RE: who

2017-11-26 Thread Andrew Park
Still here too, I'm working on Hunchback at the moment

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Simone Voltolini
Sent: 26 November 2017 16:44
To: sam-users@nvg.ntnu.no
Subject: R: who

Please finish it: Sam scene need new stuff and all to be ported, for me, in 
Physical format.

Sam need to reborn again.

Great job!!!



--Simon




-Messaggio originale-
Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] Per conto 
di Balor Price
Inviato: domenica 26 novembre 2017 17:25
A: sam-users@nvg.ntnu.no
Oggetto: Re: who

Hey everyone!

I'm still here too.   When time permits I'm working on SAM versions of Thrust, 
Celeste, Split Personalities, and an assortment of other never-to-be-completed 
projects...

Cheers
-Howard




RE: Prototype of case for planed new computer SAM COUPE 2

2015-04-28 Thread Andrew Park
second CPU will be in assembler Z80 and rewritable direct from 
computer :-)
>>
> LCD
>> - Original Message - From: "Aleš Keprt" 
>> To: 
>> Sent: Thursday, April 23, 2015 8:18 PM
>> Subject: Re: Prototype of case for planed new computer SAM COUPE 2
>>
>>
>>> Sorry, I am pessimistic here. I don't like this design. I don't like
>>> the look of the original Sam Coupe either, why the hell would anybody
>>> want to clone it? In my opinion it's weird, it's a waste of effort
>>> and skills. And why 3.5" floppy diskettes? Another weird thing here.
>>> It's 2014, not 1984! I would definitely prefer a standard PC keyboard
>>> and a computer in a separate box, with flash memory cards (of any
>>> easily implementable type) instead of the current design.
>>>
>>> Best regards,
>>> Aley
>>>
>>>
>>> -Původní zpráva- From: VELESOFT
>>> Sent: Wednesday, April 22, 2015 11:10 PM
>>> To: sam-users@nvg.ntnu.no
>>> Subject: Re: Prototype of case for planed new computer SAM COUPE 2
>>>
>>> New computer compatible with sam coupe and ZX128. Contain real CPU
>>> Zilog Z80,
>>> and CPLD chip instead old ASIC. Real SAA1099 and AY chip,... Don't
>>> contain any
>>> modern PIC,ARM. Price is unknown, all is in development.
>>>
>>> VELESOFT
>>>
>>> - Original Message - From: "Thomas Harte"
>>> 
>>> To: 
>>> Sent: Wednesday, April 22, 2015 11:01 PM
>>> Subject: Re: Prototype of case for planed new computer SAM COUPE 2
>>>
>>>
>>> It reflects poorly on me but Spanish isn't one of my languages. What
>>> sort of
>>> machine is it? A genuine hardware compatible or just a Pi-or-whatever
>>> in a
>>> suitable case? How much? When? In what form?
>>>
>>> Very exciting.
>>>
>>>> On 22 Apr 2015, at 14:59, Andrew Park  wrote:
>>>>
>>>> Interested to see some more information on this, will it be a DIY
>>>> sam or produced?
>>>>
>>>> Andy
>>>>
>>>>
>>>> From: owner-sam-us...@nvg.ntnu.no
>>>> [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Kurt K
>>>> Sent: 22 April 2015 17:34
>>>> To: sam-users@nvg.ntnu.no
>>>> Subject: Re: Prototype of case for planed new computer SAM COUPE 2
>>>>
>>>> Where do we find more information? I'd love to get one. I'll have
>>>> to look closer on Velesoft's website.
>>>>
>>>> On Apr 22, 2015, at 10:50 AM, Leszek Chmielewski 
>>>> wrote:
>>>>
>>>> How much will it cost?
>>>>
>>>> On Wed, Apr 22, 2015 at 5:29 PM, VELESOFT  wrote:
>>>> It's first version of case for planed new computer SAM COUPE 2:
>>>>
>>>> http://velesoft.speccy.cz/other/SAMCASE_6E.JPG
>>>> http://velesoft.speccy.cz/other/SAMCASE_6A.JPG
>>>> http://velesoft.speccy.cz/other/SAMCASE_6D.JPG
>>>> http://velesoft.speccy.cz/other/SAMCASE_6B.JPG
>>>> http://velesoft.speccy.cz/other/SAMCASE_6C.JPG
>>>> http://velesoft.speccy.cz/other/SAMCASE_6G.JPG
>>>> http://velesoft.speccy.cz/other/SAMCASE_6H.JPG
>>>>
>>>> VELESOFT
>>>>
>>>> ---
>>>> Tato zpráva byla zkontrolována na viry programem Avast Antiviru
>>>
>>>
>>> ---
>>> Tato zpráva byla zkontrolována na viry programem Avast Antivirus.
>>> http://www.avast.com
>>>
>>>
>>> -
>>> Mgr. Aleš Keprt, Ph.D.
>>> private: a...@keprt.cz, www.keprt.cz
>>> office: Moravian University College / Moravská vysoká škola Olomouc,
>>> ales.ke...@mvso.cz
>>
>>
>> ---
>> Tato zpráva byla zkontrolována na viry programem Avast Antivirus.
>> http://www.avast.com
>>
>>
>
> 


