Re: PDL image to SDL::Surface

2012-09-24 Thread Tobias Leich
Hi Chris,

The performance is poor of course.

I tried to use the piddels pointer (-dataref or so) but it looks like
it is not pointing to a usable memory area.
It looks like there are more than 4 bytes per pixel, and libSDL can't
handle that.

The pdl.pl example is working, I see colored squares.

I think we should need to improve our examples btw, there is not a
single comment, thats bad.
In the pdl.pl is a var $ref, which is never used. Thats a bit confusing.

Cheers, Tobias

Am 24.09.2012 16:09, schrieb Chris Marshall:
 I took a look at the gist and it looks reasonable
 (I can't run it because I don't have the SDL module
 and lib installed on my system), however...

 I would expect the performance to be *very* poor
 since the image data is essentially being converted
 from packed byte data to a perl list and then poked
 a byte at a time into the SDL surface data.

 The better approach would be to wrap a PDL object
 (a.k.a. piddle) into an SDL surface.  Then you could
 just lock, copy the data via a PDL direct assignment,
 unlock and use SDL.  There is an examples/pdl.pl
 that shows how to do the wrapping.

 BUT, I took a look at the xs code and it appears
 that your SDL_Surface objects no longer use a
 packed-string representation for the SDL surface
 data.  If that is the case, I would be surprised if
 the pdl.pl example works at all now.

 If someone could verify this, I would appreciate it.
 If that is the case, it should be straightforward to
 modify the SDL_CreateRGBSurfaceFrom routine
 to allow for a SvPV for pixel data as one alternative.

 Given the power of PDL for whole-image data
 manipulation, allowing for easy interoperability
 with the current SDL module would benefit both
 our user and developer communities.

 Regards,
 Chris


 On Sun, Sep 23, 2012 at 3:07 PM, Tobias Leich em...@froggs.de wrote:
 Hi, Andrei asked some days ago how to load an image via PDL and but it
 in a Surface to use it in SDL.

 The example is here: https://gist.github.com/3772701

 I'll put that in the examples folder too.

 Cheers, Tobias



Re: PDL image to SDL::Surface

2012-09-24 Thread Chris Marshall
On Mon, Sep 24, 2012 at 10:41 AM, Tobias Leich em...@froggs.de wrote:
 Hi Chris,

 The performance is poor of course.

 I tried to use the piddle's pointer (-dataref or so) but it looks like
 it is not pointing to a usable memory area.

$piddle-get_dataref returns a scalar reference to a perl
PV whose string content _is_ the data block.  You should
be able to get the starting location for the pixel data (i.e.,
the string) via SvPV.

 It looks like there are more than 4 bytes per pixel, and libSDL can't
 handle that.

Per the above, the get_dataref returns an RV to an Sv with
the data in the string.  It is just a contiguous block of memory.
As far as I know, all the SDL memory buffers are just
contiguous blocks of memory (ignoring variations due to
stride, alignment,...)

 The pdl.pl example is working, I see colored squares.

I don't know what the output should look like.  I'm
cc-ing our PDL mailing list in the hopes that someone
with access to both PDL and SDL can give it a try.

Is there a cygwin install of SDL and libSDL?

 I think we should need to improve our examples btw, there is not a
 single comment, thats bad.
 In the pdl.pl is a var $ref, which is never used. Thats a bit confusing.

I think the ref is from a previous iteration in the code
trying to get things working.

Speaking of documentation, do you have any on the
actual perl-libSDL bindings an data structures?  Trying
to read XS is not the simplest way to sort things out---
especially since I am far for an expert on some of the
tricky XS technologies.

--Chris

 Cheers, Tobias

 Am 24.09.2012 16:09, schrieb Chris Marshall:
 I took a look at the gist and it looks reasonable
 (I can't run it because I don't have the SDL module
 and lib installed on my system), however...

 I would expect the performance to be *very* poor
 since the image data is essentially being converted
 from packed byte data to a perl list and then poked
 a byte at a time into the SDL surface data.

