast,
and am wondering about trying to use it, however I`m wondering if it`s possible
to alter an interrupt routine so that it only runs the code
Calvin Allett wrote:
so would it seem feasable to be able to alter the routine
with a flag, so that it jumps straight back every other frame
and only draws the other frames?
Assuming you don't need to worry about redrawing them if they haven't moved
you could simply add your own interrupt
Calvin Allett wrote:
I`ve been wondering this before, in relation to the Mayhem
accelerator, as if wanting to write a game to run at 20Mhz
(about four times normal speed with uncontended RAM?)
then if I`d be able to run an intterupt music player, but have
the player altered to only play the
Calvin Allett wrote:
so would it seem feasable to be able to alter the routine
with a flag, so that it jumps straight back every other frame
and only draws the other frames?
`Assuming you don't need to worry about redrawing them if they haven't
`moved
`you could simply add your own
Calvin Allett wrote:
I`ve been wondering this before, in relation to the Mayhem
accelerator, as if wanting to write a game to run at 20Mhz
(about four times normal speed with uncontended RAM?)
then if I`d be able to run an intterupt music player, but have
the player altered to only play the
Quoting Colin Piggot [EMAIL PROTECTED]:
Interrupts aren't affected by the speed of the machine.
The ASIC generates the frame interrupt every 50th of a second, it's all tied
right into the video timings. So things like music players, or any frame
interrupt (or line interrupt) routines don't
Quoting Calvin Allett [EMAIL PROTECTED]:
I used to love these demo`s, and the converted games, as I still
usually prefer AY music over The Sound Machine, or E-tracker, although
some SAM tunes blow the AY away :) I was thinking it might be easier
to get someone to do a tune or two for games, if
Quoting Calvin Allett [EMAIL PROTECTED]:
I`ve come across a little routine on an old disk magazine that
provides four 8*8 pixel masked `sprites` via a MC interrupt routine,
it seems pretty fast, and am wondering about trying to use it,
however I`m wondering if it`s possible to alter an
I still need to catch up on the later issue`s, and the earlier ones... I`d
forgot there was such an article, but I`d heard, one of the early ones I think
:)
[EMAIL PROTECTED] wrote: Quoting Calvin Allett :
I`ve come across a little routine on an old disk magazine that
provides four 8*8
I was supposed to upload Issue 4 and 6 of Arcadia last year, and never got
round to it, well I`ve found issue 6, and upped it to :-
http://www.4shared.com/file/16014910/5a4803f8/ARCADIA_6.html
Can`t find issue 4 at the mo, but I`m sure I had it, so will see if there`s
any disks I forgot to
I`m working on a few things at the moment that use 4 - 8 palette lines, doesn`t
slow basic down noticeably, but when changing them there`s a very slight delay,
as
there are 8 changes/commands that need to be made at once... I was wondering if
anybody could help me out with the following.
Does
I`d ideally like to change the lines, grab the Mem$ of the correct area,
MEM$(5600 TO 57ff)
is what you want for the BASIC line interrupt table :)
Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
1995-2007 - Celebrating 12 Years of developing for the Sam Coupe
Thank you so much Colin :D
So that`sMem$(22016 to 22527) ... I tried to convert it with the
character and got a - number, lol, I take it the char is to denote Hex..
I did try and find it myself a few times in the tech manual, but couldn`t...
right, I can see if it`s faster now *_+
Colin
Thank you so much Colin :D
So that`s Mem$(22016 to 22527) ... I tried to convert it with the
character and got a - number, lol, I take it the char is to denote
Hex..
Yes denotes hex in BASIC. You can use that in the MEM$ command as I put -
no need to convert to decimal.
I did try and
Calvin Allett wrote:
http://www.4shared.com/file/16014910/5a4803f8/ARCADIA_6.html
Verified and pushed to incoming/ on NVG
Can`t find issue 4 at the mo, but I`m sure I had it, so will see if there`s
any disks I forgot to rip... also noticed that I couldn`t find any
issue`s of SCPDU
on nvg,
cheers *_+ That`s even better if you can use hex in Mem$, that`s another thing
learnt :) I normally hate it when every MCoder use`s Hex all the time, but I
suppose I should get used to it if ever I`m to learn MC :)
Colin Piggot [EMAIL PROTECTED] wrote: Thank you so much Colin :D
So that`s
Cheers Dan for nvg`ing for me, I`ll learn how to upload to the incoming soon :)
Just been trying out the SCPDU5 disk, and if you boot samdos 2 from another
disk the disk seems to work fine, and there`s some interesting stuff on it... I
do seem to remember that one (or two) progs didn`t work, so
Quoting Calvin Allett [EMAIL PROTECTED]:
I still need to catch up on the later issue`s, and the earlier
ones... I`d forgot there was such an article, but I`d heard, one of
the early ones I think :)
I've got a site to work on tonight, otherwise I'd be dipping in my issues to
look for you :(
no probs mate, I`m not exactly gonna be able to do anything with any MC code
yet anyhow, and I know your busy :) I do love looking through the issue`s I
have, it always eggs me on to do more coding, but I need to get the early
issue`s especially for the (sounding great) articles :D
[EMAIL
`Did someone call? ;) Yes it was the early issues, it was issues 1-5 i think,
` i was only talking to colin this evening about that, now ive moved i
` really need to get on with finishing it, although i lost all my code
` when i lost the sam harddrive. Ive now got a sam in a can and have
` some
Just to say I`ve put a demo of level one up of Tomato Antics. Still not really
a proper game yet, but spent a lot of time trying to get it to as fast a speed
as I can, so that I can start adding in game elements.
It`s more of a reintroduction to SAM Basic and a test to see what can
be got out of
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