---
Tato zpráva byla zkontrolována na viry programem Avast Antivirus.
http://www.avast.com

 

  _  


 <http://www.avast.com/> 

 <http://www.avast.com/> Tato zpráva byla zkontrolována na viry programem Avast 
Antivirus. 
www.avast.com 

 <http://www.avast.com/>  

 <http://www.avast.com/> -
Mgr. Aleš Keprt, Ph.D.
private: a...@keprt.cz, www.keprt.cz
office: Moravian University College / Moravská vysoká škola Olomouc, 
ales.ke...@mvso.cz

 <http://www.avast.com/>  



RE: Prototype of case for planed new computer SAM COUPE 2

2015-04-22 Thread Andrew Park
Interested to see some more information on this, will it be a DIY sam or 
produced?

 

Andy

 

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Kurt K
Sent: 22 April 2015 17:34
To: sam-users@nvg.ntnu.no
Subject: Re: Prototype of case for planed new computer SAM COUPE 2

 

Where do we find more information?  I'd love to get one.  I'll have to look 
closer on Velesoft's website.


On Apr 22, 2015, at 10:50 AM, Leszek Chmielewski  wrote:

How much will it cost?

 

On Wed, Apr 22, 2015 at 5:29 PM, VELESOFT  wrote:

It's first version of case for planed new computer SAM COUPE 2:

http://velesoft.speccy.cz/other/SAMCASE_6E.JPG
http://velesoft.speccy.cz/other/SAMCASE_6A.JPG
http://velesoft.speccy.cz/other/SAMCASE_6D.JPG
http://velesoft.speccy.cz/other/SAMCASE_6B.JPG
http://velesoft.speccy.cz/other/SAMCASE_6C.JPG
http://velesoft.speccy.cz/other/SAMCASE_6G.JPG
http://velesoft.speccy.cz/other/SAMCASE_6H.JPG

VELESOFT

---
Tato zpráva byla zkontrolována na viry programem Avast Antivirus.
http://www.avast.com

 



RE: Line interrupts

2014-01-01 Thread Andrew Park
Yes im using jam assembler to write the code

 

Thanks

 

Andy

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Adrian Brown
Sent: 01 January 2014 15:59
To: sam-users@nvg.ntnu.no
Subject: RE: Line interrupts

 

Is this in z80 ?

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Andrew Park
Sent: 01 January 2014 15:37
To: sam-users@nvg.ntnu.no
Subject: Line interrupts

 

Hi all

 

Happy new year lets hope we can see some more sam stuff this year.

 

Any idea how i can set up a line interrupt routine between 32768 and 65535?
I want to change the palette twice once at line 0 and then again on line
128.

 

Many thanks

 

Andy



Line interrupts

2014-01-01 Thread Andrew Park
Hi all

 

Happy new year lets hope we can see some more sam stuff this year.

 

Any idea how i can set up a line interrupt routine between 32768 and 65535?
I want to change the palette twice once at line 0 and then again on line
128.

 

Many thanks

 

Andy



Windows Tools for Sam

2013-10-20 Thread Andrew Park
Hi

 

Does anyone know of any windows based tools to create graphics for the sam?
What i mean is you can draw the graphics in a windows based environment then
export the data to be used in assembly such as JAM etc?