 The better approach would be to wrap a PDL object
 (a.k.a. piddle) into an SDL surface.  Then you could
 just lock, copy the data via a PDL direct assignment,
 unlock and use SDL.  There is an examples/pdl.pl
 that shows how to do the wrapping.

 BUT, I took a look at the xs code and it appears
 that your SDL_Surface objects no longer use a
 packed-string representation for the SDL surface
 data.  If that is the case, I would be surprised if
 the pdl.pl example works at all now.

 If someone could verify this, I would appreciate it.
 If that is the case, it should be straightforward to
 modify the SDL_CreateRGBSurfaceFrom routine
 to allow for a SvPV for pixel data as one alternative.

 Given the power of PDL for whole-image data
 manipulation, allowing for easy interoperability
 with the current SDL module would benefit both
 our user and developer communities.

 Regards,
 Chris


 On Sun, Sep 23, 2012 at 3:07 PM, Tobias Leich em...@froggs.de wrote:
 Hi, Andrei asked some days ago how to load an image via PDL and but it
 in a Surface to use it in SDL.

 The example is here: https://gist.github.com/3772701

 I'll put that in the examples folder too.

 Cheers, Tobias



Re: PDL image to SDL::Surface

2012-09-24 Thread Tobias Leich

Am 24.09.2012 18:07, schrieb Chris Marshall:
 On Mon, Sep 24, 2012 at 10:41 AM, Tobias Leich em...@froggs.de wrote:
 Hi Chris,

 The performance is poor of course.

 I tried to use the piddle's pointer (-dataref or so) but it looks like
 it is not pointing to a usable memory area.
 $piddle-get_dataref returns a scalar reference to a perl
 PV whose string content _is_ the data block.  You should
 be able to get the starting location for the pixel data (i.e.,
 the string) via SvPV.
Okay, so we need to change the Surface's XS code to accept that.

 It looks like there are more than 4 bytes per pixel, and libSDL can't
 handle that.
 Per the above, the get_dataref returns an RV to an Sv with
 the data in the string.  It is just a contiguous block of memory.
 As far as I know, all the SDL memory buffers are just
 contiguous blocks of memory (ignoring variations due to
 stride, alignment,...)
The memory block is not the point. It matters how the pixels are stored
in that block.
LibSDL can use 1 to 4 bytes per Pixel. And we can tell it how a pixel
looks like. If it is RGB or RGBA or ABGR or whatever.
But it is important to know how the pixels are stored, since otherwise
it might use the alpha channel for the red color.

 The pdl.pl example is working, I see colored squares.
 I don't know what the output should look like.  I'm
 cc-ing our PDL mailing list in the hopes that someone
 with access to both PDL and SDL can give it a try.

 Is there a cygwin install of SDL and libSDL?
I'm afraid that cygwin support is currently half-broken. If you would
install only the libSDL core components and no SDL_ttf stuff you might
get a chance to install SDL-perl.

 I think we should need to improve our examples btw, there is not a
 single comment, thats bad.
 In the pdl.pl is a var $ref, which is never used. Thats a bit confusing.
 I think the ref is from a previous iteration in the code
 trying to get things working.

 Speaking of documentation, do you have any on the
 actual perl-libSDL bindings an data structures?  Trying
 to read XS is not the simplest way to sort things out---
 especially since I am far for an expert on some of the
 tricky XS technologies.
Of course. for example:
http://sdl.perl.org/documentation.html
http://search.cpan.org/~jtpalmer/SDL-2.540/
https://github.com/PerlGameDev/SDL/tree/master/lib/pods


 --Chris

 Cheers, Tobias

 Am 24.09.2012 16:09, schrieb Chris Marshall:
 I took a look at the gist and it looks reasonable
 (I can't run it because I don't have the SDL module
 and lib installed on my system), however...

 I would expect the performance to be *very* poor
 since the image data is essentially being converted
 from packed byte data to a perl list and then poked
 a byte at a time into the SDL surface data.

 The better approach would be to wrap a PDL object
 (a.k.a. piddle) into an SDL surface.  Then you could
 just lock, copy the data via a PDL direct assignment,
 unlock and use SDL.  There is an examples/pdl.pl
 that shows how to do the wrapping.

