RE: So long 2002, here comes 2003....

2003-01-15 Thread Dave Laundon
As I'm in an emailing mood... Geoff Winkless wrote: Perhaps there's a localised group of Sam owners here in Leicestershire Another Leicester-based Sam owner here! :-) Dave.

RE: Re: OT: Z-buffering was Re: So long 2002, here comes 2003....

2003-01-14 Thread Tobermory
Thomas Harte wrote: If you store a table of square roots for the Pythagoras, it speeds up nicely (big table, but hell, you'll already be storing perspective correction tables and SINE tables, so you won't be bothered about memory). There is an entire web page somewhere dedicated to getting fast

Re: Re: OT: Z-buffering was Re: So long 2002, here comes 2003....

2003-01-14 Thread Simon Cooke
Tobermory [EMAIL PROTECTED] scribbled: Thomas Harte wrote: If you store a table of square roots for the Pythagoras, it speeds up nicely (big table, but hell, you'll already be storing perspective correction tables and SINE tables, so you won't be bothered about memory). There is an

Re: Re: OT: Z-buffering was Re: So long 2002, here comes 2003....

2003-01-14 Thread Ian Collier
On Sun, Jan 12, 2003 at 01:46:52AM +0100, Thomas Harte wrote in widescreen: There is an entire web page somewhere dedicated to getting fast sqrts. I've seen one which uses only a 256 or 512 byte table but can do a 16bit sqrt in less than 100 cycles. Don't know how that works, but just out

RE: Re: OT: Z-buffering was Re: So long 2002, here comes 2003....

2003-01-12 Thread Thomas Harte
Just like PowerVR's gfx chips with tile rendering, which process the z-buffering for the screen in small blocks and render only what is visible. This is common practice across all modern cards. A hierarchical approach is taken - there is a full z-buffer for all pixels, then a version with

Scrolling (was RE: So long 2002, here comes 2003....)

2003-01-09 Thread Geoff Winkless
John Gresham wrote: I think scrolling has been done in a mode 4 game on the SAM. Defender has a scrolling landscape and looks to be mode 4. I think it sometimes shifts the land at pixel-by-pixel resolution when you move slowly. The most you can move (using traditional shift every byte

Re: Scrolling (was RE: So long 2002, here comes 2003....)

2003-01-09 Thread Tobermory
From Geoff: Well things like Defender (I haven't seen the Sam version, but my memory of the game is of large blocks of single colour) cheat by only moving the edges. A bit like the old Snake game you get now on Nokia phones - since the mid-sections aren't moving you only need to draw the

Re: So long 2002, here comes 2003....

2003-01-09 Thread Tobermory
From Stuart Brady: Then a new version of Elite for the Sam would be really good, as I'm sure that the framerate, resolution, colour, and/or sound/music and maybe even a few other things could be improved. I've heard that the BBC version works using a z-buffer, in thin strips (due to memory

OT: Z-buffering was Re: So long 2002, here comes 2003....

2003-01-09 Thread Colin Piggot
However it looks like hardware support for Z buffering will take off, cos these days there are always millions of polys on screen at once. Then the chances of obfuscation are pretty good, so the gamble pays off. Just like PowerVR's gfx chips with tile rendering, which process the z-buffering

RE: Scrolling (was RE: So long 2002, here comes 2003....)

2003-01-09 Thread Tobermory
From Geoff: I can imagine that would look horrible on a decent monitor, though :( SAM resolution? Decent monitor! Never the twain!

Re: OT: Z-buffering was Re: So long 2002, here comes 2003....

2003-01-09 Thread Tobermory
[EMAIL PROTECTED] [EMAIL PROTECTED] [EMAIL PROTECTED]

Re: So long 2002, here comes 2003....

2003-01-08 Thread Stuart Brady
On Tue, Jan 07, 2003 at 08:47:51PM -, Justin Skists wrote: Bloody hell! have a couple of weeks holiday to Leicester and come back to 147 emails I'm not sure if I'm reading this correctly. Do you mean that you had a couple of weeks holiday, and went back to Leicester, or that your

Re: So long 2002, here comes 2003....

2003-01-08 Thread f-k-nose
- Original Message - From: Stuart Brady [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Tuesday, January 07, 2003 11:32 PM Subject: Re: So long 2002, here comes 2003 Finishing unfinished SAM projects? ahahaha... I've a few of those to do. I've a few of those to start, since I

Re: So long 2002, here comes 2003....

2003-01-08 Thread Stuart Brady
On Tue, Jan 07, 2003 at 11:37:59PM -, f-k-nose wrote: - Original Message - From: Stuart Brady [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Tuesday, January 07, 2003 11:32 PM Subject: Re: So long 2002, here comes 2003 Finishing unfinished SAM projects? ahahaha... I've

RE: So long 2002, here comes 2003....

2003-01-08 Thread Geoff Winkless
Stuart Brady wrote: I'm not sure if I'm reading this correctly. Do you mean that you had a couple of weeks holiday, and went back to Leicester, or that your holiday was actually in Leicester? It's not the first place that I'd think of when looking for a holiday destination, but that's

Re: So long 2002, here comes 2003....