 

Andy

 



RE: Sam Hardware

2012-06-10 Thread Andrew Park
A couple of disk controllers would be great and maybe a sound chip or 2

 

Great find tho

 

Andy

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Simon Cooke
Sent: 09 June 2012 23:10
To: sam-users@nvg.ntnu.no
Subject: RE: Sam Hardware

 

Couple of Bare boards and a vlsi asic socket please :) I want to make a 
flashier home for my golden asic ;)

  _  

From: nev young
Sent: 6/9/2012 13:11
To: sam-users@nvg.ntnu.no
Subject: Sam Hardware

Hi every one,

I had a phone call this evening from a friend who has a shed (actually I 
think it's a shipping container) containing a large amount of Sam spares.

This all has to go.

Rather than take it down to the tip or re-cycling centre he would rather 
give it to someone who can make use of it.

I know he has NO keyboards and NO power supplies but various small parts 
resistors, caps, coils, chips, connectors, bare boards etc.

Most of it he will give away for the cost of postage. There are some 
"high value" parts (sound chips, disk controllers and the like) that you 
can haggle over.

If any one here has a wish list let us know and I'll put you in touch.

Nev Young.







RE: Nyan Cat

2012-04-23 Thread Andrew Park
I wonder if this will spawn several renditions of a sam version i'm going to
give it a go too :-)

Andy


-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Aleš Keprt
Sent: 23 April 2012 02:06
To: sam-users@nvg.ntnu.no
Subject: Re: Nyan Cat

I analyzed the original video - the whole animation consists of 12 frames
only. So this part is easy. :-) Aley

-Původní zpráva-
From: Aleš Keprt
Sent: Monday, April 23, 2012 2:42 AM
To: sam-users@nvg.ntnu.no
Subject: Re: Nyan Cat

I think normal mode 4 + normal music would be OK. I would rather see it
finished in basic variant then to read 100 mails on theory what can be done.
;-)
I believe mode 4 is achievable. It is small, it is repeated and it seems to
me that all states of the cat can fit into a few screen pages so we would
draw just stars. Plus standard music, samples aren't needed for this.

So who is going to do it? :-)))

A.

-Původní zpráva-
From: Andrew Collier
Sent: Sunday, April 22, 2012 10:57 PM
To: sam-users@nvg.ntnu.no
Subject: Re: Nyan Cat

Yeah, 4-pixel squares in mode 2 would be easy enough.

An authentic facsimile in Mode 1 would be tricky as there are squares with
more than 2 colours in. Achievable with rainbow processing, but that seems a
bit of a faff...

Andrew

On 22 Apr 2012, at 21:34, Tommo H wrote:

> Based on the Spectrum version, you could probably do it in Mode 1 or 
> 2, just using the attributes?
>
> On 22 Apr 2012, at 13:32, Andrew Collier  wrote:
>
>>  so this is what people do on the internet these days, is it?
>> Actually it does remind me a bit of the kind of stuff that ended up 
>> on early issues of Fred...
>>
>> You'd need to draw the stars manually, but that should be achievable.
>>
>> Andrew
>>
>>
>> On 22 Apr 2012, at 19:45, James R Curry wrote:
>>
>>> There are few enough frames that it could easily be done with screen 
>>> swapping with a sampled version of the music playing.
>>>
>>> --
>>> James R Curry
>>>
>>>
>>> On Apr 22, 2012, at 1:39 PM, "Aleš Keprt"  wrote:
>>>
 Do we have Nyan Cat on Sam Coupe? Somebody should make a conversion. 
 

 original version, Atari 800, ZX Spectrum, Commodore C16, Atari 2600: 
 http://www.youtube.com/watch?v=oQ5v9Qo6XzA
 Amstrad CPC version: http://www.youtube.com/watch?v=dfD3WxgaiXo
 BBC Micro version: http://www.youtube.com/watch?v=HBVQdx3dJ1c

 If you don't have time to watch it all, here is a "short" 100h summary:

 http://www.youtube.com/watch?v=AA5DsLzSVrk

 Sam Coupe version: ???

 -
 Mgr. Aleš Keprt, Ph.D.
 private: a...@keprt.cz, www.keprt.cz
 office: Moravian College / Moravská vysoká škola Olomouc, 
 ales.ke...@mvso.cz
>>


-
Mgr. Aleš Keprt, Ph.D.
private: a...@keprt.cz, www.keprt.cz
office: Moravian College / Moravská vysoká škola Olomouc, ales.ke...@mvso.cz


-
Mgr. Aleš Keprt, Ph.D.
private: a...@keprt.cz, www.keprt.cz
office: Moravian College / Moravská vysoká škola Olomouc, ales.ke...@mvso.cz




Not so sam related - sorry

2011-08-04 Thread Andrew Park
Hi All

 

Anyone know where i can get a PCB workframe from so i can populate boards,
spin them over then solder them ?