 BUT, I took a look at the xs code and it appears
 that your SDL_Surface objects no longer use a
 packed-string representation for the SDL surface
 data.  If that is the case, I would be surprised if
 the pdl.pl example works at all now.

 If someone could verify this, I would appreciate it.
 If that is the case, it should be straightforward to
 modify the SDL_CreateRGBSurfaceFrom routine
 to allow for a SvPV for pixel data as one alternative.

 Given the power of PDL for whole-image data
 manipulation, allowing for easy interoperability
 with the current SDL module would benefit both
 our user and developer communities.

 Regards,
 Chris


 On Sun, Sep 23, 2012 at 3:07 PM, Tobias Leich em...@froggs.de wrote:
 Hi, Andrei asked some days ago how to load an image via PDL and but it
 in a Surface to use it in SDL.

 The example is here: https://gist.github.com/3772701

 I'll put that in the examples folder too.

 Cheers, Tobias



Re: PDL image to SDL::Surface

2012-09-24 Thread Chris Marshall
Looking back through the code to the original SDL_Perl
I found version 2.0.5 which allows one to actually create
an SDL surface from pixel data.  More recent versions
appear to copy the data and as far as I can tell, there is
no way to directly create an SDL surface from external
data.

If that is the case (that SDL_CreateRGBSurfaceFrom is
not accessible from the perl API), have you implemented
another approach to achieve this?

Regards,
Chris

On Mon, Sep 24, 2012 at 12:07 PM, Chris Marshall devel.chm...@gmail.com wrote:
 On Mon, Sep 24, 2012 at 10:41 AM, Tobias Leich em...@froggs.de wrote:
 Hi Chris,

 The performance is poor of course.

 I tried to use the piddle's pointer (-dataref or so) but it looks like
 it is not pointing to a usable memory area.

 $piddle-get_dataref returns a scalar reference to a perl
 PV whose string content _is_ the data block.  You should
 be able to get the starting location for the pixel data (i.e.,
 the string) via SvPV.

 It looks like there are more than 4 bytes per pixel, and libSDL can't
 handle that.

 Per the above, the get_dataref returns an RV to an Sv with
 the data in the string.  It is just a contiguous block of memory.
 As far as I know, all the SDL memory buffers are just
 contiguous blocks of memory (ignoring variations due to
 stride, alignment,...)

 The pdl.pl example is working, I see colored squares.

 I don't know what the output should look like.  I'm
 cc-ing our PDL mailing list in the hopes that someone
 with access to both PDL and SDL can give it a try.

 Is there a cygwin install of SDL and libSDL?

 I think we should need to improve our examples btw, there is not a
 single comment, thats bad.
 In the pdl.pl is a var $ref, which is never used. Thats a bit confusing.

 I think the ref is from a previous iteration in the code
 trying to get things working.

 Speaking of documentation, do you have any on the
 actual perl-libSDL bindings an data structures?  Trying
 to read XS is not the simplest way to sort things out---
 especially since I am far for an expert on some of the
 tricky XS technologies.

 --Chris

 Cheers, Tobias

 Am 24.09.2012 16:09, schrieb Chris Marshall:
 I took a look at the gist and it looks reasonable
 (I can't run it because I don't have the SDL module
 and lib installed on my system), however...

 I would expect the performance to be *very* poor
 since the image data is essentially being converted
 from packed byte data to a perl list and then poked
 a byte at a time into the SDL surface data.

 The better approach would be to wrap a PDL object
 (a.k.a. piddle) into an SDL surface.  Then you could
 just lock, copy the data via a PDL direct assignment,
 unlock and use SDL.  There is an examples/pdl.pl
 that shows how to do the wrapping.

 BUT, I took a look at the xs code and it appears
 that your SDL_Surface objects no longer use a
 packed-string representation for the SDL surface
 data.  If that is the case, I would be surprised if
 the pdl.pl example works at all now.

 If someone could verify this, I would appreciate it.
 If that is the case, it should be straightforward to
 modify the SDL_CreateRGBSurfaceFrom routine
 to allow for a SvPV for pixel data as one alternative.

