Cookie wrote:
> However. Let's be clear here; there are those who had the 
> good fortune to grow up doing SAM stuff (or any earlier 
> machine), and those who didn't. The ones who did? Well, they 
> make games like Quantum Redshift, where everything runs at 
> 60fps, and there's nary any slowdown or flicker. The ones who 
> didn't? They make games like Splinter Cell, which are 
> difficult to watch on an HDTV because the graphics tear all 
> over the place. You'd think they'd never heard of double 
> buffering, or waiting for the frame sync. And they've never 
> changed the border color to optimize their display in their lives!

So how does Chris White explain the disaster that was PS1 Speedball?

:)

Geoff


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