 

Appreciated

 

Andy

 



RE: Accessing Sam formatted disks through a USB floppy drive

2011-07-27 Thread Andrew Park
It would be great to see the game you wrote with SCADS always interested in 
seeing what SAM stuff is out there

Andy
 

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Dicky Moore
Sent: 27 July 2011 11:52
To: sam-users@nvg.ntnu.no
Subject: RE: Accessing Sam formatted disks through a USB floppy drive

Geoff, Howard, Leszek, Simon, Nev, & Thomas, thanks so much for your help. You 
are all so kind to reply so quickly and I'm totally humbled by your expertise. 

I tracked down a friend who still has a desktop PC with a built in IDE floppy 
drive, and gave it a go with that. Samdisk worked a treat, and I was so 
surprised to see that all the floppy disks still worked - after up to 20 years 
in storage. I've still got another big box to go through though. Fingers 
crossed the SCADS game I made back in the early 90s, "Bogie goes crazy ape 
bonkers with his four legs and magic eyeballs" has survived the wait! ;)

I'm having a clearout (new baby) and am sadly going to part with my Sam and all 
the disks. I just don't use it anymore and I'm not even sure where the power 
supply is. I've got a whole load of original Fred disks (around issues 20-60) 
and the original manual for SCADS if anyone wants them.

Thanks again for your help.


--
Dicky Moore | Bearcraft
07702 100 180
http://dickymoore.co.uk | http://bearcraftmusic.com


-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of nev young
Sent: 22 July 2011 17:55
To: sam-users@nvg.ntnu.no
Subject: Re: Accessing Sam formatted disks through a USB floppy drive

On 22/07/11 15:38, Dicky Moore wrote:
> Hey all
>
> Has anyone had any luck in copying Sam-formatted floppy disks to .dsk 
> or .mgt images using a USB floppy drive?
>
Very little hope of doing that.

All the programs I've seen, or written myself, need to access the floppy disk 
controller which you usually can not do through usb.

If your PC has a floppy controller I would suggest connecting a floppy drive 
directly to that, (possibly hanging out of the side and balanced on a pile of 
books) to do the copy. Then put your machine back together again.

If you really want to use the usb floppy drive then if you're feeling very 
strong hearted you might try running a linux system and using the dd utility. 
Something like:
dd noerror if=/dev/fda of=~/image.txt

Tell it to ignore errors, as on a 1.44Mb disk it will expect 18** sectors per 
track. So the last 8 will error. I've never tried this so can not vouch for if 
it would work. Even if it does you'll have to play about with the image to make 
it usable.


** I think a 1.44Mb disk has 2 sides of 80 tracks with 18 sectors of 512 bytes 
but I may be wrong.

Nev




screen modes

2011-04-24 Thread Andrew Park
I can't remember for the life of me how mode 1 is mapped out where is the
start address of the screen and where is the attribute data stored

 

Andy

 



RE: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Andrew Park
Back in the days of the Sam there was a screen compressing utility which was
ok, anyone know where i can find it?


Andy



-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Adrian Brown
Sent: 31 July 2010 15:01
To: sam-users@nvg.ntnu.no
Subject: RE: Dizzy (was:Porting spectrum games...)

Yer - yours is probably a little better then, the flashback screens are more
what you want to look at.  Ill play around a little more.

Adrian

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent: 31 July 2010 14:31
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was:Porting spectrum games...)

Oh, but wait! Enabling searching for the best LZ77 window and pattern
size (just in terms of 4 bits, 8 bits, 12 bits or 16 bits - not a
completely free search) seems to put me at:

1: 256 x 141 : 4593
2: 256 x 141 : 5731
3: 256 x 192 : 8520
4: 256 x 192 : 8267
5: 256 x 192 : 9440

Currently a little worse than you for the Dizzys, a little better for
the Flashbacks. I'm going to see if there's anything to gain from
variable length LZ77 regions (at the minute it picks the predictor per
line by trying every predictor with every combination of LZ77 length,
then bundles together all the best predictors into a big block and
LZ77s the whole lot, finding the best window/pattern size afresh for
the whole lot). I guess I can look for patterns in the results of the
line-by-line search.