 Given the power of PDL for whole-image data
 manipulation, allowing for easy interoperability
 with the current SDL module would benefit both
 our user and developer communities.

 Regards,
 Chris


 On Sun, Sep 23, 2012 at 3:07 PM, Tobias Leich em...@froggs.de wrote:
 Hi, Andrei asked some days ago how to load an image via PDL and but it
 in a Surface to use it in SDL.

 The example is here: https://gist.github.com/3772701

 I'll put that in the examples folder too.

 Cheers, Tobias



Re: PDL image to SDL::Surface

2012-09-24 Thread Kartik Thakore
Whats wrong with
https://github.com/PerlGameDev/SDL_Manual/blob/master/code_listings/pdl.pl ?

On Mon, Sep 24, 2012 at 12:36 PM, Chris Marshall devel.chm...@gmail.comwrote:

 Looking back through the code to the original SDL_Perl
 I found version 2.0.5 which allows one to actually create
 an SDL surface from pixel data.  More recent versions
 appear to copy the data and as far as I can tell, there is
 no way to directly create an SDL surface from external
 data.

 If that is the case (that SDL_CreateRGBSurfaceFrom is
 not accessible from the perl API), have you implemented
 another approach to achieve this?

 Regards,
 Chris

 On Mon, Sep 24, 2012 at 12:07 PM, Chris Marshall devel.chm...@gmail.com
 wrote:
  On Mon, Sep 24, 2012 at 10:41 AM, Tobias Leich em...@froggs.de wrote:
  Hi Chris,
 
  The performance is poor of course.
 
  I tried to use the piddle's pointer (-dataref or so) but it looks like
  it is not pointing to a usable memory area.
 
  $piddle-get_dataref returns a scalar reference to a perl
  PV whose string content _is_ the data block.  You should
  be able to get the starting location for the pixel data (i.e.,
  the string) via SvPV.
 
  It looks like there are more than 4 bytes per pixel, and libSDL can't
  handle that.
 
  Per the above, the get_dataref returns an RV to an Sv with
  the data in the string.  It is just a contiguous block of memory.
  As far as I know, all the SDL memory buffers are just
  contiguous blocks of memory (ignoring variations due to
  stride, alignment,...)
 
  The pdl.pl example is working, I see colored squares.
 
  I don't know what the output should look like.  I'm
  cc-ing our PDL mailing list in the hopes that someone
  with access to both PDL and SDL can give it a try.
 
  Is there a cygwin install of SDL and libSDL?
 
  I think we should need to improve our examples btw, there is not a
  single comment, thats bad.
  In the pdl.pl is a var $ref, which is never used. Thats a bit
 confusing.
 
  I think the ref is from a previous iteration in the code
  trying to get things working.
 
  Speaking of documentation, do you have any on the
  actual perl-libSDL bindings an data structures?  Trying
  to read XS is not the simplest way to sort things out---
  especially since I am far for an expert on some of the
  tricky XS technologies.
 
  --Chris
 
  Cheers, Tobias
 
  Am 24.09.2012 16:09, schrieb Chris Marshall:
  I took a look at the gist and it looks reasonable
  (I can't run it because I don't have the SDL module
  and lib installed on my system), however...
 
  I would expect the performance to be *very* poor
  since the image data is essentially being converted
  from packed byte data to a perl list and then poked
  a byte at a time into the SDL surface data.
 
  The better approach would be to wrap a PDL object
  (a.k.a. piddle) into an SDL surface.  Then you could
  just lock, copy the data via a PDL direct assignment,
  unlock and use SDL.  There is an examples/pdl.pl
  that shows how to do the wrapping.
 
  BUT, I took a look at the xs code and it appears
  that your SDL_Surface objects no longer use a
  packed-string representation for the SDL surface
  data.  If that is the case, I would be surprised if
  the pdl.pl example works at all now.
 
  If someone could verify this, I would appreciate it.
  If that is the case, it should be straightforward to
  modify the SDL_CreateRGBSurfaceFrom routine
  to allow for a SvPV for pixel data as one alternative.
 
  Given the power of PDL for whole-image data
  manipulation, allowing for easy interoperability
  with the current SDL module would benefit both
  our user and developer communities.
 
