ct: Re: New SAM Game: The Lost Disks of SAM
I agree with Rob and with the other comments; and I'll add that the
slow colouring in of the character to represent lives is a really neat
touch. I'm a bit confused about what the enter key is meant to do on
the info screen though — it seems to r
I agree with Rob and with the other comments; and I'll add that the
slow colouring in of the character to represent lives is a really neat
touch. I'm a bit confused about what the enter key is meant to do on
the info screen though — it seems to redefine black?
On 31 May 2012 13:31, the wub wrote:
What a great game! The presentation is outstanding, you really have a
nice style graphically! I like the infinite lives/quick restart as it
makes for a very compulsive, "this time I'll do it" kind of feeling..
The fact you did this in a month makes you some kind of coding legend! :)
Rob.
Cheers, Howard, pleased you like it.
I've just released v1.2 which has a redefine key option on the info screen so
hopefully that will be appreciated.
Cheers
Andrew
From: Balor Price
Sent: Saturday, May 26, 2012 4:15 PM
To: sam-users@nvg.ntnu.no
Subject: Re: New SAM Game: The Lost Dis
AAArrrgghh it's ridiculously moreish even though I'm terrible at it!
Looks like the collision detection problems have been totally sorted,
and the movement of Moby is really smooth too. Well done! Can't wait
for Dave Infuriators.
Howard
On 25/05/2012 12:02, Andrew Gillen wrote:
Hi folks
I
Hi folks
I've been a busy little bee this past month. After playing the very excellent
speccy game "The Lost Tapes of Albion" released by Dave Hughes for the 30th
anniversary I just had to get some of that action into the SAM. Dave 2 was put
back on the shelf temporarily and I began work. After