That’s top, im a child of the electronic sound – don’t think my wife is too
impressed with it blasting out of the office though ;) Im working on some
other sam bits at the moment (when time allows) For programmery people,
scrolling on sam is what let it down imho. Thinking of something like
Oooo, that's very, very nice! Would work really well as the backing track to
some
kick-arse shmup! I'm hearing some nice Williams-esque sounds in there too -
that
little wibbly-wobbly blippy background bust at around 1.17 in particular!
If you don't make your living composing digital music
The best idea I've come up with is to use a very limited number of tiles
and scroll like one of those infinite ball demos.
So, you have 8x8 tiles and 8 screen buffers. You scroll only either 1 or
zero pixels at a time, only ever in one direction. Assuming it's a right to
left scroll, for each
Yer, with limited tiles its not soo bad. The current thing im working on uses a
change check for updates but that's not for scrolling. Im just not sure any
method would work for a mode 4 screen, its just too much data.
Adrian
From: owner-sam-us...@nvg.ntnu.no
I'm currently using the delta-update (only printing the changes) in XOR
to get 192*192 pixel scrolling. It doesn't go at 50 frames per second,
but looking at the C64 version of Sanxion, that's obviously not running
at 50fps either:
http://www.youtube.com/watch?v=WDg1GX37bkUfeature=related
Very true, most ran at 20fps. However The amiga did often run at 60. I worked
on several Amiga titles that ran at 60fps. They had hardware scrolling which
made it easy J
Adrian
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Balor Price
Sent: 21
I think this is right on ZX Spectrum. I don’t know much about C64, but it has
some graphics accelerator at least for sprites, which in turn let us use
simpler and faster algorithms for background scrolling, doesn’t it?
Also, I found this in related videos:
Correct -
Sam Tetris used a version of the Nemesis the Warlock music. I believe this may
be mentioned in the scroll text, but I'm not 100% sure.
Great tune.
--
James R Curry
On Apr 21, 2012, at 2:16 PM, Aleš Keprt a...@keprt.cz wrote:
I think this is right on ZX Spectrum. I don’t know
David, looking forward to checking out your music, once I remember how
to play it! ;-)
On the issue of scrolling games...
One SAM example that jumped out in my memory was Matt Round's Santa
Goes Psycho 2 on Fred 52. Not much use for most games, but he used a
really neat little trick that
On 21/04/2012 21:14, war...@wdlee.co.uk wrote:
David, looking forward to checking out your music, once I remember how
to play it! ;-)
Sorry - tried sending an attachment to the list yesterday but they're
blocked.
Here's a version of the disk with the music compiled on it, just load up
Thanks for that!! Just listening. Very very cool!! :-D Well done!!!
Especially considering how quickly you did it!
I'm actually thinking at some point in the near future, of doing a
couple of 'special editions' of the two games I got published on Fred
many-many years ago, so if you'd ever
Oh, attachments are blocked? Thank you for pointing it out.
I sent you the player for that tune yesterday, and exactly as you said: It
was blocked. And without notice.
So who wants to play that tune in Windows:
https://rapidshare.com/files/1558291338/sanxion.zip
Run the attached .bat file to
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