Re: [SPAM] Re: Alien::SLD2

2013-03-01 Thread Jeffrey Palmer
sdl-team has been added to SDL2, that should fix that. -- Jeff On Fri, Mar 1, 2013 at 6:46 AM, kmx wrote: > > On 1.3.2013 1:08, Jeffrey Palmer wrote: > >> I went ahead and created that repo on github. Let me know if there's >> anything I can do to help. >> &

Re: Next release

2012-08-23 Thread Jeffrey Palmer
Hi, I think the problem is TIFF support on BSD and Solaris, but FROGGS will know for sure. Jeff On Thu, Aug 23, 2012 at 8:49 PM, Kartik Thakore wrote: > Hey guys, > > It looks like SDL lastest experimental has quite a few bit of fails. May I > get a summary of what the fails are? > > Regards >

Re: Current dev releases

2012-06-13 Thread Jeffrey Palmer
Is the problem sdlx_controller_interface.t or sdlx_controller.t? I'm not seeing the failures for sdlx_controller_interface.t. Jeff On Wed, Jun 13, 2012 at 4:30 AM, wrote: > Hi all, > > the current releases doesnt look that bad, but not quit good yet. > > Alien-SDL 1.435_1 ( 11 ALL, 11 PASSes )

Re: SDL 2.541_02 Released

2012-06-10 Thread Jeffrey Palmer
t fails. > > Am 10.06.2012 18:03, schrieb Jeffrey Palmer: > > So are we ready to bump our Alien::SDL prereq (at least in the dev > release)? Also, I'm assuming we should skip these tests if libogg support > isn't available. What's the proper way to detect audio f

Re: SDL 2.541_02 Released

2012-06-10 Thread Jeffrey Palmer
Hi, the tester is still using the old Alien::SDL, this one doesnt build > libogg and libvorbis. > > Jeffrey Palmer hat geschrieben: > > >Hi All, > > > >I released SDL 2.541_02 today after Blaizer++ merged in his changes that > >were accidentally included in 2.

Re: Movement Stuck With Options of Up and Left...

2012-06-10 Thread Jeffrey Palmer
Hi Jack, The problem is that an SDL::Rect stores it's x and y coordinates as integers. When you subtract a small value from the coordinate the new coordinate is truncated, which is why you are able to move in negative directions. When you add a small value the same thing happens, but the truncat

SDL 2.541_02 Released

2012-06-09 Thread Jeffrey Palmer
Hi All, I released SDL 2.541_02 today after Blaizer++ merged in his changes that were accidentally included in 2.538. The early test reports are in and we're still having some issues with the SDL::Mixer::MixMusic tests that use ogg: http://www.cpantesters.org/cpan/report/5399278a-b262-11e1-bea2

Re: CPAN Testers Daily Summary Report

2012-05-27 Thread Jeffrey Palmer
ow did this happen? *facepalm* Ok lets re roll. > > > On Thu, May 24, 2012 at 7:46 PM, Jeffrey Palmer < > jeffrey.t.pal...@gmail.com> wrote: > >> There were many changes in 2.538 that weren't in 2.537_02 (see attached >> diff). Was this intentional? I'm conce

Re: SDLx::Text - replace old text?

2011-12-23 Thread Jeffrey Palmer
ould do that. > > How about we add $text->clear(); ? > > On Fri, Dec 23, 2011 at 2:37 PM, Jeffrey Palmer > wrote: >> >> Hi Alex, >> >> This is actually the correct behavior. You need to redraw the >> background before writing the new text.  The easi

Re: SDLx::Text - replace old text?

2011-12-23 Thread Jeffrey Palmer
Hi Alex, This is actually the correct behavior. You need to redraw the background before writing the new text. The easiest way to do that is with: $app->draw_rect( undef, 0x00FF ); The undef there indicates that the entire surface should be used as the rectangle. See draw_rect in SDLx::Su

Re: memleaks on SDLx::Layer, SDLx::LayerManager, SDLx::Text and probably others

2011-09-26 Thread Jeffrey Palmer
The bug tracker has been moved to github (https://github.com/PerlGameDev/SDL/issues). On Sun, Sep 25, 2011 at 8:09 PM, LS wrote: > hello list, > > i recently started writing a small game in perl & sdl and noticed a few > memleaks > which i was able to (partially) avoid by rewriting a few things,

Re: PerlGameDev Site MockUp with 2 games

2011-08-06 Thread Jeffrey Palmer
On Sat, Aug 6, 2011 at 4:02 PM, Kartik Thakore wrote: > Hi, > > Froggs has started work on a WIP of the PerlGameDev site. We need help > with more design and back end work. But it looks great so far! > > http://gamoscope.com/work_in_progress.html > Is this going to replace what was being worked o