Re: [Sdcc-user] Using sdcc for arcade game development

2011-11-14 Thread Harley Laue
On 11/13/2011 05:37 PM, Adam Courchesne wrote: > Hey guys, > I'm looking to use SDCC to develop some code for an Z80 based arcade > game: Pole Position. > http://ppclone.blogspot.com > > I have some sample C code that I've compiled and it looks like the > compiler successfully compiled and linked

Re: [Sdcc-user] Using sdcc for arcade game development

2011-11-13 Thread Jean-Paul
You can use objcopy from GNU_binutils, *** in a script or command line, #!/bin/bash # hex to bin fichier=$1 objcopy -I ihex -O binary $1 ${fichier%.*}.bin *** or in your Makefile OBJCOPY= /your/path/to/objcopy ... bin: $(PRG).bin ... %.bin: %.elf $(OBJCOPY) -j .text -j .data

Re: [Sdcc-user] Using sdcc for arcade game development

2011-11-13 Thread Gert van der Knokke
Op 14-11-11 00:37, Adam Courchesne schreef: > Hey guys, > I'm looking to use SDCC to develop some code for an Z80 based arcade > game: Pole Position. > http://ppclone.blogspot.com > > I have some sample C code that I've compiled and it looks like the > compiler successfully compiled and linked ev

Re: [Sdcc-user] Using sdcc for arcade game development

2011-11-13 Thread Douglas Goodall
dwgh2b.c Description: Binary data Here is my humble hex to binary converterDouglas GoodallOn Nov 13, 2011, at 3:37 PM, Adam Courchesne wrote:Hey guys,I'm looking to use SDCC to develop some code for an Z80 based arcade game: Pole Position.http://ppclone.blogspot.comI have some sample C code that

[Sdcc-user] Using sdcc for arcade game development

2011-11-13 Thread Adam Courchesne
Hey guys, I'm looking to use SDCC to develop some code for an Z80 based arcade game: Pole Position. http://ppclone.blogspot.com I have some sample C code that I've compiled and it looks like the compiler successfully compiled and linked everything but what I'm looking for is a resulting binary fil