On Sat, Jul 31, 2010 at 2:04 PM, Thomas Harte 
wrote:
> Oh, but for the record, with what I think is a completely straight
> reimplementation of PNG that isn't particularly intelligent in
> searching for the smallest size:
>
> 1: 256 x 141 : 5190 (774 bytes worse than you)
> 2: 256 x 141 : 6439  (826 bytes worse)
> 3: 256 x 192 : 10041 (938 bytes worse)
> 4: 256 x 192 : 9326 (732 bytes worse)
> 5: 256 x 192 : 10599 (496 bytes worse)
>
> Which puts me, on average, about 10% worse than you.
>
> On Sat, Jul 31, 2010 at 1:33 PM, Thomas Harte 
wrote:
>> Sadly I'm already doing that and still doing a lot worse than you. At
>> this point I'd definitely suggest that if you're willing to donate
>> code then it be used over anything I can come up with.
>>
>> I'm still trying though!
>>
>> On Sat, Jul 31, 2010 at 1:23 PM, Adrian Brown
>>  wrote:
>>> Oh one thing ive found out that may help in your tests.  Dont compress
>>> the data as nibble pairs.  If you convert the data into bytes (only
>>> using values 0 - 15) then compress that.  (obviously in the decompressor
>>> you need to patch it back so two bytes become one nibble). You may find
>>> you get a much better compression rate.
>>>
>>> Adrian
>>>
>>> -Original Message-
>>> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
>>> On Behalf Of Adrian Brown
>>> Sent: 31 July 2010 13:16
>>> To: sam-users@nvg.ntnu.no
>>> Subject: RE: Dizzy (was:Porting spectrum games...)
>>>
>>> Ok, providing I havent made any mistakes on the compressor it looks like
>>> the sizes are down at:
>>>
>>> 1: 256 x 141 : 4416
>>> 2: 256 x 141 : 5613
>>> 3: 256 x 192 : 9103
>>> 4: 256 x 192 : 8594
>>> 5: 256 x 192 : 10103
>>>
>>> Ill write the decompressor and check, depends how slow it is to
>>> decompress i guess ;)
>>>
>>>
>>>
>>>
>>>
>>
>





RE: Dizzy (was: Porting spectrum games...)

2010-07-28 Thread Andrew Park
It is great to see some activity on here again, 1 quick question where did
the amiga dizzy map come from to get screens, i've been looking for good
amiga screenshot maps everywhere as i'm not an artist and this stops me
writing games, i like to see graphical progress when i'm writing.

Anybody send me a link? 

Andy

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of Thomas Harte
Sent: 28 July 2010 00:11
To: sam-users@nvg.ntnu.no
Subject: Re: Dizzy (was: Porting spectrum games...)

Actually, late night spurt — with Huffman trees it's 5,528 bytes and
6,653 bytes respectively. No predictor yet. The former technically
beats the PNG size, but I'd imagine that just means the predictor is
barely going to help and I'm gaining a small win by not including any
of the normal file padding or headers. Or even the palette.

