As I'm in an emailing mood...
Geoff Winkless wrote:
Perhaps there's a localised group of Sam owners here in Leicestershire
Another Leicester-based Sam owner here! :-)
Dave.
Thomas Harte wrote:
If you
store a table of square roots for the Pythagoras, it speeds up
nicely (big table, but hell, you'll already be storing
perspective correction tables and SINE tables, so you won't be
bothered about memory).
There is an entire web page somewhere dedicated to getting fast
Tobermory [EMAIL PROTECTED] scribbled:
Thomas Harte wrote:
If you
store a table of square roots for the Pythagoras, it speeds up
nicely (big table, but hell, you'll already be storing
perspective correction tables and SINE tables, so you won't be
bothered about memory).
There is an
On Sun, Jan 12, 2003 at 01:46:52AM +0100, Thomas Harte wrote in widescreen:
There is an entire web page somewhere dedicated to getting fast sqrts. I've
seen one
which uses only a 256 or 512 byte table but can do a 16bit sqrt in less than
100 cycles.
Don't know how that works, but just out
Just like PowerVR's gfx chips with tile rendering, which process
the z-buffering for the screen in small blocks and render only
what is visible.
This is common practice across all modern cards. A hierarchical approach is
taken - there
is a full z-buffer for all pixels, then a version with
John Gresham wrote:
I think scrolling has been done in a mode 4 game on the SAM.
Defender has a scrolling landscape and looks to be mode 4. I
think it sometimes shifts the land at pixel-by-pixel
resolution when you move slowly.
The most you can move (using traditional shift every byte
From Geoff:
Well things like Defender (I haven't seen the Sam version, but my
memory of the game is of large blocks of single colour) cheat by
only moving the edges. A bit like the old Snake game you get
now on Nokia phones - since the mid-sections aren't moving you
only need to draw the
From Stuart Brady:
Then a new version of Elite for the Sam would be really good, as
I'm sure that the framerate, resolution, colour, and/or
sound/music and maybe even a few other things could be improved.
I've heard that the BBC version works using a z-buffer, in thin
strips (due to memory
However it looks like hardware support for Z buffering will take
off, cos these days there are always millions of polys on screen at
once. Then the chances of obfuscation are pretty good, so the
gamble pays off.
Just like PowerVR's gfx chips with tile rendering, which process the z-buffering
From Geoff:
I can imagine that would look horrible on a decent monitor,
though :(
SAM resolution? Decent monitor! Never the twain!
[EMAIL PROTECTED]
[EMAIL PROTECTED]
[EMAIL PROTECTED]
On Tue, Jan 07, 2003 at 08:47:51PM -, Justin Skists wrote:
Bloody hell!
have a couple of weeks holiday to Leicester and come back to 147 emails
I'm not sure if I'm reading this correctly. Do you mean that you had a
couple of weeks holiday, and went back to Leicester, or that your
- Original Message -
From: Stuart Brady [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, January 07, 2003 11:32 PM
Subject: Re: So long 2002, here comes 2003
Finishing unfinished SAM projects? ahahaha... I've a few of those to do.
I've a few of those to start, since I
On Tue, Jan 07, 2003 at 11:37:59PM -, f-k-nose wrote:
- Original Message -
From: Stuart Brady [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, January 07, 2003 11:32 PM
Subject: Re: So long 2002, here comes 2003
Finishing unfinished SAM projects? ahahaha... I've
Stuart Brady wrote:
I'm not sure if I'm reading this correctly. Do you mean that
you had a couple of weeks holiday, and went back to
Leicester, or that your holiday was actually in Leicester?
It's not the first place that I'd think of when looking for a
holiday destination, but that's
Finishing unfinished SAM projects? ahahaha... I've a few of those to do.