  Regards,
  Chris
 
 
  On Sun, Sep 23, 2012 at 3:07 PM, Tobias Leich em...@froggs.de wrote:
  Hi, Andrei asked some days ago how to load an image via PDL and but it
  in a Surface to use it in SDL.
 
  The example is here: https://gist.github.com/3772701
 
  I'll put that in the examples folder too.
 
  Cheers, Tobias
 



Re: PDL image to SDL::Surface

2012-09-24 Thread Chris Marshall
On Mon, Sep 24, 2012 at 12:35 PM, Tobias Leich em...@froggs.de wrote:

 Am 24.09.2012 18:07, schrieb Chris Marshall:
 On Mon, Sep 24, 2012 at 10:41 AM, Tobias Leich em...@froggs.de wrote:
 Hi Chris,

 The performance is poor of course.

 I tried to use the piddle's pointer (-dataref or so) but it looks like
 it is not pointing to a usable memory area.
 $piddle-get_dataref returns a scalar reference to a perl
 PV whose string content _is_ the data block.  You should
 be able to get the starting location for the pixel data (i.e.,
 the string) via SvPV.

 Okay, so we need to change the Surface's XS code to accept that.

 It looks like there are more than 4 bytes per pixel, and libSDL can't
 handle that.
 Per the above, the get_dataref returns an RV to an Sv with
 the data in the string.  It is just a contiguous block of memory.
 As far as I know, all the SDL memory buffers are just
 contiguous blocks of memory (ignoring variations due to
 stride, alignment,...)

 The memory block is not the point. It matters how the pixels are stored
 in that block.

 LibSDL can use 1 to 4 bytes per Pixel. And we can tell it how a pixel
 looks like. If it is RGB or RGBA or ABGR or whatever.
 But it is important to know how the pixels are stored, since otherwise
 it might use the alpha channel for the red color.

PDL supports arbitrary numbers of dimensions of
data.  All that we need to know is how SDL is treating
the data so that an equivalent mapping is set up for
processing on the PDL side.

 Speaking of documentation, do you have any on the
 actual perl-libSDL bindings an data structures?  Trying
 to read XS is not the simplest way to sort things out---
 especially since I am far for an expert on some of the
 tricky XS technologies.

Thanks for the refs.  --Chris

 Of course. for example:
 http://sdl.perl.org/documentation.html
 http://search.cpan.org/~jtpalmer/SDL-2.540/
 https://github.com/PerlGameDev/SDL/tree/master/lib/pods


 --Chris

 Cheers, Tobias

 Am 24.09.2012 16:09, schrieb Chris Marshall:
 I took a look at the gist and it looks reasonable
 (I can't run it because I don't have the SDL module
 and lib installed on my system), however...

 I would expect the performance to be *very* poor
 since the image data is essentially being converted
 from packed byte data to a perl list and then poked
 a byte at a time into the SDL surface data.

 The better approach would be to wrap a PDL object
 (a.k.a. piddle) into an SDL surface.  Then you could
 just lock, copy the data via a PDL direct assignment,
 unlock and use SDL.  There is an examples/pdl.pl
 that shows how to do the wrapping.

 BUT, I took a look at the xs code and it appears
 that your SDL_Surface objects no longer use a
 packed-string representation for the SDL surface
 data.  If that is the case, I would be surprised if
 the pdl.pl example works at all now.

 If someone could verify this, I would appreciate it.
 If that is the case, it should be straightforward to
 modify the SDL_CreateRGBSurfaceFrom routine
 to allow for a SvPV for pixel data as one alternative.

 Given the power of PDL for whole-image data
 manipulation, allowing for easy interoperability
 with the current SDL module would benefit both
 our user and developer communities.

 Regards,
 Chris


 On Sun, Sep 23, 2012 at 3:07 PM, Tobias Leich em...@froggs.de wrote:
 Hi, Andrei asked some days ago how to load an image via PDL and but it
 in a Surface to use it in SDL.

 The example is here: https://gist.github.com/3772701

 I'll put that in the examples folder too.