2003-01-08 Thread Stephen Longhurst
Finishing unfinished SAM projects? ahahaha... I've a few of those to do. I 'ported' a Spectrum BASIC database program from Input magazine to the Sam once. With a few tweaks it turned out to be really useful, managing my Christmas cards, recipes and mine and my brothers vast collection of

Re: So long 2002, here comes 2003....

2003-01-08 Thread Tobermory
On Tue, Jan 07, 2003 at 11:37:59PM -, f-k-nose wrote: - Original Message - From: Stuart Brady [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Tuesday, January 07, 2003 11:32 PM Subject: Re: So long 2002, here comes 2003 Store two 256-byte buffers for each line. 128 bytes

Re: So long 2002, here comes 2003....

2003-01-08 Thread Stuart Brady
On Wed, Jan 08, 2003 at 09:39:49AM -, Geoff Winkless wrote: [snip why pixel-by-pixel scrolling is boringly slow] This is true. The buffering is worthwhile if you're likely to have anything else going on in the same screen area which could corrupt the scrolled area (like starfields etc)

Re: So long 2002, here comes 2003....

2003-01-08 Thread John Gresham
- Original Message - From: Stuart Brady [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Wednesday, January 08, 2003 6:33 PM Subject: Re: So long 2002, here comes 2003 [snips] I think I might have a stab at writing some games for the SAM. I'm not actually sure how slow scrolling

Re: So long 2002, here comes 2003....

2003-01-08 Thread Colin Piggot
(BTW, does anyone know whether the SAM's version of Elite was the Spectrum's version?) It was. Although the Sam can easily handle MODE 4 vector graphics Colin Quazar : Hardware, Software, Spares and Repairs for the Sam Website: http://www.quazar.clara.net/sam/ Issue Three of Sam

Re: So long 2002, here comes 2003....

2003-01-08 Thread Colin Piggot
The quickest way of accessing the dynamic tables for all this info was by using the undocumented opcodes, because you start to run out of registers otherwise - you can do INC HX (msb of IX) etc Have to agree about about using undocumented opcodes where ever you can for speed, they are

Re: So long 2002, here comes 2003....

2003-01-08 Thread Simon Cooke
You're a better man than I, Colin, if you can get it to easily handle Mode 4 vector graphics with any kind of speed :) Si - Original Message - From: Colin Piggot [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Wednesday, January 08, 2003 11:31 AM Subject: Re: So long 2002, here comes

Re: So long 2002, here comes 2003....

2003-01-08 Thread Colin Piggot
You're a better man than I, Colin, if you can get it to easily handle Mode 4 vector graphics with any kind of speed :) Well I did spend 11 months working on it for Stratosphere :) Colin Quazar : Hardware, Software, Spares and Repairs for the Sam Website: http://www.quazar.clara.net/sam/

Re: So long 2002, here comes 2003....

2003-01-08 Thread Stuart Brady
On Wed, Jan 08, 2003 at 09:39:49AM -, Geoff Winkless wrote: Stuart Brady wrote: I'm not sure if I'm reading this correctly. Do you mean that you had a couple of weeks holiday, and went back to Leicester, or that your holiday was actually in Leicester? It's not the first place that

Re: So long 2002, here comes 2003....

2003-01-08 Thread Stuart Brady
On Wed, Jan 08, 2003 at 07:31:38PM -, Colin Piggot wrote: (BTW, does anyone know whether the SAM's version of Elite was the Spectrum's version?) It was. Although the Sam can easily handle MODE 4 vector graphics Then a new version of Elite for the Sam would be really good,

RE: So long 2002, here comes 2003....

2003-01-07 Thread Justin Skists
To: sam-users@nvg.ntnu.no Subject: RE: So long 2002, here comes 2003 Happy New Year all :) - I think 2003 will be an even better year for the Sam Coupe. Its good to see people supporting the Sam, I hope more people will dig out all those started projects that need finishing :) A.

RE: So long 2002, here comes 2003....

2003-01-02 Thread Adrian Brown
Of Colin Piggot Sent: 01 January 2003 00:02 To: sam-users@nvg.ntnu.no Subject: So long 2002, here comes 2003 Well, 2002 was a rather busy year for me, especially after the launch of the mag in August, so i'd like to start off this email by saying a quick 'Thank you' to both the contributors

So long 2002, here comes 2003....

2003-01-01 Thread Colin Piggot
Well, 2002 was a rather busy year for me, especially after the launch of the mag in August, so i'd like to start off this email by saying a quick 'Thank you' to both the contributors for their hard work in writing articles and reviews and also to the readers who have given it a try - I hope you

Re: So long 2002, here comes 2003....

2003-01-01 Thread Tobermory
Agreed. 2002 was a great year for Quazar (and therefore for the SAM in general), can't wait for what you're going to do next Sending emails 2 minutes into the new year? No need! -Tob

Re: So long 2002, here comes 2003....

2003-01-01 Thread Gavin Smith
Agreed. 2002 was a great year for Quazar (and therefore for the SAM in general), can't wait for what you're going to do next Sending emails 2 minutes into the new year? No need! The man's quite clearly insane! I think his SAM in a can project is really fantastic and is clearly the work