I 'ported' a Spectrum BASIC database program from Input magazine to the Sam
once. With a few tweaks it turned out to be really useful, managing my
Christmas cards, recipes and mine and my brothers vast collection of
On Tue, Jan 07, 2003 at 11:37:59PM -, f-k-nose wrote:
- Original Message -
From: Stuart Brady [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Tuesday, January 07, 2003 11:32 PM
Subject: Re: So long 2002, here comes 2003
Store two 256-byte buffers for each line. 128 bytes
On Wed, Jan 08, 2003 at 09:39:49AM -, Geoff Winkless wrote:
[snip why pixel-by-pixel scrolling is boringly slow]
This is true.
The buffering is worthwhile if you're likely to have anything else going
on in the same screen area which could corrupt the scrolled area (like
starfields etc)
- Original Message -
From: Stuart Brady [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Wednesday, January 08, 2003 6:33 PM
Subject: Re: So long 2002, here comes 2003
[snips]
I think I might have a stab at writing some games for the SAM. I'm not
actually sure how slow scrolling
(BTW, does anyone know whether the SAM's version of Elite was the
Spectrum's version?)
It was.
Although the Sam can easily handle MODE 4 vector graphics
Colin
Quazar : Hardware, Software, Spares and Repairs for the Sam
Website: http://www.quazar.clara.net/sam/
Issue Three of Sam
The quickest way of accessing the dynamic tables for all this info
was by using the undocumented opcodes, because you start to run out
of registers otherwise - you can do INC HX (msb of IX) etc
Have to agree about about using undocumented opcodes where ever you can for
speed, they are
You're a better man than I, Colin, if you can get it to easily handle Mode 4
vector graphics with any kind of speed :)
Si
- Original Message -
From: Colin Piggot [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Wednesday, January 08, 2003 11:31 AM
Subject: Re: So long 2002, here comes
You're a better man than I, Colin, if you can get it to easily handle
Mode 4 vector graphics with any kind of speed :)
Well I did spend 11 months working on it for Stratosphere :)
Colin
Quazar : Hardware, Software, Spares and Repairs for the Sam
Website: http://www.quazar.clara.net/sam/
On Wed, Jan 08, 2003 at 09:39:49AM -, Geoff Winkless wrote:
Stuart Brady wrote:
I'm not sure if I'm reading this correctly. Do you mean that
you had a couple of weeks holiday, and went back to
Leicester, or that your holiday was actually in Leicester?
It's not the first place that
On Wed, Jan 08, 2003 at 07:31:38PM -, Colin Piggot wrote:
(BTW, does anyone know whether the SAM's version of Elite was the
Spectrum's version?)
It was.
Although the Sam can easily handle MODE 4 vector graphics
Then a new version of Elite for the Sam would be really good,
To: sam-users@nvg.ntnu.no
Subject: RE: So long 2002, here comes 2003
Happy New Year all :) - I think 2003 will be an even better year for the Sam
Coupe. Its good to see people supporting the Sam, I hope more people will
dig out all those started projects that need finishing :)
A.
Of Colin Piggot
Sent: 01 January 2003 00:02
To: sam-users@nvg.ntnu.no
Subject: So long 2002, here comes 2003
Well, 2002 was a rather busy year for me, especially after the launch of the
mag
in August, so i'd like to start off this email by saying a quick 'Thank you'
to
both the contributors
Well, 2002 was a rather busy year for me, especially after the launch of the mag
in August, so i'd like to start off this email by saying a quick 'Thank you' to
both the contributors for their hard work in writing articles and reviews and
also to the readers who have given it a try - I hope you
Agreed. 2002 was a great year for Quazar (and therefore for the SAM
in general), can't wait for what you're going to do next
Sending emails 2 minutes into the new year? No need!
-Tob
Agreed. 2002 was a great year for Quazar (and therefore for the SAM
in general), can't wait for what you're going to do next
Sending emails 2 minutes into the new year? No need!
The man's quite clearly insane! I think his SAM in a can project is really
fantastic and is clearly the work
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