sdl-team has been added to SDL2, that should fix that.
--
Jeff
On Fri, Mar 1, 2013 at 6:46 AM, kmx wrote:
>
> On 1.3.2013 1:08, Jeffrey Palmer wrote:
>
>> I went ahead and created that repo on github. Let me know if there's
>> anything I can do to help.
>>
&
Hi,
I think the problem is TIFF support on BSD and Solaris, but FROGGS will
know for sure.
Jeff
On Thu, Aug 23, 2012 at 8:49 PM, Kartik Thakore wrote:
> Hey guys,
>
> It looks like SDL lastest experimental has quite a few bit of fails. May I
> get a summary of what the fails are?
>
> Regards
>
Is the problem sdlx_controller_interface.t or sdlx_controller.t? I'm not
seeing the failures for sdlx_controller_interface.t.
Jeff
On Wed, Jun 13, 2012 at 4:30 AM, wrote:
> Hi all,
>
> the current releases doesnt look that bad, but not quit good yet.
>
> Alien-SDL 1.435_1 ( 11 ALL, 11 PASSes )
t fails.
>
> Am 10.06.2012 18:03, schrieb Jeffrey Palmer:
>
> So are we ready to bump our Alien::SDL prereq (at least in the dev
> release)? Also, I'm assuming we should skip these tests if libogg support
> isn't available. What's the proper way to detect audio f
Hi, the tester is still using the old Alien::SDL, this one doesnt build
> libogg and libvorbis.
>
> Jeffrey Palmer hat geschrieben:
>
> >Hi All,
> >
> >I released SDL 2.541_02 today after Blaizer++ merged in his changes that
> >were accidentally included in 2.
Hi Jack,
The problem is that an SDL::Rect stores it's x and y coordinates as
integers. When you subtract a small value from the coordinate the new
coordinate is truncated, which is why you are able to move in negative
directions. When you add a small value the same thing happens, but the
truncat
Hi All,
I released SDL 2.541_02 today after Blaizer++ merged in his changes that
were accidentally included in 2.538. The early test reports are in and
we're still having some issues with the SDL::Mixer::MixMusic tests that use
ogg:
http://www.cpantesters.org/cpan/report/5399278a-b262-11e1-bea2
ow did this happen? *facepalm* Ok lets re roll.
>
>
> On Thu, May 24, 2012 at 7:46 PM, Jeffrey Palmer <
> jeffrey.t.pal...@gmail.com> wrote:
>
>> There were many changes in 2.538 that weren't in 2.537_02 (see attached
>> diff). Was this intentional? I'm conce
ould do that.
>
> How about we add $text->clear(); ?
>
> On Fri, Dec 23, 2011 at 2:37 PM, Jeffrey Palmer
> wrote:
>>
>> Hi Alex,
>>
>> This is actually the correct behavior. You need to redraw the
>> background before writing the new text. The easi
Hi Alex,
This is actually the correct behavior. You need to redraw the
background before writing the new text. The easiest way to do that is
with:
$app->draw_rect( undef, 0x00FF );
The undef there indicates that the entire surface should be used as
the rectangle. See draw_rect in SDLx::Su
The bug tracker has been moved to github
(https://github.com/PerlGameDev/SDL/issues).
On Sun, Sep 25, 2011 at 8:09 PM, LS wrote:
> hello list,
>
> i recently started writing a small game in perl & sdl and noticed a few
> memleaks
> which i was able to (partially) avoid by rewriting a few things,
On Sat, Aug 6, 2011 at 4:02 PM, Kartik Thakore wrote:
> Hi,
>
> Froggs has started work on a WIP of the PerlGameDev site. We need help
> with more design and back end work. But it looks great so far!
>
> http://gamoscope.com/work_in_progress.html
>
Is this going to replace what was being worked o
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