 Cheers, Tobias



Re: PDL image to SDL::Surface

2012-09-24 Thread Chris Marshall
Hi Kartik-

I don't have a working SDL module install that I could
check things out on.  The posted gist seemed like a
regression of using direct PDL manipulation to read and
copy the image data to an SDL surface.

The pdl.pl example seemed ok to me until I tried looking
at the latest XS code where it seemed that the SDL module
doesn't not accept a packed string data as input to the
surface from routines.

--Chris

On Mon, Sep 24, 2012 at 12:39 PM, Kartik Thakore
thakore.kar...@gmail.com wrote:
 Whats wrong with
 https://github.com/PerlGameDev/SDL_Manual/blob/master/code_listings/pdl.pl ?


 On Mon, Sep 24, 2012 at 12:36 PM, Chris Marshall devel.chm...@gmail.com
 wrote:

 Looking back through the code to the original SDL_Perl
 I found version 2.0.5 which allows one to actually create
 an SDL surface from pixel data.  More recent versions
 appear to copy the data and as far as I can tell, there is
 no way to directly create an SDL surface from external
 data.

 If that is the case (that SDL_CreateRGBSurfaceFrom is
 not accessible from the perl API), have you implemented
 another approach to achieve this?

 Regards,
 Chris

 On Mon, Sep 24, 2012 at 12:07 PM, Chris Marshall devel.chm...@gmail.com
 wrote:
  On Mon, Sep 24, 2012 at 10:41 AM, Tobias Leich em...@froggs.de wrote:
  Hi Chris,
 
  The performance is poor of course.
 
  I tried to use the piddle's pointer (-dataref or so) but it looks like
  it is not pointing to a usable memory area.
 
  $piddle-get_dataref returns a scalar reference to a perl
  PV whose string content _is_ the data block.  You should
  be able to get the starting location for the pixel data (i.e.,
  the string) via SvPV.
 
  It looks like there are more than 4 bytes per pixel, and libSDL can't
  handle that.
 
  Per the above, the get_dataref returns an RV to an Sv with
  the data in the string.  It is just a contiguous block of memory.
  As far as I know, all the SDL memory buffers are just
  contiguous blocks of memory (ignoring variations due to
  stride, alignment,...)
 
  The pdl.pl example is working, I see colored squares.
 
  I don't know what the output should look like.  I'm
  cc-ing our PDL mailing list in the hopes that someone
  with access to both PDL and SDL can give it a try.
 
  Is there a cygwin install of SDL and libSDL?
 
  I think we should need to improve our examples btw, there is not a
  single comment, thats bad.
  In the pdl.pl is a var $ref, which is never used. Thats a bit
  confusing.
 
  I think the ref is from a previous iteration in the code
  trying to get things working.
 
  Speaking of documentation, do you have any on the
  actual perl-libSDL bindings an data structures?  Trying
  to read XS is not the simplest way to sort things out---
  especially since I am far for an expert on some of the
  tricky XS technologies.
 
  --Chris
 
  Cheers, Tobias
 
  Am 24.09.2012 16:09, schrieb Chris Marshall:
  I took a look at the gist and it looks reasonable
  (I can't run it because I don't have the SDL module
  and lib installed on my system), however...
 
  I would expect the performance to be *very* poor
  since the image data is essentially being converted
  from packed byte data to a perl list and then poked
  a byte at a time into the SDL surface data.
 
  The better approach would be to wrap a PDL object
  (a.k.a. piddle) into an SDL surface.  Then you could
  just lock, copy the data via a PDL direct assignment,
  unlock and use SDL.  There is an examples/pdl.pl
  that shows how to do the wrapping.
 
  BUT, I took a look at the xs code and it appears
  that your SDL_Surface objects no longer use a
  packed-string representation for the SDL surface
  data.  If that is the case, I would be surprised if
  the pdl.pl example works at all now.
 
  If someone could verify this, I would appreciate it.
  If that is the case, it should be straightforward to
  modify the SDL_CreateRGBSurfaceFrom routine
  to allow for a SvPV for pixel data as one alternative.
 
  Given the power of PDL for whole-image data
  manipulation, allowing for easy interoperability
  with the current SDL module would benefit both
  our user and developer communities.
 
