RE: a thought (was RE: Moment of truth)

2003-01-17 Thread Geoff Winkless
Frode wrote: You don't NEED that. I have no problems whatsoever having source code in one window and the debugger/simulator in another. Compiling in a third. Actually, I prefer it. You -prefer- it? Why? It simply increases the amount of time and effort you need to take. I know. And tight

RE: a thought (was RE: Moment of truth)

2003-01-17 Thread Geoff Winkless
Frode wrote: This is a claim I have never seen substantiated. What's to substantiate? With separate systems I need to compile, upload the file somehow to the emulator, run the emulator, run the code. I then need to set up the debugger within the emulator to do exactly what I need (and depending

a thought (was RE: Moment of truth)

2003-01-16 Thread Geoff Winkless
Ian wrote: 8) Would you develop a title for the sam still? I might 9) Would you help develop a title for the sam? possibly The Sam is the best 8 bit machine - and the emulator running at 500% wow-just mind blowing Mmm. Y'see, Cookie, we should have built that z8000 board. :) It

RE: a thought (was RE: Moment of truth)

2003-01-16 Thread Geoff Winkless
I wrote: It occurred to me that one of the reasons I'm less likely to develop something for the sam is that, although comet is absolutely superb considering the hardware, it's not so easy as a nice (eg) windoze app would be. Sorry, I've just realised I'm being highly selfish in my

RE: a thought (was RE: Moment of truth)

2003-01-16 Thread Geoff Winkless
Dave Laundon wrote: Automatic upload from Assembly Studio 8X would be a possibility as it has on output plugin system. Looks neat. The plugin stuff is cute - we could define all the SAM headers and pretend it's a type of calculator ;-) However I was hoping we could go to the level of

RE: a thought (was RE: Moment of truth)

2003-01-16 Thread Geoff Winkless
I wrote: For that, we're either going to have to write our own or have access to source. *doh* I've also decided to make the source code available under the GNU General Public License. It will compile under Microsoft Visual C++ 6.0 (service pack 2 or higher). I'll take a look, it might be

RE: Moment of truth

2003-01-15 Thread Geoff Winkless
Adrian Brown wrote 1) Do you have an actual Sam Coupe: Not sure. (!!) If I could brave the ex-girlfriend's father, probably :) 2) Does it work? It did last time I saw it. That was about 7 years ago though :) 3) Do you still use it? No. Play with the emulator sometimes though. 4) How many

RE: Moment of truth

2003-01-15 Thread Geoff Winkless
Andrew C wrote: Before Ian says anything. Elder siblings, huh? Can't live with 'em, can't kill 'em. Geoff This email has been scanned for all viruses by the MessageLabs SkyScan service. For more information on a

Scrolling (was RE: So long 2002, here comes 2003....)

2003-01-09 Thread Geoff Winkless
John Gresham wrote: I think scrolling has been done in a mode 4 game on the SAM. Defender has a scrolling landscape and looks to be mode 4. I think it sometimes shifts the land at pixel-by-pixel resolution when you move slowly. The most you can move (using traditional shift every byte

RE: So long 2002, here comes 2003....

2003-01-08 Thread Geoff Winkless
Stuart Brady wrote: I'm not sure if I'm reading this correctly. Do you mean that you had a couple of weeks holiday, and went back to Leicester, or that your holiday was actually in Leicester? It's not the first place that I'd think of when looking for a holiday destination, but that's

RE: Hi ho

2003-01-07 Thread Geoff Winkless
Chris White wrote: I must have missed this, and I left 6months from end, just a mixture of things really lol Id put it down to experience as well *chuckles* Actually it wasn't all that bad, I was just disappointed that the gameplay didn't seem as good as the amiga version :( What do I

OffTopic: PS1 Speedball (was Re Hi ho)

2003-01-07 Thread Geoff Winkless
[ about me writing: ] Actually it wasn't all that bad, I was just disappointed that the gameplay didn't seem as good as the amiga version :( Chris White wrote: Well game play should be identical , as it's the Amiga AI under the skin, converted from 68000 to C Ahh. I thought I might not

RE: Hi ho

2003-01-06 Thread Geoff Winkless
Cookie wrote: However. Let's be clear here; there are those who had the good fortune to grow up doing SAM stuff (or any earlier machine), and those who didn't. The ones who did? Well, they make games like Quantum Redshift, where everything runs at 60fps, and there's nary any slowdown or

RE: Sam Tech Manual

2002-10-04 Thread Geoff Winkless
Andy Collier wrote: On Thursday, October 3, 2002, at 12:08 am, Simon Owen wrote: I borrowed Acrobat for TurboMON PDF, which was also created from a Word document, so I could do the same again if needed. FWIW I can print word documents to pdf files without any extra software.

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