Frode wrote:
You don't NEED that. I have no problems whatsoever having
source code in one window and the debugger/simulator in
another. Compiling in a third. Actually, I prefer it.
You -prefer- it? Why? It simply increases the amount of time and effort
you need to take.
I know. And tight
Frode wrote:
This is a claim I have never seen substantiated.
What's to substantiate?
With separate systems I need to compile, upload the file somehow to the
emulator, run the emulator, run the code. I then need to set up the
debugger within the emulator to do exactly what I need (and depending
Ian wrote:
8) Would you develop a title for the sam still?
I might
9) Would you help develop a title for the sam?
possibly
The Sam is the best 8 bit machine - and the emulator running at
500% wow-just mind blowing
Mmm. Y'see, Cookie, we should have built that z8000 board. :)
It
I wrote:
It occurred to me that one of the reasons I'm less likely to
develop something for the sam is that, although comet is
absolutely superb considering the hardware, it's not so easy
as a nice (eg) windoze app would be.
Sorry, I've just realised I'm being highly selfish in my
Dave Laundon wrote:
Automatic upload from Assembly Studio 8X would be a
possibility as it has on output plugin system.
Looks neat. The plugin stuff is cute - we could define all the SAM
headers and pretend it's a type of calculator ;-)
However I was hoping we could go to the level of
I wrote:
For that, we're either going to have to write our own or have
access to source.
*doh*
I've also decided to make the source code available under the GNU
General Public License. It will compile under Microsoft Visual C++ 6.0
(service pack 2 or higher).
I'll take a look, it might be
Adrian Brown wrote
1) Do you have an actual Sam Coupe:
Not sure. (!!) If I could brave the ex-girlfriend's father, probably :)
2) Does it work?
It did last time I saw it. That was about 7 years ago though :)
3) Do you still use it?
No. Play with the emulator sometimes though.
4) How many
Andrew C wrote:
Before Ian says anything.
Elder siblings, huh? Can't live with 'em, can't kill 'em.
Geoff
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John Gresham wrote:
I think scrolling has been done in a mode 4 game on the SAM.
Defender has a scrolling landscape and looks to be mode 4. I
think it sometimes shifts the land at pixel-by-pixel
resolution when you move slowly.
The most you can move (using traditional shift every byte
Stuart Brady wrote:
I'm not sure if I'm reading this correctly. Do you mean that
you had a couple of weeks holiday, and went back to
Leicester, or that your holiday was actually in Leicester?
It's not the first place that I'd think of when looking for a
holiday destination, but that's
Chris White wrote:
I must have missed this, and I left 6months from end, just a
mixture of things really lol
Id put it down to experience as well
*chuckles*
Actually it wasn't all that bad, I was just disappointed that the
gameplay didn't seem as good as the amiga version :(
What do I
[ about me writing: ]
Actually it wasn't all that bad, I was just disappointed that
the gameplay didn't seem as good as the amiga version :(
Chris White wrote:
Well game play should be identical , as it's the Amiga AI
under the skin, converted from 68000 to C
Ahh. I thought I might not
Cookie wrote:
However. Let's be clear here; there are those who had the
good fortune to grow up doing SAM stuff (or any earlier
machine), and those who didn't. The ones who did? Well, they
make games like Quantum Redshift, where everything runs at
60fps, and there's nary any slowdown or
Andy Collier wrote:
On Thursday, October 3, 2002, at 12:08 am, Simon Owen wrote:
I borrowed Acrobat for TurboMON
PDF, which was also created from a Word document, so I could do the
same
again if needed.
FWIW I can print word documents to pdf files without any
extra software.
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