Re: Epic Fail

2012-07-27 Thread the wub
Apologies for bumping the thread but I thought I'd take the opportunity while I have the net! I have realised that I'm wasting cpu time in Epic Fail by using masks when the sprites are all the same single image! I think I can shave a lot of time, and some memory, by taking the masks out of the

Re: Epic Fail

2012-05-31 Thread the wub
Thanks for the feedback guys, sorry I haven't replied sooner but I don't have the internet at home at the moment! This is a fail to me because I had to keep scaling back my plans! Initially I was going for a remake of the Atari ST game, Better dead than alien but it just needed way too many

RE: Epic Fail

2012-05-29 Thread Stefan Drissen
-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Andrew Gillen Sent: dinsdag 29 mei 2012 01:43 To: sam-users@nvg.ntnu.no Subject: Re: Epic Fail Agreed, this is no failure, this is start of what could be a great game. Very smooth, I don't have a joystick that worked with my SAM

Re: Epic Fail

2012-05-27 Thread Balor Price
I don't know where all this activity has come from but I sure as hell like it. Why do you think this is a failure Rob? Looks like a total success to me. It's just rock hard! I really like the pixel-smooth movement on your ship and the overall smoothness of the background. Looks like