Fwd: [SDLx-Widget] SYNOPSIS-code doesn't work: missing font (#2)

2012-01-10 Thread Kartik Thakore
Woops Begin forwarded message: *From:* Alex reply+i-2784720-7298c9ca04eb299d5d048ccbac880cc879c5ad67-21...@reply.github.com *Date:* 10 January, 2012 7:58:06 AM EST *To:* Kartik Thakore thakore.kar...@gmail.com *Subject:* *[SDLx-Widget] SYNOPSIS-code doesn't work: missing font (#2)* Hi! The

Re: Revamping SDL_Manual

2012-01-10 Thread Kartik Thakore
On 2012-01-10, at 2:03 AM, Alexander Becker cap...@gmx.de wrote: Hi Kartik, I recently started working with the SDL Manual, but I don't have a game in mind. Regardless of that, I find it very useful to see the things you can do with SDL demonstrated with games. What I'm missing so far, and

AW: Revamping SDL_Manual

2012-01-10 Thread Alex
Hi Kartik, I had a look at Agar and I didn't find it that useful. One would stick with just another UI framework, that runs on SDL and has another design philosophy (GUI around the app, not vice versa). In the end, you still face the question, how you would do it yourself. Have a look at current