On Tue, Jul 27, 2010 at 11:47 PM, Thomas Harte 
wrote:
> Further to this: I've been playing around with it today using a couple
> of the more complicated screens from that Amiga map which didn't
> feature the watermark (since it's an alpha transparency, causing the
> number of colours to skyrocket), resized to 256 pixels across (which
> makes 141 pixels high). For a sensible lower bound on what I should
> expect, I saved them as PNGs and ran them through OptiPNG, PNGCrush,
> and AdvPNG, keeping the smallest version.
>
> The first (Dylan and a tree) is 5,553 bytes as a PNG. The second
> (featuring the Armorog) 6,108 bytes.
>
> In my quick dash at compression code, I implemented just a trivial
> little LZ77, using an exhaustive search to pattern match and treating
> each scan line as a completely separate thing to compress (and, as a
> result, rounded up to the next full byte). Five bits for a literal, 17
> for a back reference, the native addressable thing being a nibble.
>
> From that, I got 6,080 bytes for the first screen and 7,170 for the
> second. And this is without yet implementing a Huffman tree (probably
> best done per screen) or any sort of predictor.
>
> So, it looks like on a 16 colour display the LZ77 may actually be the
> most of it. In which case it's going to be hard to support the
> conclusion that PNG is massively better than the various common
> techniques when the Sam was a going concern. A Huffman tree is an easy
> win and something I'll experiment with tomorrow hopefully and a
> predictor is a useful addition even when dealing with hard edged low
> colour graphics because it introduces the second dimension as a going
> concern whereas LZ77 has no concept of that.
>
> Would it be possible to get a single screen hand prepared to be really
> beautiful rather than ripped from a tilemap?
>
> On Tue, Jul 27, 2010 at 10:46 AM, Stefan Drissen
>  wrote:
>> Fair enough. You could of course create PNG tiles so that you do not need
to
>> Flash! anything. You could then even also use a 256-colour PNG image as
map
>> editor, the colour determining the tile... ;-)
>>
>> Flashback would be very cool - on the PC I don't remember it having
>> scrolling. You would however also need to create an animated PNG / MPEG
>> player for the animated sequences.
>>
>> Lots of fun things to do... :-)
>>
>> -Original Message-
>> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
>> Behalf Of the_wub !
>> Sent: Monday, July 26, 2010 19:21
>> To: sam-users@nvg.ntnu.no
>> Subject: Re: Dizzy (was: Porting spectrum games...)
>>
>> If png's can be used then I think we should do it even if using an
>> image of tiles is a bit ironic!  It would allow changes to be made to
>> the image in the gimp rather than flash! if nothing else! ;)  If a
>> success, I don't dare to dream about scumm but another possible port
>> would be Flashback, I can't remember how much if any scrolling is in
>> there but something would be possible if pngs could be used as source
>> gfx...
>> I don't know enough to comment on the feasibility of it all but I do
>> have a question, why use the PC bitmaps and not the ST?  The Atari is
>> already 16 colours and it would be easy enough to fancy them up a bit,
>> make them a bit less tiley..  I'm saying this without having a good
>> look at how the PC gfx would work in 16 colours though...
>>
>> Hey Warren!  I'd guess that whichever direction the project goes
>> there'll be tons to do.  The more the merrier I say :)
>>
>>
>



RE: GamesMaster Manual

2010-07-22 Thread Andrew Park
I've seen a few demos made with games master and it seems ok, I also think
it's a good medium to do simple quick games i may have a look into using it
myself now my spare time is returning. Has anyone written any games with
games master that we can all look at?

Andy

-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of nev young
Sent: 22 July 2010 17:16
To: sam-users@nvg.ntnu.no
Subject: Re: GamesMaster Manual

On 20/07/10 11:29, war...@wdlee.co.uk wrote:
> Hey all! Been a long time since I did anything for SAM, but I've been
> planning to have a go at creating something new over the next few
> months... Having moved house a few times in the last few years, I
> haven't a clue where my GamesMaster manual is (It's at the bottom of a
> miscellaneous box somewhere!), so I was wondering if there was a PDF of
> the manual out there somewhere?
>
There is now.

http://nevilley.no-ip.org/nfy53/sam/Games_Master.pdf

It's 74MB so I hope my web server can cope with it.

Hope it's useful.

-- 
nev



RE: scart to vga

2010-04-25 Thread Andrew Park
Still trying to work out the best method, what I'm trying to do is similar
to a Sam in a can but then attach a laptop monitor to it just to see how it
looks, I know it's impractical but indeed a bit of fun.

A bit more research should give me an idea if a laptop screen will work

Andy


-Original Message-
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of the_wub !
Sent: 24 April 2010 11:15
To: sam-users@nvg.ntnu.no
Subject: Re: scart to vga

Hey Frode, thanks!

I'd be interested to know how the original poster gets on but after
weighing all the options I decided to just buy myself a telly :)
I found a 19" LCD flat-screen in Argos that has SCART, AV, HDMI, VGA
and RF inputs and makes a pretty slick looking monitor!  Very good
value for 99 quid and I now have the coolest looking Sam set up
imaginable!

Rob.



scart to vga

2010-04-20 Thread Andrew Park
Hi all

 

How much work would it be to convert the scart signal out of the SAM into a
VGA monitor?

 

Andy

 

 



Rom Calls

2009-09-03 Thread Andrew Park
Hello

 

I want to use JPUT (&0133) to display my graphics to compare speed with my
own routine, on a 512K Sam where is the default screen page stored? 

 

I understand that as long as the graphics are between 16384 and 32767 or
above 57344 in the screen page that should be fine but where in the 512k
memory is the default screen page? I've calculated where it is but what i
can see is it goes past the 512k boundary so loses the data.