  Regards,
  Chris
 
 
  On Sun, Sep 23, 2012 at 3:07 PM, Tobias Leich em...@froggs.de wrote:
  Hi, Andrei asked some days ago how to load an image via PDL and but
  it
  in a Surface to use it in SDL.
 
  The example is here: https://gist.github.com/3772701
 
  I'll put that in the examples folder too.
 
  Cheers, Tobias
 




Re: [Perldl] PDL image to SDL::Surface

2012-09-24 Thread Sisyphus


- Original Message - 
From: Chris Marshall devel.chm...@gmail.com

To: Kartik Thakore thakore.kar...@gmail.com
Cc: Tobias Leich em...@froggs.de; sdl-devel sdl-devel@perl.org
Sent: Tuesday, September 25, 2012 2:46 AM
Subject: Re: [Perldl] PDL image to SDL::Surface



Hi Kartik-

I don't have a working SDL module install that I could
check things out on.


Hi guys,

Chris, 'cpan -fi SDL' should install SDL-2.54 on your SPP. (You need force 
because a couple of the SDL tests fail.)
During the 'perl build.pl' stage of Alien::SDL you'll be prompted to select 
which library package to install. I took option 1 because it was 
RECOMMENDED, though option 2 is probably more recent.


I've run the demo at https://gist.github.com/3772701 but that just produces:

C:\_32\pscrpt\pdlperl pdl2surface.pl
No available video device at C:/_32/strawberry516/perl/site/lib/SDLx/App.pm 
line 123, DATA line 206.
SDLx::App::new('SDLx::App', 'title', 'PDL and SDL aplication', 'width', 640, 
'height', 640, 'eoq', 1, ...) called at pdl2surface.pl line 12


And same error for
https://github.com/PerlGameDev/SDL_Manual/blob/master/code_listings/pdl.pl

I don't know what needs to be done in order that a video device becomes 
available. (I'm probably not the sharpest tool in the shed to be using for 
this ;-)


Cheers,
Rob




Re: [Perldl] PDL image to SDL::Surface

2012-09-24 Thread Kartik Thakore
Can you select a videodriver for SDL by exporting SDL_VIDEODRIVER
either fbcon or x11 may fix this. If not then your SDL were not compiled
with X11 libs. Install those.

On Mon, Sep 24, 2012 at 6:36 PM, Sisyphus sisyph...@optusnet.com.au wrote:


 - Original Message - From: Chris Marshall 
 devel.chm...@gmail.com
 To: Kartik Thakore thakore.kar...@gmail.com
 Cc: Tobias Leich em...@froggs.de; sdl-devel sdl-devel@perl.org
 Sent: Tuesday, September 25, 2012 2:46 AM
 Subject: Re: [Perldl] PDL image to SDL::Surface



  Hi Kartik-

 I don't have a working SDL module install that I could
 check things out on.


 Hi guys,

 Chris, 'cpan -fi SDL' should install SDL-2.54 on your SPP. (You need force
 because a couple of the SDL tests fail.)
 During the 'perl build.pl' stage of Alien::SDL you'll be prompted to
 select which library package to install. I took option 1 because it was
 RECOMMENDED, though option 2 is probably more recent.

 I've run the demo at 
 https://gist.github.com/**3772701https://gist.github.com/3772701but that 
 just produces:

 C:\_32\pscrpt\pdlperl pdl2surface.pl
 No available video device at C:/_32/strawberry516/perl/**site/lib/SDLx/App.pm
 line 123, DATA line 206.
 SDLx::App::new('SDLx::App', 'title', 'PDL and SDL aplication', 'width',
 640, 'height', 640, 'eoq', 1, ...) called at pdl2surface.pl line 12

 And same error for
 https://github.com/**PerlGameDev/SDL_Manual/blob/**
 master/code_listings/pdl.plhttps://github.com/PerlGameDev/SDL_Manual/blob/master/code_listings/pdl.pl

 I don't know what needs to be done in order that a video device becomes
 available. (I'm probably not the sharpest tool in the shed to be using for
 this ;-)

 Cheers,
 Rob