RE: Musics

2012-04-21 Thread Adrian Brown
That’s top, im a child of the electronic sound – don’t think my wife is too impressed with it blasting out of the office though ;) Im working on some other sam bits at the moment (when time allows) For programmery people, scrolling on sam is what let it down imho. Thinking of something like

Re: Musics

2012-04-21 Thread Chris Pile
Oooo, that's very, very nice! Would work really well as the backing track to some kick-arse shmup! I'm hearing some nice Williams-esque sounds in there too - that little wibbly-wobbly blippy background bust at around 1.17 in particular! If you don't make your living composing digital music

Re: Musics

2012-04-21 Thread Thomas Harte
The best idea I've come up with is to use a very limited number of tiles and scroll like one of those infinite ball demos. So, you have 8x8 tiles and 8 screen buffers. You scroll only either 1 or zero pixels at a time, only ever in one direction. Assuming it's a right to left scroll, for each

RE: Musics

2012-04-21 Thread Adrian Brown
Yer, with limited tiles its not soo bad. The current thing im working on uses a change check for updates but that's not for scrolling. Im just not sure any method would work for a mode 4 screen, its just too much data. Adrian From: owner-sam-us...@nvg.ntnu.no

Re: Musics

2012-04-21 Thread Balor Price
I'm currently using the delta-update (only printing the changes) in XOR to get 192*192 pixel scrolling. It doesn't go at 50 frames per second, but looking at the C64 version of Sanxion, that's obviously not running at 50fps either: http://www.youtube.com/watch?v=WDg1GX37bkUfeature=related

RE: Musics

2012-04-21 Thread Adrian Brown
Very true, most ran at 20fps. However The amiga did often run at 60. I worked on several Amiga titles that ran at 60fps. They had hardware scrolling which made it easy J Adrian From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Balor Price Sent: 21

Re: Musics

2012-04-21 Thread Aleš Keprt
I think this is right on ZX Spectrum. I don’t know much about C64, but it has some graphics accelerator at least for sprites, which in turn let us use simpler and faster algorithms for background scrolling, doesn’t it? Also, I found this in related videos:

Re: Musics

2012-04-21 Thread James R Curry
Correct - Sam Tetris used a version of the Nemesis the Warlock music. I believe this may be mentioned in the scroll text, but I'm not 100% sure. Great tune. -- James R Curry On Apr 21, 2012, at 2:16 PM, Aleš Keprt a...@keprt.cz wrote: I think this is right on ZX Spectrum. I don’t know

Re: Musics

2012-04-21 Thread warren
David, looking forward to checking out your music, once I remember how to play it! ;-) On the issue of scrolling games... One SAM example that jumped out in my memory was Matt Round's Santa Goes Psycho 2 on Fred 52. Not much use for most games, but he used a really neat little trick that

Re: Musics

2012-04-21 Thread Balor Price
On 21/04/2012 21:14, war...@wdlee.co.uk wrote: David, looking forward to checking out your music, once I remember how to play it! ;-) Sorry - tried sending an attachment to the list yesterday but they're blocked. Here's a version of the disk with the music compiled on it, just load up

Re: Musics

2012-04-21 Thread warren
Thanks for that!! Just listening. Very very cool!! :-D Well done!!! Especially considering how quickly you did it! I'm actually thinking at some point in the near future, of doing a couple of 'special editions' of the two games I got published on Fred many-many years ago, so if you'd ever

Re: Musics

2012-04-21 Thread Aleš Keprt
Oh, attachments are blocked? Thank you for pointing it out. I sent you the player for that tune yesterday, and exactly as you said: It was blocked. And without notice. So who wants to play that tune in Windows: https://rapidshare.com/files/1558291338/sanxion.zip Run the attached .bat file to