 

Any ideas?

 

Andy

 

 



Good to see some activity

2009-08-07 Thread Andrew Park
Hello All,

 

Good to see some activity on here.

 

It would be interesting to know what projects people are working on I have a
Hunchback game in progress and the startings of a sam version of JSW i'd
like to get these finished this year in time for the 20th Birthday but more
chance of getting "LumpBack" finished than JSW,

 

Does anyone know if there will be a bit of a get together ? i live only a
few miles from the original SAM HQ and pass it regularly but it's a bit
short notice now for me to sort anything out.

 

Andy (Taff)

 



RE: New Jam Assembler

2009-06-18 Thread Andrew Park
I like the idea of the Jam Assembler but is there any way just to write with
JAM then compile and run on Sim coupe without the need to make a disc first,
if it crashes then all i would do is close down SIM Coupe and debug?

 

Andy

 

 

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
Behalf Of David Brant
Sent: 27 May 2009 13:25
To: sam-users@nvg.ntnu.no
Subject: Re: New Jam Assembler

 

Thanks for your comment David.

- Original Message - 

From: Roger Jowett   

To: sam-users@nvg.ntnu.no 

Cc: David   Brant 

Sent: Wednesday, May 27, 2009 1:05 PM

Subject: Re: New Jam Assembler

 

does it come with a library of routines?

 

No sorry it doesn't. The idea is that you build your own. I may do macro
library though

 

how difficult is it to convert speccy 3d routines to sam?

If your happy with using mode1 graphics then shouldn't be a problem, but if
they use the speccy's ROM it will make it more difficult and paging could be
problem too. If you want to use mode4 graphics then all graphic routines
will need a rewrite.

2009/5/24 

Quoting David Brant :

Hi

I've just uploaded a new version of my Assembler which is available  at
www.stoneddesign.co.uk hope people find it useful.

All the best

Dave

 

Excellent work!




 



RE: SAM's 20th Birthday

2009-05-31 Thread Andrew Park
I like the idea of increasing the SAM library and I think as the SAM is 20 
years old this year we should push ‘Retro Gamer’ into making a long awaited few 
page spread on our beloved SAM at least this would raise the profile of the SAM 
and get people wondering what it’s about and maybe get more people attempting 
to program it.  

 

A competition would be a great idea and I would try and finish some of my 
projects off (Been busy with being a dad again)

 

I still believe that people have missed the greatness of the SAM due to 16 bit 
machines becoming dominate at the time of it’s release.

 

So to all of us who have got unfinished projects “Let’s get on with it” 

 

Andy (Taff)

 

 

 

 

From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On 
Behalf Of Calvin Allett
Sent: 31 May 2009 03:56
To: sam-users@nvg.ntnu.no
Subject: SAM's 20th Birthday

 


Hey guys :) sorry I've not been around lately with my useless thoughts but just 
been thinking again about how SAM's gonna be 20 this year and wondering if 
anyone has plans for what we should do to celebrate and also worrying that for 
projects we only really got 6 months or so...

Personally I've wondered for a few years now if a coding/game competition might 
lure some of the Spectrum crew over and increase the SAM's library, even going 
so far in my mind ramblings of offering a first prize of a couple hundred quid 
or my Golden ASIC as incentives (I'm aware that monetary incentives can come 
across as vulgar, but there's a lot of people without jobs that perhaps this 
could intice that otherwise might not?, so thoughts on this would be welcome :) 
) and would like to know if anyone thinks this might be a good idea, and also 
for your blessing or objections (if even one person doesn't think this would be 
a sensible idea then I wouldn't do it out of respect or someone with a working 
brain could perhaps run a competition?) .

anyway, hope you are all well, and I realise that I've always been somewhat on 
the periphery of the SAM scene, so just take this as me drunk and wondering 
about stuff ;)

Cal

 



RE: What genre`s are we missing

2007-06-10 Thread Andrew Park
I reckon some good point n click adventures (Monkey island type) it worked
on the ST

 

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Calvin Allett
Sent: 10 June 2007 11:42
To: sam-users@nvg.ntnu.no
Subject: What genre`s are we missing

 


as titles, I know we don`t have a beat`em`up on the SAM (should we be
pleased with that, lol, it is a nice friendly computer after all, hehe), I
don`t recall hearing of any car games, is their any other genre`s you can
think of that we need? or specific games within a genre, galaxians/galaga
for example?

and just wondering, how much of a head fcuk would Mode 2 be for a MC coder,
as compared to Mode 4. Personally think that Sphera looked pretty damn fine,
and someone once had a brilliant demo on FRED, where there was both a side
scrolling shootemup, and also a side scrolling platformer (you didn`t get to
control the guy on the platformer sadly). I was amazed anyway, when I seen
the scrolls with what were pretty OKish graphics, had to be Mode 2 ?

