Cookie wrote: > However. Let's be clear here; there are those who had the > good fortune to grow up doing SAM stuff (or any earlier > machine), and those who didn't. The ones who did? Well, they > make games like Quantum Redshift, where everything runs at > 60fps, and there's nary any slowdown or flicker. The ones who > didn't? They make games like Splinter Cell, which are > difficult to watch on an HDTV because the graphics tear all > over the place. You'd think they'd never heard of double > buffering, or waiting for the frame sync. And they've never > changed the border color to optimize their display in their lives!
So how does Chris White explain the disaster that was PS1 Speedball? :) Geoff ________________________________________________________________________ This email has been scanned for all viruses by the MessageLabs SkyScan service. For more information on a proactive anti-virus service working around the clock, around the globe, visit http://www.messagelabs.com ________________________________________________________________________