Um, er. The *envelopes* can be 3 or 4-bit resolution, like the docs
imply.
However, the VOLUME registers (ie, sound registers 0 thru 5) only
provide
3-bit resolution when envelopes are enabled (normally they would provide
4-bits resolution ... it's as if the SAA has gone thru registers 0
Not necessarily - my SAA emulation doesn't necessarily take into account
all
the many ways in which the chip does unexpected things (e.g. the volume
control registers should provide 16 levels of amplitude control ... UNLESS
ENVELOPES ARE ENABLED IN WHICH CASE ONLY 8 UNIQUE LEVELS ARE PROVIDED
- Original Message -
From: Dave Hooper [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 19. listopadu 1999 1:53
Subject: Re: New WinCoupe alpha test version (Was: Re: Defender)
(e.g. the volume
control registers should provide 16 levels of amplitude control ...
UNLESS
- Original Message -
From: Dave Hooper [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: 19. listopadu 1999 3:36
Subject: Re: New WinCoupe alpha test version (Was: Re: Defender)
However, the VOLUME registers (ie, sound registers 0 thru 5) only
provide
3-bit resolution when
From: Dave Hooper [EMAIL PROTECTED]
Um, er. The *envelopes* can be 3 or 4-bit resolution, like the docs imply.
However, the VOLUME registers (ie, sound registers 0 thru 5) only provide
3-bit resolution when envelopes are enabled (normally they would provide
4-bits resolution ... it's as if the
It's brilliant!
I wholeheartedly agree... especially as somehow it manages to play samples
back (but not Modplayer stuff).
:)
There's something decidedly weird with the sound emulation though - NT 4
shouldn't have those problems (ST_SOUND works fine, y'see).
The sound emulation
I did notice that my MegaBlast and Star Trek demos sound MUCH better on
WinCoupe than on a real SAM, which is kind of strange :)
Simon
Hennyway, try the version of saasound.dll that's at
http://www.geocities.com/stripwax/saasound.zip
With a bit of luck the (new! improved! well, ok, a big
dll will still provide 16 levels == 4 bit (rather than 3-bit) sound
resolution for samples)
And other examples like that.
D a v e
- Original Message -
From: Simon Cooke [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, November 18, 1999 12:35 AM
Subject: Re: New WinCoupe alpha
On Thu, 18 Nov 1999, Dave Hooper wrote:
Bit of a question for all (although mainly Si Owen and Andrew Collier, I
suspect). In SamMines, played on a Real SAM, when Arnie does his WrongWrong
bit, is it meant to sound smooth and seamless and flowing?
Er - Well yes, just like any other sound
On Thu, 18 Nov 1999, Dave Hooper wrote:
(e.g. the volume
control registers should provide 16 levels of amplitude control ... UNLESS
ENVELOPES ARE ENABLED IN WHICH CASE ONLY 8 UNIQUE LEVELS ARE PROVIDED !
Really?? The docs do imply that you can play envelopes in either a 3-bit
or 4-bit mode -
On Thu, 11 Nov 1999 02:00:55 - Thu, 11 Nov 99 02:09:36 GMT, Si
Owen [EMAIL PROTECTED] wrote:
Simon Cooke wrote:
Mr. Owen... pretty please... release a new beta? alpha? anything?
Aw, go on then, as long as you promise the GPL goblins won't come and get
me! I've uploaded a new alpha test
Aw, go on then, as long as you promise the GPL goblins won't
come and get
me! I've uploaded a new alpha test version to:
http://www.obobo.demon.co.uk/WinCoupe.zip
It's brilliant!
From: Chris Pile [EMAIL PROTECTED]
Aw, go on then, as long as you promise the GPL goblins won't
come and get
me! I've uploaded a new alpha test version to:
http://www.obobo.demon.co.uk/WinCoupe.zip
It's brilliant!
I wholeheartedly agree... especially as somehow it manages to play
Simon Cooke wrote:
especially as somehow it manages to play samples back
Just careful line and cycle counter timing for the gap between each out, and
calls to Dave superb sound DLL to generate the data itself. I'd already
done the video generation using the same sort of method so it wasn't too
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