  

  _  

Yahoo! Mail is the world's favourite email. Don't settle for less, sign
  up for your free account today.



Keyboard

2007-06-05 Thread Andrew Park
Hi,

 

This may not be the right place but has anyone got a Sam Keyboard/Membrane
to sell

 

Andy

 



New Stuff

2007-05-23 Thread Andrew Park
There seems to be some more activity on this list which is good news which
has got me thinking, like me there are probably people out there that are
trying to write new games for our beloved SAM but lack that final bit of the
jigsaw whether it be some routines, music or graphics. 

Would it be a reasonable suggestion to make that we set-up some resource
centre so that everyone can submit ideas or source so that we all can use. I
understand people thinking about others getting something for nothing and it
would probably end up being the same few submitters but I think it would
help the community. 

It would all have to be on a nonprofit basis but it would get more software
out there.

Just a suggestion

Andy (taff)





RE: Manic Miner scores

2007-02-06 Thread Andrew Park
So far 1810

Andy (Taff)


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Colin Piggot
Sent: 06 February 2007 04:23
To: sam-users@nvg.ntnu.no
Subject: Re: Manic Miner scores

> A good run gives me 
> 1875, though that's still without pixel-perfect jumps.

Sounds like a challenge!

1777 so far...

Colin
=
Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
1995-2007 - Celebrating 12 Years of developing for the Sam Coupe
Website: http://www.samcoupe.com/




Thanks

2007-01-19 Thread Andrew Park
Thanks Colin & Adrian for helping me out, I realized I had forgotten to make
a new stack and when I did this I then pointed my pointer to the beginning
of the new stack and not at the end minus 2 bytes.

 

Andy

 

 

 

 

 



Some Help

2007-01-19 Thread Andrew Park
Hi,

 

I was messing about with comet assembler recently and tried a simple routine
to display some data on the screen one worked a treat the other killed my
routine but they should have both done exactly the same. The difference was
on the first routine i done all the paging etc, then displayed my data then
paged out, worked fine ! however when i moved a routine out of the main loop
to be called by a CALL statement to display the data this killed it.

The file is a disk image for COMET, the 2 files in question are Chk1 which
clears the screen to white, this works, chk2 however clears the screen to
white then corrupts the output and crashes.

 

I've always got around the problem by paging the HMPR instead of the LMPR
but this has limited me.

 

Could be a simple solution such as an incorrect stack but it's confusing me
as when I save the SP do the above then restore the SP it works then resets.

 

Any help would be highly appreciated.

 

Andy

 

 



test.rar
Description: Binary data


Re: SAM Techy info wanted...

2001-10-04 Thread Andrew Park
ive got the technical manual from sam computers as i worked for them, let me
know and ill send you a copy

- Original Message -
From: "David Ledbury" <[EMAIL PROTECTED]>
To: 
Cc: "Mike Wynne" <[EMAIL PROTECTED]>
Sent: Thursday, October 04, 2001 10:23 PM
Subject: SAM Techy info wanted...


> Regular readers of CSS may have noticed a clever chap by the name of Mike
> Wynne has been working on a very clever Spectrum Clone called Speccy Bob
> (unfortunate choice of name perhaps ;) ?
>
> http://www.speccybob.2y.net/
>
> Well I've asked if he'd considered adding SAM Compatibility to the new
> improved bells and whistles model... which he is interested in, in theory
at
> least, but would like some techy info
>
> Can someone provide some...? After all, this is the closest we're ever
going
> to get to a new SAM!
>
> Thanks in advance
>
> David
>
> PS: Can u send any relevent info to: Mike Wynne <[EMAIL PROTECTED]>
>
> Thanks
>
>
>



Vegetable Vacation

2001-03-19 Thread Andrew Park



Does anyone know who owns the rights to Vegetable 
Vacation, If so can you let me know as i want to convert VV to the 
PC
 
And my football game is on hold for a week or 2 
while i sort a few things out
 
Andy