Re: New SAM Game: The Lost Disks of SAM
haha, coding legend - I wish ! Nice compliment but I'd say it was down to dogged determination rather than anything else. I wanted it complete as quickly as possible so I could play it! It helps massively to have a reference design to work from, and having the majority of the graphics already prepared with just a lick of paint here and a tweak there meant I could concentrate on coding rather than designing. The enter key thing - during development we were not sure if black would work as a background, we felt it made the game too dark (well it would, it's black!) and with the default colour of the player sprite being a dark grey we felt it might be necessary to pick a lighter background colour. So the enter thing was just a way to try out various colours on the background. In the end I went for black, I think it works well enough, but left the colour changer code active just in case anyone wanted to adjust it themselves - then forgot to document it. I sometimes play it with lighter background still. All the best Andrew -- From: Thomas Harte tomh.retros...@gmail.com Sent: Thursday, May 31, 2012 11:50 PM To: sam-users@nvg.ntnu.no Subject: Re: New SAM Game: The Lost Disks of SAM I agree with Rob and with the other comments; and I'll add that the slow colouring in of the character to represent lives is a really neat touch. I'm a bit confused about what the enter key is meant to do on the info screen though — it seems to redefine black? On 31 May 2012 13:31, the wub the...@gmail.com wrote: What a great game! The presentation is outstanding, you really have a nice style graphically! I like the infinite lives/quick restart as it makes for a very compulsive, this time I'll do it kind of feeling.. The fact you did this in a month makes you some kind of coding legend! :) Rob.
Re: New SAM Game: The Lost Disks of SAM
What a great game! The presentation is outstanding, you really have a nice style graphically! I like the infinite lives/quick restart as it makes for a very compulsive, this time I'll do it kind of feeling.. The fact you did this in a month makes you some kind of coding legend! :) Rob.
Re: New SAM Game: The Lost Disks of SAM
I agree with Rob and with the other comments; and I'll add that the slow colouring in of the character to represent lives is a really neat touch. I'm a bit confused about what the enter key is meant to do on the info screen though — it seems to redefine black? On 31 May 2012 13:31, the wub the...@gmail.com wrote: What a great game! The presentation is outstanding, you really have a nice style graphically! I like the infinite lives/quick restart as it makes for a very compulsive, this time I'll do it kind of feeling.. The fact you did this in a month makes you some kind of coding legend! :) Rob.
Re: New SAM Game: The Lost Disks of SAM
AAArrrgghh it's ridiculously moreish even though I'm terrible at it! Looks like the collision detection problems have been totally sorted, and the movement of Moby is really smooth too. Well done! Can't wait for Dave Infuriators. Howard On 25/05/2012 12:02, Andrew Gillen wrote: Hi folks I've been a busy little bee this past month. After playing the very excellent speccy game The Lost Tapes of Albion released by Dave Hughes for the 30th anniversary I just had to get some of that action into the SAM. Dave 2 was put back on the shelf temporarily and I began work. After one month it is complete and available at http://www.blackjet.co.uk/index.php#lostdisks The game simply involves collecting 40 disks per screen while avoiding the marauding enemies. Controls are QAOP, you can only move up or down when you're standing on a teleporter. You can get an idea of what they are on the title screen, but with play it should be reasonably straightforward. The screen wraps, if you walk off to the right you end up on the platform below, and go left and you end up on the platform above. To quit back to the menu, pause the game with the space key, then press escape immediately after un-pausing (press any key). Hope you enjoy. Cheers Andrew
Re: New SAM Game: The Lost Disks of SAM
Cheers, Howard, pleased you like it. I've just released v1.2 which has a redefine key option on the info screen so hopefully that will be appreciated. Cheers Andrew From: Balor Price Sent: Saturday, May 26, 2012 4:15 PM To: sam-users@nvg.ntnu.no Subject: Re: New SAM Game: The Lost Disks of SAM AAArrrgghh it's ridiculously moreish even though I'm terrible at it! Looks like the collision detection problems have been totally sorted, and the movement of Moby is really smooth too. Well done! Can't wait for Dave Infuriators. Howard On 25/05/2012 12:02, Andrew Gillen wrote: Hi folks I've been a busy little bee this past month. After playing the very excellent speccy game The Lost Tapes of Albion released by Dave Hughes for the 30th anniversary I just had to get some of that action into the SAM. Dave 2 was put back on the shelf temporarily and I began work. After one month it is complete and available at http://www.blackjet.co.uk/index.php#lostdisks The game simply involves collecting 40 disks per screen while avoiding the marauding enemies. Controls are QAOP, you can only move up or down when you're standing on a teleporter. You can get an idea of what they are on the title screen, but with play it should be reasonably straightforward. The screen wraps, if you walk off to the right you end up on the platform below, and go left and you end up on the platform above. To quit back to the menu, pause the game with the space key, then press escape immediately after un-pausing (press any key). Hope you enjoy. Cheers Andrew
New SAM Game: The Lost Disks of SAM
Hi folks I've been a busy little bee this past month. After playing the very excellent speccy game The Lost Tapes of Albion released by Dave Hughes for the 30th anniversary I just had to get some of that action into the SAM. Dave 2 was put back on the shelf temporarily and I began work. After one month it is complete and available at http://www.blackjet.co.uk/index.php#lostdisks The game simply involves collecting 40 disks per screen while avoiding the marauding enemies. Controls are QAOP, you can only move up or down when you're standing on a teleporter. You can get an idea of what they are on the title screen, but with play it should be reasonably straightforward. The screen wraps, if you walk off to the right you end up on the platform below, and go left and you end up on the platform above. To quit back to the menu, pause the game with the space key, then press escape immediately after un-pausing (press any key). Hope you enjoy. Cheers Andrew